Player Matchup

Baron Samedi
Baron Samedi
Platinum IV
DiablosRage
Baron Samedi
Platinum IV
Level 143
God Stats
16W - 9L
1,618 SR
Queue Stats
87W - 79L
1,814 MMR
Solo
Izanami
Izanami
Diamond IV
Hiram Al Rashid
Izanami
Diamond IV
Level 147
God Stats
52W - 43L
1,629 SR
Queue Stats
116W - 91L
2,079 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
I3 L l S S
Zhong Kui
Diamond IV
Level 203
God Stats
44W - 24L
1,782 SR
Queue Stats
67W - 46L
2,248 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Nσrthlane
Ne Zha
Platinum II
Level 108
God Stats
4W - 2L
1,558 SR
Queue Stats
62W - 54L
1,933 MMR
Party 1
Ra
Ra
Platinum II
Paranoi5e
Ra
Platinum II
Level 200
God Stats
6W - 6L
1,549 SR
Queue Stats
250W - 240L
1,776 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,627 SR
1,970 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,621 SR
1,977 MMR
Geb
Geb
Platinum II
NerdyTutor
Geb
Platinum II
Level 202
God Stats
1W - 4L
1,331 SR
Queue Stats
210W - 207L
1,936 MMR
Party 2
Nike
Nike
Diamond V
Sweeese
Nike
Diamond V
Level 65
God Stats
9W - 7L
1,702 SR
Queue Stats
67W - 51L
2,224 MMR
Party 3
Hachiman
Hachiman
Diamond II
Sweeesê
Hachiman
Diamond II
Level 139
God Stats
7W - 1L
2,023 SR
Queue Stats
159W - 128L
2,428 MMR
Party 3
Zeus
Zeus
Platinum III
Toparpa
Zeus
Platinum III
Level 175
God Stats
5W - 4L
1,611 SR
Queue Stats
207W - 199L
1,753 MMR
Solo
Awilix
Awilix
Gold II
imcww
Awilix
Gold II
Level 157
God Stats
6W - 10L
1,437 SR
Queue Stats
147W - 151L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiablosRage
Baron Samedi
16
2 / 0 / 7
10,738
565
9,497
11,200
10,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

20
2 / 0 / 1
12,842
676
8,761
9,843
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
I3 L l S S
Zhong Kui
19
2 / 1 / 1
12,730
670
13,994
12,642
9,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ne Zha
Nσrthlane
Ne Zha
18
6 / 4 / 5
11,140
586
6,677
17,686
7,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

18
8 / 3 / 6
11,848
624
15,078
12,420
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
King ArthurMedusaLancelotAthenaChronos

VS

Bans
SusanoKuzenboKumbhakarnaNu WaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
8,065
424
6,169
15,500
11,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
Sweeese
Nike
17
1 / 2 / 3
10,365
546
10,162
18,748
12,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hachiman
Sweeesê
Hachiman
16
0 / 3 / 0
9,835
518
6,141
13,238
3,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Toparpa
Zeus
16
2 / 4 / 3
9,434
497
8,495
10,329
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
imcww
Awilix
17
5 / 7 / 3
9,928
523
8,680
15,735
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
8
8
Deaths
20
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DiablosRage
Baron Samedi
2
0
7
5.5
W
2
0
1
2.5
W
Zhong Kui
I3 L l S S
Zhong Kui
2
1
1
2.5
L
0
4
5
0.63
W
Ne Zha
Nσrthlane
Ne Zha
6
4
5
2.13
W
8
3
6
3.67
L
Nike
Sweeese
Nike
1
2
3
1.25
L
Hachiman
Sweeesê
Hachiman
0
3
0
0
L
Zeus
Toparpa
Zeus
2
4
3
0.88
L
Awilix
imcww
Awilix
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,007
Damage
39,647
63,791
Taken
73,550
36,069
Mitigated
34,783
37,090
Healing
14,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DiablosRage
Baron Samedi
9,497
1,184
329
4,535
11,200
10,347
0
4,437
6,562
40,141
0
W
8,761
4,805
0
6,039
9,843
4,257
0
482
9,361
0
140,688
W
Zhong Kui
I3 L l S S
Zhong Kui
13,994
3,277
0
8,433
12,642
9,215
3,922
242
12,400
107,707
14,408
L
6,169
161
0
1,565
15,500
11,235
0
9,897
5,231
24,165
1,359
W
Ne Zha
Nσrthlane
Ne Zha
6,677
3,026
0
8,606
17,686
7,280
0
4,648
12,900
0
92,639
W
15,078
1,410
3,021
6,127
12,420
4,970
0
4,854
7,254
90,011
639
L
Nike
Sweeese
Nike
10,162
242
0
5,810
18,748
12,206
0
9,973
8,681
0
83,027
L
Hachiman
Sweeesê
Hachiman
6,141
4,202
0
5,207
13,238
3,416
376
2,021
11,217
0
88,291
L
Zeus
Toparpa
Zeus
8,495
421
0
1,256
10,329
2,831
0
5,178
5,016
64,424
0
L
Awilix
imcww
Awilix
8,680
3,266
0
745
15,735
5,095
0
9,803
5,559
0
77,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,298
Gold Earned
47,627
786
Minions Killed
631
0
Camps Cleared
0
2,036,947
Distance Traveled
1,901,841
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,738
565
56
3
0
389,587
2
W
Izanami
12,842
676
237
12
0
377,539
2
W
Zhong Kui
12,730
670
217
11
0
367,420
3
L
Geb
8,065
424
35
2
0
386,794
3
W
Ne Zha
11,140
586
117
6
0
467,209
0
W
Ra
11,848
624
159
8
0
435,192
2
L
Nike
10,365
546
146
8
0
356,686
6
L
Hachiman
9,835
518
173
9
0
374,150
0
L
Zeus
9,434
497
162
9
0
355,452
3
L
Awilix
9,928
523
115
6
0
428,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role