Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Barceneaux13
Ah Muzen Cab
Level 63
God Stats
3W - 3L
1,575 SR
Queue Stats
123W - 133L
1,455 Elo+
Solo
Yemoja
Yemoja
ChArLiE-BiT-Me07
Yemoja
Level 48
God Stats
2W - 3L
1,505 SR
Queue Stats
388W - 379L
1,486 Elo+
Solo
Xbalanque
Xbalanque
Jonytm
Xbalanque
Level 114
God Stats
2W - 2L
1,670 SR
Queue Stats
94W - 104L
1,380 Elo+
Party 1
Merlin
Merlin
SwiftPaladin148
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 68L
1,407 Elo+
Party 1
Atlas
Atlas
zozzachespin93
Atlas
Level 141
God Stats
1W - 2L
1,403 SR
Queue Stats
176W - 152L
1,487 Elo+
Party 1
Team Averages
Level 86
1,531 SR
1,443 Elo+

VS

Team Averages
Level 104
1,518 SR
1,438 Elo+
Hera
Hera
Baby Cakes18224
Hera
Level 126
God Stats
9W - 14L
1,356 SR
Queue Stats
422W - 424L
1,493 Elo+
Solo
Chaac
Chaac
Gbot_Prime
Chaac
Level 128
God Stats
2W - 3L
1,435 SR
Queue Stats
111W - 110L
1,411 Elo+
Solo
Hades
Hades
Jafar_of_Agrabah
Hades
Level 87
God Stats
17W - 7L
1,736 SR
Queue Stats
439W - 483L
1,469 Elo+
Solo
Hel
Hel
Xaves77
Hel
Level 125
God Stats
10W - 9L
1,563 SR
Queue Stats
622W - 628L
1,447 Elo+
Solo
Heimdallr
Heimdallr
Yazlinplaz
Heimdallr
Level 56
God Stats
3W - 2L
1,499 SR
Queue Stats
53W - 80L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Barceneaux13
Ah Muzen Cab
14
7 / 4 / 2
8,252
825
12,233
10,482
6,123
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 5
6,877
688
4,529
9,294
5,858
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Jonytm
Xbalanque
12
0 / 5 / 5
6,678
668
6,329
9,950
3,561
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 7 / 5
7,310
731
7,315
12,324
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 7
7,204
720
5,386
16,305
14,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 15
9,961
996
14,231
10,297
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
5 / 1 / 15
9,830
983
14,824
13,632
13,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 3 / 10
9,586
959
9,172
11,275
9,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
15
6 / 2 / 11
9,258
926
5,719
10,422
5,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
Yazlinplaz
Heimdallr
14
1 / 3 / 13
8,370
837
9,087
10,482
3,929
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
10
Kills
24
24
Deaths
10
24
Assists
64
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
L
Ah Muzen Cab
Barceneaux13
Ah Muzen Cab
7
4
2
2
L
1
3
5
1.17
W
Chaac
5
1
15
12.5
W
8
3
10
4.33
L
Xbalanque
Jonytm
Xbalanque
0
5
5
0.5
L
2
7
5
0.64
W
Hel
6
2
11
5.75
W
Heimdallr
Yazlinplaz
Heimdallr
1
3
13
2.5
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,792
Damage
53,033
58,355
Taken
56,108
34,211
Mitigated
35,886
17,850
Healing
30,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,231
2,984
1,315
1,572
10,297
3,662
2,008
2,970
7,327
30,873
0
L
Ah Muzen Cab
Barceneaux13
Ah Muzen Cab
12,233
4,094
556
1,795
10,482
6,123
0
5,819
4,577
0
21,072
L
4,529
1,183
9,053
1,385
9,294
5,858
0
4,278
4,884
10,057
0
W
Chaac
14,824
2,481
0
3,288
13,632
13,978
323
4,637
8,995
2,697
20,413
W
9,172
496
1,219
2,100
11,275
9,123
296
3,196
8,079
14,975
1,306
L
Xbalanque
Jonytm
Xbalanque
6,329
2,928
746
520
9,950
3,561
0
4,696
5,082
0
10,814
L
7,315
458
1,053
1,462
12,324
4,453
0
7,906
4,214
20,910
0
W
Hel
5,719
168
11,676
5,965
10,422
5,194
234
2,347
8,075
14,419
0
W
Heimdallr
Yazlinplaz
Heimdallr
9,087
4,069
1,089
2,696
10,482
3,929
3,590
3,565
6,917
0
15,786
L
5,386
693
428
852
16,305
14,216
0
7,292
8,527
13,243
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,321
Gold Earned
47,005
80
Minions Killed
143
0
Camps Cleared
0
789,808
Distance Traveled
981,636
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,961
996
54
5
0
201,700
0
L
Ah Muzen Cab
8,252
825
20
2
0
146,923
0
L
Yemoja
6,877
688
9
1
0
131,391
0
W
Chaac
9,830
983
13
1
0
216,729
0
W
Hades
9,586
959
29
3
0
166,874
0
L
Xbalanque
6,678
668
18
2
0
180,189
0
L
Merlin
7,310
731
26
3
0
153,187
0
W
Hel
9,258
926
18
2
0
215,217
0
W
Heimdallr
8,370
837
29
3
0
181,116
0
L
Atlas
7,204
720
7
1
0
178,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role