Player Matchup

Anubis
Anubis
BigDaddySimpCrim
Anubis
Level 149
God Stats
3W - 0L
1,733 SR
Queue Stats
58W - 29L
1,694 Elo+
Party 1
Bakasura
Bakasura
BrothersGrimmy
Bakasura
Level 157
God Stats
7W - 1L
1,623 SR
Queue Stats
97W - 62L
1,644 Elo+
Party 1
Heimdallr
Heimdallr
Dragonair5
Heimdallr
Level 139
God Stats
34W - 33L
1,562 SR
Queue Stats
406W - 361L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
SerenityGrace
Zhong Kui
Level 199
God Stats
2W - 0L
1,660 SR
Queue Stats
265W - 246L
1,584 Elo+
Party 1
Ganesha
Ganesha
Slinkydo
Ganesha
Level 178
God Stats
1W - 3L
1,634 SR
Queue Stats
51W - 35L
1,575 Elo+
Party 1
Team Averages
Level 164
1,642 SR
1,609 Elo+

VS

Team Averages
Level 143
1,488 SR
1,560 Elo+
Sobek
Sobek
A Cheeky Grin
Sobek
Level 188
God Stats
18W - 13L
1,695 SR
Queue Stats
871W - 927L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
BluethoPrime
Baron Samedi
Level 101
God Stats
10W - 6L
1,706 SR
Queue Stats
199W - 194L
1,572 Elo+
Party 2
Mercury
Mercury
InhaledPeeler
Mercury
Level 144
God Stats
0W - 4L
1,077 SR
Queue Stats
178W - 186L
1,565 Elo+
Party 2
Cupid
Cupid
Iovemeplz
Cupid
Level 141
God Stats
6W - 12L
1,438 SR
Queue Stats
604W - 574L
1,529 Elo+
Solo
Horus
Horus
TuckerCandies
Horus
Level 139
God Stats
21W - 26L
1,525 SR
Queue Stats
184W - 186L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 7
12,304
724
19,560
14,369
8,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bakasura
18
10 / 0 / 6
11,356
668
11,143
14,801
7,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Dragonair5
Heimdallr
18
4 / 3 / 9
11,194
658
14,554
13,978
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
SerenityGrace
Zhong Kui
16
3 / 2 / 8
10,336
608
8,583
11,963
8,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ganesha
Slinkydo
Ganesha
15
0 / 2 / 19
9,847
579
7,463
13,179
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
7,854
462
4,606
19,254
12,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
BluethoPrime
Baron Samedi
16
3 / 4 / 0
9,042
532
14,423
10,793
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
12
0 / 7 / 2
7,302
430
4,492
16,749
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Iovemeplz
Cupid
13
4 / 6 / 3
8,183
481
12,636
16,987
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 4 / 6
8,070
475
4,645
16,418
12,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
29
Kills
8
8
Deaths
29
49
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
12
1
7
15.5
L
Baron Samedi
BluethoPrime
Baron Samedi
3
4
0
0.75
W
Bakasura
10
0
6
13
W
Heimdallr
Dragonair5
Heimdallr
4
3
9
2.83
L
Mercury
0
7
2
0.14
L
Cupid
Iovemeplz
Cupid
4
6
3
0.92
W
Zhong Kui
SerenityGrace
Zhong Kui
3
2
8
3.5
W
Ganesha
Slinkydo
Ganesha
0
2
19
4.75
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,303
Damage
40,802
68,290
Taken
80,201
42,883
Mitigated
37,016
29,167
Healing
22,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,606
303
0
5,459
19,254
12,034
0
8,670
9,913
49,121
656
W
19,560
679
1,848
8,616
14,369
8,185
685
4,160
10,055
89,859
1,755
L
Baron Samedi
BluethoPrime
Baron Samedi
14,423
1,551
346
2,544
10,793
4,324
0
5,126
5,357
78,179
0
W
Bakasura
11,143
6,869
0
4,496
14,801
7,852
1,260
3,290
11,387
0
75,173
W
Heimdallr
Dragonair5
Heimdallr
14,554
7,834
0
6,409
13,978
5,861
850
605
13,369
0
94,584
L
Mercury
4,492
1,633
0
2,157
16,749
4,469
0
8,100
8,236
0
50,826
L
Cupid
Iovemeplz
Cupid
12,636
6,827
260
5,950
16,987
3,918
0
4,481
12,349
0
61,169
W
Zhong Kui
SerenityGrace
Zhong Kui
8,583
2,426
0
5,238
11,963
8,120
2,655
5,094
6,356
74,962
13,905
W
Ganesha
Slinkydo
Ganesha
7,463
1,043
0
2,560
13,179
12,865
151
4,992
7,764
28,272
0
L
4,645
2,166
793
5,384
16,418
12,271
0
8,259
7,344
0
13,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,037
Gold Earned
40,451
599
Minions Killed
461
0
Camps Cleared
0
1,786,357
Distance Traveled
1,665,885
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,854
462
85
5
0
291,141
3
W
Anubis
12,304
724
145
9
0
296,325
1
L
Baron Samedi
9,042
532
167
10
0
324,216
0
W
Bakasura
11,356
668
121
7
0
470,694
0
W
Heimdallr
11,194
658
155
9
0
322,952
0
L
Mercury
7,302
430
79
5
0
332,898
0
L
Cupid
8,183
481
109
6
0
361,736
2
W
Zhong Kui
10,336
608
164
10
0
345,492
6
W
Ganesha
9,847
579
14
1
0
350,894
1
L
Horus
8,070
475
21
1
0
355,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role