Player Matchup

Hou Yi
Hou Yi
GetBent7
Hou Yi
Level 59
God Stats
5W - 0L
2,016 SR
Queue Stats
101W - 6L
1,926 Elo+
Solo
Baron Samedi
Baron Samedi
LEEROYJENKIN540
Baron Samedi
Level 40
God Stats
8W - 8L
1,454 SR
Queue Stats
12W - 12L
1,274 Elo+
Party 2
Arachne
Arachne
temp-3467596129
Arachne
Level 63
God Stats
10W - 15L
1,355 SR
Queue Stats
259W - 293L
1,448 Elo+
Party 2
Team Averages
Level 54
1,608 SR
1,549 Elo+

VS

Team Averages
Level 34
1,340 SR
1,283 Elo+
Nu Wa
Nu Wa
Chihime
Nu Wa
Level 53
God Stats
11W - 13L
1,486 SR
Queue Stats
54W - 57L
1,337 Elo+
Party 1
Kukulkan
Kukulkan
DaddyNova
Kukulkan
Level 7
God Stats
19W - 17L
1,229 SR
Queue Stats
21W - 26L
1,178 Elo+
Party 1
Sobek
Sobek
Oddwest
Sobek
Level 43
God Stats
3W - 9L
1,306 SR
Queue Stats
85W - 102L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GetBent7
Hou Yi
17
2 / 1 / 4
10,557
880
7,304
13,862
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
LEEROYJENKIN540
Baron Samedi
18
0 / 0 / 4
10,445
870
6,880
7,354
3,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 3 / 2
11,093
924
8,384
12,255
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chihime
Nu Wa
14
2 / 4 / 2
9,131
761
8,126
8,016
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
DaddyNova
Kukulkan
15
1 / 2 / 3
8,911
743
5,027
4,777
1,923
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Oddwest
Sobek
14
1 / 3 / 2
8,504
709
4,128
13,485
13,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
9
Kills
4
4
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Chihime
Nu Wa
2
4
2
0.75
L
Kukulkan
DaddyNova
Kukulkan
1
2
3
1.25
W
Hou Yi
GetBent7
Hou Yi
2
1
4
4
W
Baron Samedi
LEEROYJENKIN540
Baron Samedi
0
0
4
2
L
Sobek
Oddwest
Sobek
1
3
2
0.67
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,568
Damage
17,281
33,471
Taken
26,278
14,840
Mitigated
19,030
13,133
Healing
4,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Chihime
Nu Wa
8,126
2,615
0
746
8,016
3,170
0
889
7,116
24,033
2,516
L
Kukulkan
DaddyNova
Kukulkan
5,027
401
0
253
4,777
1,923
0
1,323
3,424
25,860
0
W
Hou Yi
GetBent7
Hou Yi
7,304
3,115
0
6,087
13,862
6,752
1,381
4,355
9,323
0
76,281
W
Baron Samedi
LEEROYJENKIN540
Baron Samedi
6,880
250
187
3,187
7,354
3,859
888
5,672
1,519
34,145
0
L
Sobek
Oddwest
Sobek
4,128
530
0
3,841
13,485
13,937
0
4,676
8,787
13,230
201
W
8,384
5,135
53
3,619
12,255
4,229
1,366
6,296
5,771
0
31,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
26,546
195
Minions Killed
131
0
Camps Cleared
0
632,455
Distance Traveled
572,606
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,131
761
51
4
0
195,120
4
L
Kukulkan
8,911
743
61
5
0
161,692
1
W
Hou Yi
10,557
880
93
8
0
204,019
0
W
Baron Samedi
10,445
870
58
5
0
212,621
0
L
Sobek
8,504
709
19
2
0
215,794
2
W
Arachne
11,093
924
44
4
0
215,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role