Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GermainDuck
Cthulhu
Level 124
God Stats
9W - 6L
1,646 SR
Queue Stats
163W - 169L
1,559 Elo+
Party 2
Sol
Sol
KaiodactylKat
Sol
Level 89
God Stats
11W - 28L
1,383 SR
Queue Stats
179W - 210L
1,481 Elo+
Party 2
Ishtar
Ishtar
Nlog88
Ishtar
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 129L
1,431 Elo+
Party 2
Baron Samedi
Baron Samedi
Soribolide
Baron Samedi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 48L
1,391 Elo+
Party 2
Team Averages
Level 82
1,506 SR
1,472 Elo+

VS

Team Averages
Level 98
1,498 SR
1,556 Elo+
Sol
Sol
AmericanMoose29
Sol
Level 104
God Stats
2W - 2L
1,556 SR
Queue Stats
114W - 81L
1,571 Elo+
Party 1
Ymir
Ymir
ChunkOLicious
Ymir
Level 127
God Stats
0W - 1L
1,277 SR
Queue Stats
109W - 64L
1,628 Elo+
Party 1
Discordia
Discordia
Metomiam
Discordia
Level 123
God Stats
68W - 52L
1,617 SR
Queue Stats
725W - 716L
1,522 Elo+
Solo
Nut
Nut
Verionger
Nut
Level 122
God Stats
7W - 8L
1,539 SR
Queue Stats
117W - 87L
1,559 Elo+
Party 1
Achilles
Achilles
reignaroo
Achilles
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 0 / 11
7,529
1,255
7,218
5,920
5,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
GermainDuck
Cthulhu
12
3 / 0 / 12
7,118
1,186
6,673
6,400
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
7 / 0 / 8
8,320
1,387
8,004
3,010
1,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
Nlog88
Ishtar
12
2 / 1 / 12
6,985
1,164
5,986
3,110
1,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Baron Samedi
Soribolide
Baron Samedi
12
1 / 2 / 13
6,797
1,133
7,039
4,210
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

410

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,427
1,071
6,161
6,920
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 3 / 2
6,660
1,110
6,932
13,006
10,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Metomiam
Discordia
10
0 / 0 / 0
5,466
911
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 1
6,709
1,118
4,859
9,952
3,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
reignaroo
Achilles
11
0 / 2 / 1
5,896
983
2,179
9,552
9,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
9
17
Kills
3
3
Deaths
17
56
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
11
9.5
L
1
5
2
0.4
L
0
3
2
0.33
W
Cthulhu
GermainDuck
Cthulhu
3
0
12
9
W
7
0
8
11
L
Discordia
Metomiam
Discordia
0
0
0
0
W
Ishtar
Nlog88
Ishtar
2
1
12
8
W
Baron Samedi
Soribolide
Baron Samedi
1
2
13
3.75
L
2
7
1
0.36
L
Achilles
reignaroo
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,920
Damage
20,131
22,650
Taken
39,430
14,743
Mitigated
25,139
6,188
Healing
2,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,218
1,257
0
1,624
5,920
5,621
0
3,055
2,718
0
16,160
L
6,161
2,230
0
731
6,920
2,057
0
3,892
2,770
16,235
2,359
L
6,932
1,484
0
867
13,006
10,215
0
7,046
5,902
16,182
0
W
Cthulhu
GermainDuck
Cthulhu
6,673
718
194
968
6,400
4,898
0
3,201
2,999
9,241
225
W
8,004
2,460
0
768
3,010
1,015
0
1,556
1,454
19,476
1,341
L
Discordia
Metomiam
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Ishtar
Nlog88
Ishtar
5,986
3,727
0
590
3,110
1,323
0
1,805
1,266
0
12,134
W
Baron Samedi
Soribolide
Baron Samedi
7,039
476
889
1,155
4,210
1,886
0
3,070
1,140
16,079
0
L
4,859
2,965
0
145
9,952
3,307
0
5,274
4,619
0
12,518
L
Achilles
reignaroo
Achilles
2,179
376
0
400
9,552
9,560
0
4,422
4,892
0
6,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,749
Gold Earned
31,158
92
Minions Killed
73
6
Camps Cleared
3
556,425
Distance Traveled
399,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,529
1,255
20
3
1
110,563
0
L
Sol
6,427
1,071
33
6
2
96,569
0
L
Ymir
6,660
1,110
14
2
1
109,859
0
W
Cthulhu
7,118
1,186
11
2
0
129,514
0
W
Sol
8,320
1,387
24
4
3
117,137
0
L
Discordia
5,466
911
0
0
0
0
0
W
Ishtar
6,985
1,164
18
3
2
107,365
0
W
Baron Samedi
6,797
1,133
19
3
0
91,846
0
L
Nut
6,709
1,118
20
3
0
92,476
0
L
Achilles
5,896
983
6
1
0
100,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role