Player Matchup

Ah Puch
Ah Puch
Platinum II
 
Ah Puch
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum III
Gamaliel1008
Maui
Platinum III
Level 147
God Stats
2W - 0L
1,806 SR
Queue Stats
100W - 90L
2,015 MMR
Solo
Odin
Odin
Diamond V
LeoTher
Odin
Diamond V
Level 157
God Stats
3W - 0L
1,866 SR
Queue Stats
127W - 107L
1,959 MMR
Solo
Mercury
Mercury
Diamond V
StepBroGojo
Mercury
Diamond V
Level 127
God Stats
5W - 3L
1,720 SR
Queue Stats
320W - 308L
2,047 MMR
Solo
Hou Yi
Hou Yi
Diamond I
TurkeySangwich
Hou Yi
Diamond I
Level 127
God Stats
4W - 5L
1,649 SR
Queue Stats
103W - 79L
2,049 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,708 SR
1,914 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,606 SR
2,012 MMR
Zhong Kui
Zhong Kui
Diamond III
Aj714799
Zhong Kui
Diamond III
Level 159
God Stats
2W - 1L
1,615 SR
Queue Stats
143W - 126L
2,224 MMR
Party 1
Fafnir
Fafnir
Diamond V
Darth Djuyce
Fafnir
Diamond V
Level 140
God Stats
9W - 14L
1,544 SR
Queue Stats
1,347W - 1,353L
2,015 MMR
Solo
Skadi
Skadi
Platinum II
Draco10k-
Skadi
Platinum II
Level 144
God Stats
5W - 5L
1,637 SR
Queue Stats
191W - 182L
1,887 MMR
Solo
Serqet
Serqet
Platinum II
GetInTheir
Serqet
Platinum II
Level 128
God Stats
1W - 2L
1,582 SR
Queue Stats
75W - 71L
1,993 MMR
Party 1
Zeus
Zeus
Platinum I
TarrantHightopp
Zeus
Platinum I
Level 159
God Stats
25W - 18L
1,654 SR
Queue Stats
360W - 345L
1,942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 4 / 5
6,254
569
7,379
6,890
3,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 0 / 4
5,879
534
2,839
6,103
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
LeoTher
Odin
11
2 / 1 / 0
6,126
557
3,832
8,974
4,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
StepBroGojo
Mercury
12
5 / 1 / 2
6,666
606
4,235
7,262
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 0
6,959
633
3,368
4,950
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AwilixMaman BrigitteThanatosChang'e

VS

Bans
LancelotCthulhuGebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aj714799
Zhong Kui
10
3 / 3 / 2
5,907
537
5,618
7,673
5,550
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fafnir
9
1 / 1 / 0
5,786
526
3,044
5,690
4,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Draco10k-
Skadi
10
1 / 3 / 0
5,720
520
2,532
5,959
1,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serqet
GetInTheir
Serqet
11
1 / 2 / 4
5,895
536
3,947
7,423
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 1
6,346
577
3,918
5,090
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
7
7
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
4
5
0.88
L
Zhong Kui
Aj714799
Zhong Kui
3
3
2
1.33
L
Fafnir
1
1
0
1
L
Skadi
Draco10k-
Skadi
1
3
0
0.33
W
0
0
4
2
L
Serqet
GetInTheir
Serqet
1
2
4
1.5
W
Odin
LeoTher
Odin
2
1
0
2
W
Mercury
StepBroGojo
Mercury
5
1
2
6
L
1
2
1
0.75
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,653
Damage
19,059
34,179
Taken
31,835
16,411
Mitigated
16,460
9,857
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,379
192
0
1,286
6,890
3,179
0
3,690
3,120
52,646
0
L
Zhong Kui
Aj714799
Zhong Kui
5,618
623
0
2,126
7,673
5,550
0
3,714
3,959
26,274
1,454
L
Fafnir
3,044
637
0
1,873
5,690
4,993
0
2,096
3,594
15,058
263
L
Skadi
Draco10k-
Skadi
2,532
786
0
466
5,959
1,748
0
1,503
4,456
0
39,803
W
2,839
1,165
0
3,029
6,103
4,171
0
2,017
4,086
23,709
1,466
L
Serqet
GetInTheir
Serqet
3,947
1,188
0
3,252
7,423
2,442
0
2,687
4,736
0
34,638
W
Odin
LeoTher
Odin
3,832
708
0
2,214
8,974
4,992
0
3,171
5,071
0
36,300
W
Mercury
StepBroGojo
Mercury
4,235
2,141
0
805
7,262
2,496
0
2,131
5,105
0
47,364
L
3,918
669
0
1,666
5,090
1,727
320
0
5,090
32,517
924
W
3,368
1,218
0
2,523
4,950
1,573
0
774
3,936
0
57,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
29,654
396
Minions Killed
318
0
Camps Cleared
0
1,122,557
Distance Traveled
1,134,879
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,254
569
92
8
0
192,273
2
L
Zhong Kui
5,907
537
63
6
0
225,188
0
L
Fafnir
5,786
526
24
2
0
221,984
5
L
Skadi
5,720
520
76
7
0
212,773
0
W
Maui
5,879
534
44
4
0
239,861
2
L
Serqet
5,895
536
80
7
0
264,391
0
W
Odin
6,126
557
74
7
0
220,872
2
W
Mercury
6,666
606
79
7
0
272,618
0
L
Zeus
6,346
577
75
7
0
210,543
2
W
Hou Yi
6,959
633
107
10
0
196,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role