Player Matchup

Arachne
Arachne
Chouchenn
Arachne
Level 109
God Stats
13W - 15L
1,529 SR
Queue Stats
156W - 148L
1,540 Elo+
Party 1
Medusa
Medusa
Helloua
Medusa
Level 144
God Stats
6W - 17L
1,314 SR
Queue Stats
484W - 437L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
Spartan117Tork
Nu Wa
Level 58
God Stats
65W - 49L
1,543 SR
Queue Stats
128W - 120L
1,457 Elo+
Party 1
Osiris
Osiris
Trex61902
Osiris
Level 129
God Stats
4W - 0L
2,060 SR
Queue Stats
104W - 74L
1,617 Elo+
Solo
Ganesha
Ganesha
s4qu
Ganesha
Level 149
God Stats
2W - 0L
1,403 SR
Queue Stats
248W - 218L
1,547 Elo+
Solo
Team Averages
Level 118
1,570 SR
1,542 Elo+

VS

Team Averages
Level 99
1,562 SR
1,530 Elo+
Cerberus
Cerberus
ELV3RGAS
Cerberus
Level 25
God Stats
5W - 6L
1,650 SR
Queue Stats
19W - 31L
1,444 Elo+
Party 2
Fenrir
Fenrir
ElPaloXD
Fenrir
Level 158
God Stats
2W - 4L
1,431 SR
Queue Stats
78W - 78L
1,520 Elo+
Party 2
Janus
Janus
Royx
Janus
Level 147
God Stats
19W - 22L
1,554 SR
Queue Stats
19W - 23L
1,525 Elo+
Solo
Chiron
Chiron
Rupelpa
Chiron
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,567 Elo+
Party 2
Cabrakan
Cabrakan
Zogan3223
Cabrakan
Level 149
God Stats
9W - 6L
1,673 SR
Queue Stats
64W - 64L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chouchenn
Arachne
11
2 / 1 / 1
6,003
600
3,458
6,644
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Helloua
Medusa
11
3 / 2 / 1
6,402
640
4,274
5,769
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 4
6,174
617
3,470
2,439
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
Trex61902
Osiris
12
3 / 1 / 2
7,383
738
3,983
5,004
3,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
s4qu
Ganesha
10
0 / 1 / 5
6,318
632
2,856
6,281
2,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ELV3RGAS
Cerberus
7
0 / 4 / 2
4,789
479
1,305
7,971
5,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
ElPaloXD
Fenrir
11
2 / 0 / 1
5,713
571
3,673
6,135
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Royx
Janus
3
0 / 1 / 1
4,147
415
555
1,362
236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Rupelpa
Chiron
12
2 / 1 / 1
6,266
627
2,828
4,771
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cabrakan
Zogan3223
Cabrakan
10
2 / 2 / 0
5,477
548
2,847
8,482
5,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
8
Kills
6
6
Deaths
8
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
Chouchenn
Arachne
2
1
1
2.5
L
Cerberus
ELV3RGAS
Cerberus
0
4
2
0.25
L
Fenrir
ElPaloXD
Fenrir
2
0
1
2.5
W
Medusa
Helloua
Medusa
3
2
1
1.75
L
Janus
Royx
Janus
0
1
1
0.5
L
Chiron
Rupelpa
Chiron
2
1
1
2.5
W
0
1
4
2
W
Osiris
Trex61902
Osiris
3
1
2
4
L
Cabrakan
Zogan3223
Cabrakan
2
2
0
1
W
Ganesha
s4qu
Ganesha
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,041
Damage
11,208
26,137
Taken
28,721
10,636
Mitigated
15,099
9,564
Healing
10,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Chouchenn
Arachne
3,458
2,870
0
3,258
6,644
1,790
372
2,066
4,578
0
36,167
L
Cerberus
ELV3RGAS
Cerberus
1,305
84
0
1,360
7,971
5,222
0
2,278
5,526
11,033
0
L
Fenrir
ElPaloXD
Fenrir
3,673
1,628
0
2,794
6,135
2,278
0
942
5,125
0
30,688
W
Medusa
Helloua
Medusa
4,274
1,676
0
1,249
5,769
1,993
25
100
5,669
0
41,795
L
Janus
Royx
Janus
555
235
0
166
1,362
236
0
355
850
7,931
0
L
Chiron
Rupelpa
Chiron
2,828
482
154
1,898
4,771
1,428
0
1,254
3,357
0
48,422
W
3,470
969
0
794
2,439
552
434
456
1,983
32,857
703
W
Osiris
Trex61902
Osiris
3,983
1,838
0
1,106
5,004
3,329
0
1,300
3,704
0
56,024
L
Cabrakan
Zogan3223
Cabrakan
2,847
519
0
4,576
8,482
5,935
0
898
7,430
42,614
721
W
Ganesha
s4qu
Ganesha
2,856
326
1,638
1,519
6,281
2,972
314
1,320
4,961
21,635
540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
26,392
339
Minions Killed
277
0
Camps Cleared
0
1,062,800
Distance Traveled
902,523
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,003
600
77
8
0
245,020
0
L
Cerberus
4,789
479
15
2
0
192,050
2
L
Fenrir
5,713
571
59
6
0
253,247
0
W
Medusa
6,402
640
94
9
0
200,105
0
L
Janus
4,147
415
16
2
0
32,313
0
L
Chiron
6,266
627
96
10
0
212,723
2
W
Nu Wa
6,174
617
72
7
0
215,102
0
W
Osiris
7,383
738
93
9
0
202,611
2
L
Cabrakan
5,477
548
91
9
0
212,190
2
W
Ganesha
6,318
632
3
0
0
199,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role