Player Matchup

Odin
Odin
EmilCHIDO
Odin
Level 59
God Stats
0W - 1L
1,271 SR
Queue Stats
9W - 13L
1,161 Elo+
Party 1
Medusa
Medusa
Fr1skyAlpaca
Medusa
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Nemesis
Nemesis
sMortys2183
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,203 Elo+
Party 1
Team Averages
Level 41
1,424 SR
1,288 Elo+

VS

Team Averages
Level 50
1,495 SR
1,324 Elo+
Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
MojoLovelord
Nut
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,106 Elo+
Solo
Bacchus
Bacchus
MrFoxcifer
Bacchus
Level 66
God Stats
11W - 8L
1,485 SR
Queue Stats
80W - 90L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 3 / 2
8,538
776
3,234
9,249
5,561
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
14
2 / 6 / 4
9,111
828
4,538
8,320
2,877
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
sMortys2183
Nemesis
13
1 / 3 / 3
8,283
753
3,892
8,909
3,914
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
7 / 4 / 2
10,448
950
8,956
7,694
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
4 / 1 / 6
10,360
942
6,891
4,380
1,768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
MrFoxcifer
Bacchus
15
1 / 1 / 9
9,386
853
6,111
10,341
11,996
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
5
Kills
12
12
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
4
2
2
L
Odin
2
3
2
1
L
Medusa
2
6
4
0.67
W
4
1
6
7
W
Bacchus
MrFoxcifer
Bacchus
1
1
9
5.5
L
Nemesis
sMortys2183
Nemesis
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,664
Damage
21,958
26,478
Taken
22,415
12,352
Mitigated
16,681
763
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,956
1,150
117
633
7,694
2,917
232
8
7,686
37,895
0
L
Odin
3,234
892
0
0
9,249
5,561
0
3,630
5,266
0
23,797
L
Medusa
4,538
1,883
0
43
8,320
2,877
0
5,723
2,211
0
20,868
W
6,891
3,658
0
1,182
4,380
1,768
2,668
0
4,343
0
29,979
W
Bacchus
MrFoxcifer
Bacchus
6,111
588
165
1,963
10,341
11,996
227
389
9,922
15,118
750
L
Nemesis
sMortys2183
Nemesis
3,892
1,136
0
720
8,909
3,914
0
4,399
4,123
0
17,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,932
Gold Earned
30,194
99
Minions Killed
126
0
Camps Cleared
0
518,055
Distance Traveled
629,941
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,448
950
51
5
0
173,969
0
L
Odin
8,538
776
33
3
0
186,324
0
L
Medusa
9,111
828
39
4
0
146,187
0
W
Nut
10,360
942
55
5
0
220,158
0
W
Bacchus
9,386
853
20
2
0
235,814
4
L
Nemesis
8,283
753
27
2
0
185,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role