Player Matchup

Ymir
Ymir
FrxstFlake
Ymir
Level 66
God Stats
6W - 2L
1,610 SR
Queue Stats
59W - 31L
1,668 Elo+
Party 2
Lancelot
Lancelot
Lan_rockets_
Lancelot
Level 159
God Stats
1W - 1L
1,510 SR
Queue Stats
47W - 34L
1,691 Elo+
Party 2
Neith
Neith
Marjolila
Neith
Level 158
God Stats
123W - 99L
1,627 SR
Queue Stats
153W - 127L
1,638 Elo+
Party 2
Team Averages
Level 128
1,583 SR
1,666 Elo+

VS

Team Averages
Level 102
1,417 SR
1,460 Elo+
Merlin
Merlin
Blackhawk U6
Merlin
Level 91
God Stats
17W - 19L
1,507 SR
Queue Stats
60W - 73L
1,458 Elo+
Party 1
Achilles
Achilles
Greyhawk U6
Achilles
Level 102
God Stats
2W - 7L
1,297 SR
Queue Stats
61W - 72L
1,467 Elo+
Party 1
Kuzenbo
Kuzenbo
TillBones
Kuzenbo
Level 112
God Stats
7W - 13L
1,448 SR
Queue Stats
44W - 53L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 8
10,798
900
11,296
17,752
18,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Lan_rockets_
Lancelot
17
4 / 2 / 8
10,477
873
12,503
12,870
8,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Marjolila
Neith
18
6 / 0 / 5
11,434
953
8,992
8,794
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 5 / 2
8,653
721
6,899
7,382
2,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Greyhawk U6
Achilles
15
3 / 3 / 0
9,466
789
9,883
16,412
14,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kuzenbo
TillBones
Kuzenbo
13
0 / 6 / 3
8,199
683
6,245
13,165
15,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
2
0.2
W
4
1
8
8
L
Achilles
Greyhawk U6
Achilles
3
3
0
1
W
Lancelot
Lan_rockets_
Lancelot
4
2
8
4
W
Neith
Marjolila
Neith
6
0
5
8.5
L
Kuzenbo
TillBones
Kuzenbo
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,791
Damage
23,027
39,416
Taken
36,959
30,535
Mitigated
32,787
11,239
Healing
1,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,899
35
0
0
7,382
2,652
0
1,409
5,916
33,326
0
W
11,296
2,374
0
4,903
17,752
18,436
0
4,926
12,371
30,603
0
L
Achilles
Greyhawk U6
Achilles
9,883
1,554
0
1,417
16,412
14,339
0
5,408
10,468
0
25,300
W
Lancelot
Lan_rockets_
Lancelot
12,503
1,543
0
2,542
12,870
8,636
800
4,676
7,645
2,212
43,580
W
Neith
Marjolila
Neith
8,992
1,609
0
3,794
8,794
3,463
2,400
3,573
5,156
0
58,819
L
Kuzenbo
TillBones
Kuzenbo
6,245
2,162
0
370
13,165
15,796
0
4,701
8,016
12,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,709
Gold Earned
26,318
208
Minions Killed
96
0
Camps Cleared
0
763,238
Distance Traveled
653,436
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,653
721
62
5
0
212,780
0
W
Ymir
10,798
900
44
4
0
227,630
0
L
Achilles
9,466
789
25
2
0
238,909
1
W
Lancelot
10,477
873
56
5
0
283,045
0
W
Neith
11,434
953
108
9
0
252,563
10
L
Kuzenbo
8,199
683
9
1
0
201,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role