Player Matchup

Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Religious Shank
Cu Chulainn
Level 179
God Stats
57W - 27L
1,720 SR
Queue Stats
134W - 99L
1,598 Elo+
Solo
Janus
Janus
Royx
Janus
Level 147
God Stats
19W - 22L
1,558 SR
Queue Stats
19W - 23L
1,517 Elo+
Solo
Medusa
Medusa
Sheeves_21
Medusa
Level 124
God Stats
23W - 17L
1,596 SR
Queue Stats
51W - 50L
1,541 Elo+
Party 1
Team Averages
Level 150
1,575 SR
1,531 Elo+

VS

Team Averages
Level 139
1,551 SR
1,646 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Cry0spension
Discordia
Level 127
God Stats
4W - 1L
1,619 SR
Queue Stats
149W - 115L
1,562 Elo+
Solo
Xbalanque
Xbalanque
DChocolateGamer
Xbalanque
Level 109
God Stats
17W - 13L
1,577 SR
Queue Stats
62W - 45L
1,637 Elo+
Solo
Ymir
Ymir
Rasielool
Ymir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,739 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xMetaldkdk
Tsukuyomi
Level 158
God Stats
2W - 0L
1,558 SR
Queue Stats
11W - 2L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 3 / 0
6,451
586
1,345
5,991
2,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
 
Arachne
11
3 / 3 / 0
5,813
528
2,261
9,306
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cu Chulainn
Religious Shank
Cu Chulainn
12
3 / 1 / 1
7,577
689
8,164
9,949
7,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Royx
Janus
7
0 / 1 / 0
3,949
359
0
1,256
195
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
Sheeves_21
Medusa
10
1 / 1 / 2
5,872
534
1,514
3,911
1,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 3 / 1
6,176
561
5,366
11,200
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Cry0spension
Discordia
13
2 / 0 / 4
7,096
645
4,494
2,174
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
DChocolateGamer
Xbalanque
11
0 / 2 / 1
6,031
548
1,568
4,892
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
11
2 / 0 / 2
6,362
578
1,882
3,039
2,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
xMetaldkdk
Tsukuyomi
10
4 / 2 / 1
5,833
530
4,756
6,303
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
7
Kills
8
9
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
L
Arachne
 
Arachne
3
3
0
1
W
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Discordia
Cry0spension
Discordia
2
0
4
4
W
Xbalanque
DChocolateGamer
Xbalanque
0
2
1
0.25
W
Ymir
2
0
2
3
L
Cu Chulainn
Religious Shank
Cu Chulainn
3
1
1
3.5
L
Janus
Royx
Janus
0
1
0
0
L
Medusa
Sheeves_21
Medusa
1
1
2
2
W
Tsukuyomi
xMetaldkdk
Tsukuyomi
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,284
Damage
18,066
30,413
Taken
27,608
13,612
Mitigated
11,899
7,643
Healing
11,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,345
226
0
1,806
5,991
2,188
0
2,831
2,812
55,217
3,064
L
Arachne
 
Arachne
2,261
1,251
0
2,721
9,306
2,937
0
2,576
6,563
0
24,629
W
Ne Zha
 
Ne Zha
5,366
1,747
0
5,558
11,200
5,274
0
331
10,869
0
47,237
W
Discordia
Cry0spension
Discordia
4,494
560
0
575
2,174
445
0
740
1,434
50,233
0
W
Xbalanque
DChocolateGamer
Xbalanque
1,568
348
0
1,959
4,892
1,783
453
0
4,892
0
45,745
W
Ymir
1,882
433
0
937
3,039
2,407
0
111
2,928
14,149
1,226
L
Cu Chulainn
Religious Shank
Cu Chulainn
8,164
1,002
0
2,008
9,949
7,243
0
273
9,033
888
54,524
L
Janus
Royx
Janus
0
0
0
159
1,256
195
0
0
1,256
10,463
0
L
Medusa
Sheeves_21
Medusa
1,514
447
0
949
3,911
1,049
175
220
3,691
0
28,087
W
Tsukuyomi
xMetaldkdk
Tsukuyomi
4,756
689
0
2,886
6,303
1,990
0
588
5,715
0
34,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,662
Gold Earned
31,498
324
Minions Killed
352
0
Camps Cleared
0
942,880
Distance Traveled
1,160,265
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,451
586
115
10
0
218,854
2
L
Arachne
5,813
528
48
4
0
243,522
0
W
Ne Zha
6,176
561
86
8
0
225,808
5
W
Discordia
7,096
645
105
10
0
248,891
1
W
Xbalanque
6,031
548
72
7
0
188,026
2
W
Ymir
6,362
578
20
2
0
237,491
0
L
Cu Chulainn
7,577
689
98
9
0
212,259
0
L
Janus
3,949
359
9
1
0
56,656
0
L
Medusa
5,872
534
54
5
0
211,589
3
W
Tsukuyomi
5,833
530
69
6
0
260,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role