Player Matchup

Medusa
Medusa
Shady6ix
Medusa
Level 82
God Stats
3W - 3L
1,508 SR
Queue Stats
84W - 82L
1,467 Elo+
Party 2
Freya
Freya
burnfirerock
Freya
Level 47
God Stats
1W - 6L
1,266 SR
Queue Stats
90W - 91L
1,447 Elo+
Party 2
Bellona
Bellona
hanminou
Bellona
Level 16
God Stats
2W - 9L
1,274 SR
Queue Stats
11W - 27L
1,333 Elo+
Party 2
Mulan
Mulan
reet kanker
Mulan
Level 24
God Stats
13W - 11L
1,576 SR
Queue Stats
16W - 23L
1,457 Elo+
Party 2
Fenrir
Fenrir
sodap0ppin
Fenrir
Level 91
God Stats
0W - 2L
1,234 SR
Queue Stats
116W - 117L
1,451 Elo+
Party 2
Team Averages
Level 52
1,372 SR
1,431 Elo+

VS

Team Averages
Level 80
1,571 SR
1,495 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Betttosky16
Awilix
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,407 Elo+
Party 1
Nut
Nut
EverFreshhhh
Nut
Level 98
God Stats
4W - 0L
1,845 SR
Queue Stats
26W - 19L
1,527 Elo+
Party 1
Chang'e
Chang'e
HailKouhai
Chang'e
Level 116
God Stats
5W - 10L
1,340 SR
Queue Stats
144W - 131L
1,500 Elo+
Solo
Olorun
Olorun
erubiel176
Olorun
Level 27
God Stats
11W - 6L
1,672 SR
Queue Stats
42W - 31L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Shady6ix
Medusa
10
4 / 3 / 2
5,460
546
8,787
8,713
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 5 / 1
4,714
471
3,852
6,156
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bellona
hanminou
Bellona
9
0 / 2 / 0
4,689
469
502
6,922
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 6
5,210
521
4,999
10,377
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
sodap0ppin
Fenrir
9
1 / 4 / 3
4,965
497
4,555
8,602
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 3
5,968
597
5,317
10,111
5,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
11
5 / 1 / 5
6,360
636
3,548
7,499
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 1
5,872
587
6,008
8,669
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
HailKouhai
Chang'e
12
4 / 0 / 3
7,511
751
5,070
4,211
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
erubiel176
Olorun
11
4 / 0 / 7
7,045
705
6,571
4,459
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
6
Kills
15
16
Deaths
6
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
3
1.25
W
Awilix
5
1
5
7.5
W
1
3
1
0.5
W
Chang'e
HailKouhai
Chang'e
4
0
3
5.5
L
Medusa
Shady6ix
Medusa
4
3
2
1.67
L
1
5
1
0.3
W
Olorun
erubiel176
Olorun
4
0
7
7.5
L
Bellona
hanminou
Bellona
0
2
0
0
L
0
2
6
1.5
L
Fenrir
sodap0ppin
Fenrir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,695
Damage
26,514
40,770
Taken
34,949
18,294
Mitigated
15,712
11,066
Healing
13,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,317
498
1,374
2,931
10,111
5,984
27
467
9,604
22,071
0
W
Awilix
3,548
1,005
0
453
7,499
2,515
0
903
6,442
0
34,038
W
6,008
3,264
0
3,298
8,669
3,073
220
0
8,669
0
38,056
W
Chang'e
HailKouhai
Chang'e
5,070
688
240
2,887
4,211
2,660
33
271
3,900
43,471
4,634
L
Medusa
Shady6ix
Medusa
8,787
4,292
0
2,999
8,713
2,454
160
4,220
4,493
0
30,491
L
3,852
1,214
0
1,051
6,156
1,767
252
3,104
3,052
14,434
0
W
Olorun
erubiel176
Olorun
6,571
3,161
300
2,067
4,459
1,480
903
1,787
2,482
35,438
4,166
L
Bellona
hanminou
Bellona
502
36
0
1,053
6,922
3,995
0
3,585
3,337
0
22,126
L
4,999
835
0
4,558
10,377
7,077
136
2,575
7,802
0
19,860
L
Fenrir
sodap0ppin
Fenrir
4,555
1,071
0
1,405
8,602
3,001
0
2,818
5,784
0
31,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,038
Gold Earned
32,756
181
Minions Killed
327
0
Camps Cleared
0
1,015,407
Distance Traveled
1,045,994
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,968
597
28
3
0
213,354
4
W
Awilix
6,360
636
70
7
0
254,358
0
W
Nut
5,872
587
65
7
0
179,200
0
W
Chang'e
7,511
751
90
9
0
198,238
0
L
Medusa
5,460
546
38
4
0
201,302
0
L
Freya
4,714
471
27
3
0
223,895
0
W
Olorun
7,045
705
74
7
0
200,844
1
L
Bellona
4,689
469
41
4
0
162,649
0
L
Mulan
5,210
521
25
3
0
197,481
0
L
Fenrir
4,965
497
50
5
0
230,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role