Player Matchup

Cerberus
Cerberus
BamBam125
Cerberus
Level 91
God Stats
2W - 1L
1,462 SR
Queue Stats
193W - 202L
1,388 Elo+
Solo
Anhur
Anhur
DaBhamster
Anhur
Level 216
God Stats
2W - 4L
1,230 SR
Queue Stats
838W - 896L
1,489 Elo+
Solo
Janus
Janus
Jaymarce
Janus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 75L
1,435 Elo+
Solo
Chang'e
Chang'e
SteelBore4491
Chang'e
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,377 Elo+
Solo
Ullr
Ullr
WhackAGnome
Ullr
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,390 Elo+
Solo
Team Averages
Level 112
1,438 SR
1,416 Elo+

VS

Team Averages
Level 89
1,417 SR
1,405 Elo+
Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Edgarthespecter
Geb
Level 27
God Stats
0W - 2L
1,293 SR
Queue Stats
56W - 72L
1,420 Elo+
Party 1
Zhong Kui
Zhong Kui
Smuppii
Zhong Kui
Level 89
God Stats
2W - 2L
1,624 SR
Queue Stats
253W - 243L
1,450 Elo+
Party 1
Thor
Thor
Vokoun79
Thor
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,450 Elo+
Solo
Arachne
Arachne
zzeennaa2000
Arachne
Level 100
God Stats
0W - 2L
1,167 SR
Queue Stats
17W - 67L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BamBam125
Cerberus
14
1 / 2 / 15
8,886
808
5,730
10,869
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
14
2 / 1 / 14
8,726
793
7,022
5,734
2,094
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Jaymarce
Janus
17
6 / 1 / 11
9,783
889
11,170
5,536
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
17
2 / 1 / 14
9,489
863
6,382
9,654
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
9 / 1 / 9
10,085
917
8,994
9,014
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 2 / 0
6,135
558
124
2,689
1,455
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
1 / 5 / 3
8,198
745
8,375
14,567
11,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
Smuppii
Zhong Kui
16
2 / 4 / 2
8,558
778
14,959
10,660
10,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
16
1 / 4 / 3
7,971
725
6,950
9,681
3,664
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arachne
zzeennaa2000
Arachne
10
1 / 5 / 2
6,858
623
3,028
7,869
6,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
20
Kills
5
6
Deaths
20
63
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
0
0
W
Cerberus
BamBam125
Cerberus
1
2
15
4.25
W
Anhur
2
1
14
9
L
1
5
3
0.5
W
Janus
Jaymarce
Janus
6
1
11
11.5
L
Zhong Kui
Smuppii
Zhong Kui
2
4
2
0.75
W
Chang'e
2
1
14
9
L
Thor
1
4
3
0.63
W
9
1
9
13.5
L
Arachne
zzeennaa2000
Arachne
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,298
Damage
33,436
40,807
Taken
45,466
21,299
Mitigated
34,828
24,649
Healing
9,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
124
0
0
49
2,689
1,455
0
1,046
1,643
124
0
W
Cerberus
BamBam125
Cerberus
5,730
282
766
3,192
10,869
8,845
46
7,062
3,734
13,891
0
W
Anhur
7,022
2,494
641
596
5,734
2,094
1,755
3,268
2,466
0
17,314
L
8,375
726
2,293
2,293
14,567
11,980
0
7,135
7,055
15,787
0
W
Janus
Jaymarce
Janus
11,170
701
729
514
5,536
2,248
1,057
3,154
2,238
23,019
233
L
Zhong Kui
Smuppii
Zhong Kui
14,959
2,468
37
1,730
10,660
10,834
0
5,717
4,555
34,155
0
W
Chang'e
6,382
1,159
8,323
5,096
9,654
4,384
317
4,603
5,014
16,868
511
L
Thor
6,950
0
299
1,849
9,681
3,664
0
3,951
5,528
0
17,055
W
8,994
2,786
2,072
2,720
9,014
3,728
1,246
5,371
3,567
0
25,895
L
Arachne
zzeennaa2000
Arachne
3,028
1,853
371
573
7,869
6,895
0
4,050
3,672
0
6,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,969
Gold Earned
37,720
176
Minions Killed
85
0
Camps Cleared
0
906,280
Distance Traveled
730,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,135
558
0
0
0
34,944
0
W
Cerberus
8,886
808
35
3
0
182,382
0
W
Anhur
8,726
793
36
3
0
148,002
0
L
Geb
8,198
745
8
1
0
199,565
0
W
Janus
9,783
889
36
3
0
197,178
0
L
Zhong Kui
8,558
778
38
3
0
189,230
0
W
Chang'e
9,489
863
38
3
0
197,456
0
L
Thor
7,971
725
27
2
0
193,797
0
W
Ullr
10,085
917
31
3
0
181,262
0
L
Arachne
6,858
623
12
1
0
112,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role