Player Matchup

Horus
Horus
Gold II
 
Horus
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
DR_FRANCO_1742
Thanatos
Silver I
Level 159
God Stats
0W - 1L
1,648 SR
Queue Stats
40W - 48L
1,342 MMR
Party 1
Fenrir
Fenrir
Gold III
Hosty-1
Fenrir
Gold III
Level 136
God Stats
6W - 7L
1,589 SR
Queue Stats
315W - 321L
1,461 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
SteenGamer9555
Cernunnos
Bronze IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Thoth
Thoth
Gold II
yRexi-
Thoth
Gold II
Level 159
God Stats
1W - 2L
1,697 SR
Queue Stats
91W - 94L
1,597 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,587 SR
1,471 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,565 SR
1,473 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
Fireheart435
Cerberus
Silver I
Level 62
God Stats
4W - 1L
1,616 SR
Queue Stats
17W - 14L
1,466 MMR
Solo
Hera
Hera
Gold III
TZE NERO
Hera
Gold III
Level 126
God Stats
18W - 10L
1,660 SR
Queue Stats
131W - 139L
1,420 MMR
Solo
Bellona
Bellona
Gold IV
phillydr
Bellona
Gold IV
Level 68
God Stats
53W - 46L
1,550 SR
Queue Stats
443W - 447L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 2
5,422
542
2,933
8,374
5,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thanatos
10
1 / 3 / 0
5,017
502
3,767
9,167
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Hosty-1
Fenrir
11
3 / 3 / 0
6,238
624
5,245
9,803
5,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
SteenGamer9555
Cernunnos
8
0 / 1 / 1
4,466
447
992
3,635
978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
yRexi-
Thoth
9
1 / 1 / 1
5,067
507
3,123
4,666
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Nu WaCthulhuAthena

VS

Bans
BakasuraKing ArthurMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 0
6,793
679
2,843
2,147
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
10
2 / 0 / 3
6,193
619
6,774
5,360
1,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Fireheart435
Cerberus
10
3 / 2 / 2
6,117
612
2,587
9,097
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
14
1 / 0 / 2
6,606
661
1,547
4,740
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bellona
phillydr
Bellona
12
3 / 3 / 1
7,182
718
6,426
9,722
4,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
10
10
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
2
0.5
W
Merlin
 
Merlin
1
0
0
1
W
Medusa
 
Medusa
2
0
3
3.5
L
Thanatos
1
3
0
0.33
W
Cerberus
Fireheart435
Cerberus
3
2
2
2
L
Fenrir
Hosty-1
Fenrir
3
3
0
1
L
Cernunnos
SteenGamer9555
Cernunnos
0
1
1
0.5
W
Hera
1
0
2
2
W
Bellona
phillydr
Bellona
3
3
1
1.17
L
Thoth
yRexi-
Thoth
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,060
Damage
20,177
35,645
Taken
31,066
15,856
Mitigated
13,647
16,939
Healing
16,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,933
1,585
640
4,109
8,374
5,427
0
1,835
6,539
0
16,854
W
Merlin
 
Merlin
2,843
343
0
757
2,147
579
709
0
2,147
48,922
1,114
W
Medusa
 
Medusa
6,774
1,921
0
1,838
5,360
1,805
283
658
4,560
0
43,224
L
Thanatos
3,767
1,000
0
5,959
9,167
2,951
0
2,309
6,858
0
30,036
W
Cerberus
Fireheart435
Cerberus
2,587
28
0
4,246
9,097
5,074
117
1,927
6,852
15,718
0
L
Fenrir
Hosty-1
Fenrir
5,245
1,224
0
3,843
9,803
5,180
0
445
9,358
0
43,450
L
Cernunnos
SteenGamer9555
Cernunnos
992
214
0
1,188
3,635
978
0
688
2,947
0
11,554
W
Hera
1,547
124
0
4,319
4,740
1,376
123
94
4,620
65,364
0
W
Bellona
phillydr
Bellona
6,426
3,015
0
5,150
9,722
4,813
0
0
9,347
0
45,615
L
Thoth
yRexi-
Thoth
3,123
68
0
1,200
4,666
1,320
0
1,432
3,234
29,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,210
Gold Earned
32,891
255
Minions Killed
398
0
Camps Cleared
0
1,112,141
Distance Traveled
1,002,003
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,422
542
23
2
0
252,771
2
W
Merlin
6,793
679
97
10
0
191,413
4
W
Medusa
6,193
619
70
7
0
208,175
0
L
Thanatos
5,017
502
65
7
0
235,253
0
W
Cerberus
6,117
612
25
3
0
213,711
0
L
Fenrir
6,238
624
76
8
0
202,777
0
L
Cernunnos
4,466
447
21
2
0
192,885
0
W
Hera
6,606
661
128
13
0
225,358
2
W
Bellona
7,182
718
78
8
0
163,346
0
L
Thoth
5,067
507
70
7
0
228,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role