Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
AironMhan
Nu Wa
Level 110
God Stats
4W - 4L
1,713 SR
Queue Stats
140W - 139L
1,517 Elo+
Party 3
Apollo
Apollo
Corritoo
Apollo
Level 76
God Stats
4W - 4L
1,448 SR
Queue Stats
49W - 45L
1,540 Elo+
Party 2
Team Averages
Level 120
1,532 SR
1,511 Elo+

VS

Team Averages
Level 174
1,560 SR
1,558 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Döpaleη
Eset
Level 197
God Stats
1W - 1L
1,827 SR
Queue Stats
80W - 69L
1,571 Elo+
Solo
Neith
Neith
MonterGamer
Neith
Level 145
God Stats
2W - 2L
1,612 SR
Queue Stats
74W - 72L
1,586 Elo+
Party 1
Maui
Maui
Neetz
Maui
Level 168
God Stats
0W - 4L
1,169 SR
Queue Stats
91W - 89L
1,545 Elo+
Party 1
King Arthur
King Arthur
lBullet
King Arthur
Level 218
God Stats
5W - 5L
1,691 SR
Queue Stats
348W - 346L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 1 / 1
7,113
711
5,533
9,153
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
 
Hercules
11
6 / 1 / 4
6,255
626
4,720
5,952
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
 
Aphrodite
10
3 / 0 / 6
6,233
623
2,678
5,886
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
AironMhan
Nu Wa
11
1 / 1 / 11
6,247
625
4,501
4,489
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Corritoo
Apollo
10
3 / 1 / 3
5,815
582
5,267
5,330
1,895
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 5 / 1
5,188
519
2,049
7,590
2,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Eset
10
1 / 5 / 0
5,388
539
3,751
5,760
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 1
5,628
563
4,056
6,054
1,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
Neetz
Maui
7
0 / 2 / 0
4,281
428
1,456
5,673
3,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

King Arthur
lBullet
King Arthur
8
1 / 3 / 0
4,956
496
4,790
9,991
5,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
17
Kills
4
4
Deaths
17
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
1
4.5
W
Hercules
 
Hercules
6
1
4
8
W
Aphrodite
 
Aphrodite
3
0
6
6
L
Hun Batz
 
Hun Batz
1
5
1
0.3
W
Nu Wa
AironMhan
Nu Wa
1
1
11
6.5
W
Apollo
Corritoo
Apollo
3
1
3
4.5
L
Eset
1
5
0
0.2
L
1
2
1
0.75
L
Maui
Neetz
Maui
0
2
0
0
L
King Arthur
lBullet
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,699
Damage
16,102
30,810
Taken
35,068
15,342
Mitigated
14,495
17,289
Healing
6,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,533
3,655
0
4,951
9,153
6,650
156
0
9,153
0
30,958
W
Hercules
 
Hercules
4,720
709
0
2,816
5,952
2,420
0
907
5,045
0
35,496
W
Aphrodite
 
Aphrodite
2,678
538
2,078
3,370
5,886
3,036
5
1,872
4,014
18,259
0
L
Hun Batz
 
Hun Batz
2,049
295
0
500
7,590
2,359
0
757
6,390
0
35,811
W
Nu Wa
AironMhan
Nu Wa
4,501
659
0
1,734
4,489
1,341
618
1,906
2,583
46,491
0
W
Apollo
Corritoo
Apollo
5,267
4,053
0
2,340
5,330
1,895
0
475
4,855
0
42,090
L
Eset
3,751
184
150
673
5,760
1,681
0
2,341
3,419
38,782
1,857
L
4,056
779
0
2,209
6,054
1,691
0
689
5,365
0
37,072
L
Maui
Neetz
Maui
1,456
198
0
1,127
5,673
3,592
0
2,110
3,563
15,567
0
L
King Arthur
lBullet
King Arthur
4,790
694
0
1,667
9,991
5,172
0
1,282
7,931
0
28,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,663
Gold Earned
25,441
332
Minions Killed
322
0
Camps Cleared
0
1,079,124
Distance Traveled
919,494
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,113
711
92
9
0
228,960
1
W
Hercules
6,255
626
66
7
0
239,092
0
W
Aphrodite
6,233
623
28
3
0
217,211
1
L
Hun Batz
5,188
519
72
7
0
194,875
0
W
Nu Wa
6,247
625
77
8
0
210,062
0
W
Apollo
5,815
582
69
7
0
183,799
0
L
Eset
5,388
539
92
9
0
183,981
0
L
Neith
5,628
563
76
8
0
180,135
0
L
Maui
4,281
428
32
3
0
197,430
0
L
King Arthur
4,956
496
50
5
0
163,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role