Player Matchup

Neith
Neith
Angel DKO
Neith
Level 95
God Stats
303W - 228L
1,582 SR
Queue Stats
435W - 399L
1,477 Elo+
Solo
Nu Wa
Nu Wa
SmooveCrisp
Nu Wa
Level 121
God Stats
1W - 3L
1,644 SR
Queue Stats
218W - 182L
1,558 Elo+
Party 2
Achilles
Achilles
SpreaderOfCheeks
Achilles
Level 144
God Stats
2W - 7L
1,619 SR
Queue Stats
364W - 324L
1,557 Elo+
Party 2
Lancelot
Lancelot
biniesta
Lancelot
Level 107
God Stats
1W - 1L
1,442 SR
Queue Stats
151W - 126L
1,577 Elo+
Party 2
Sylvanus
Sylvanus
ianpog
Sylvanus
Level 106
God Stats
4W - 13L
1,369 SR
Queue Stats
221W - 195L
1,563 Elo+
Party 2
Team Averages
Level 115
1,531 SR
1,547 Elo+

VS

Team Averages
Level 131
1,726 SR
1,507 Elo+
Ra
Ra
A Cheeky Grin
Ra
Level 188
God Stats
62W - 77L
1,493 SR
Queue Stats
841W - 889L
1,515 Elo+
Solo
Ravana
Ravana
Burrakkuraia
Ravana
Level 100
God Stats
3W - 1L
1,841 SR
Queue Stats
113W - 102L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kilik SR
Cu Chulainn
Level 128
God Stats
9W - 1L
1,907 SR
Queue Stats
203W - 210L
1,510 Elo+
Party 1
Geb
Geb
Octiq
Geb
Level 110
God Stats
7W - 2L
1,801 SR
Queue Stats
167W - 148L
1,511 Elo+
Solo
Skadi
Skadi
iCAME2DO 1THING
Skadi
Level 128
God Stats
20W - 13L
1,590 SR
Queue Stats
147W - 153L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
11
2 / 5 / 0
6,665
476
6,523
10,292
3,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 3 / 1
7,387
528
6,702
5,289
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 2
7,545
539
8,926
13,362
10,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
biniesta
Lancelot
11
1 / 4 / 0
6,431
459
6,824
13,568
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
ianpog
Sylvanus
10
0 / 1 / 2
6,189
442
4,410
11,968
7,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
8,960
640
7,229
7,698
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
14
5 / 1 / 5
8,064
576
7,298
7,758
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
Kilik SR
Cu Chulainn
13
3 / 1 / 3
7,882
563
10,415
15,489
9,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Geb
Octiq
Geb
11
1 / 1 / 4
7,017
501
5,407
9,751
8,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 1 / 4
7,127
509
9,147
7,401
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
16
16
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
Neith
Angel DKO
Neith
2
5
0
0.4
W
Ravana
5
1
5
7.5
W
Cu Chulainn
Kilik SR
Cu Chulainn
3
1
3
4.5
W
Geb
Octiq
Geb
1
1
4
3
L
0
3
1
0.17
L
2
3
2
1
L
Lancelot
biniesta
Lancelot
1
4
0
0.25
W
2
1
4
4
L
Sylvanus
ianpog
Sylvanus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,385
Damage
39,496
54,479
Taken
48,097
26,767
Mitigated
25,389
20,802
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,229
656
669
2,095
7,698
2,572
0
3,451
4,211
68,309
511
L
Neith
Angel DKO
Neith
6,523
2,386
0
3,645
10,292
3,231
680
1,805
8,435
0
45,677
W
Ravana
7,298
963
0
2,252
7,758
3,838
0
1,018
6,664
0
66,295
W
Cu Chulainn
Kilik SR
Cu Chulainn
10,415
1,052
0
5,532
15,489
9,070
38
1,562
13,226
1,155
53,522
W
Geb
Octiq
Geb
5,407
591
0
2,110
9,751
8,033
0
3,527
6,060
13,050
2,088
L
6,702
1,269
0
1,223
5,289
1,340
0
2,485
2,602
58,586
291
L
8,926
1,387
0
6,475
13,362
10,685
0
906
12,406
0
48,987
L
Lancelot
biniesta
Lancelot
6,824
879
0
6,015
13,568
4,120
0
3,088
10,288
0
47,753
W
9,147
2,229
0
1,293
7,401
1,876
188
1,511
5,845
0
56,427
L
Sylvanus
ianpog
Sylvanus
4,410
1,137
646
2,798
11,968
7,391
0
3,747
8,012
22,419
2,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,217
Gold Earned
39,050
375
Minions Killed
437
0
Camps Cleared
0
1,395,452
Distance Traveled
1,466,679
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,960
640
134
10
0
321,142
5
L
Neith
6,665
476
64
5
0
257,115
0
W
Ravana
8,064
576
103
7
0
316,189
2
W
Cu Chulainn
7,882
563
80
6
0
256,184
0
W
Geb
7,017
501
16
1
0
305,843
3
L
Nu Wa
7,387
528
134
10
0
282,285
2
L
Achilles
7,545
539
74
5
0
272,044
4
L
Lancelot
6,431
459
72
5
0
334,758
0
W
Skadi
7,127
509
104
7
0
267,321
2
L
Sylvanus
6,189
442
31
2
0
249,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role