Player Matchup

Danzaburou
Danzaburou
Anemostheos
Danzaburou
Level 106
God Stats
3W - 0L
1,772 SR
Queue Stats
34W - 23L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
Lazy Leotard
Sylvanus
Level 107
God Stats
6W - 7L
1,293 SR
Queue Stats
35W - 25L
1,538 Elo+
Party 1
Mulan
Mulan
M0orph
Mulan
Level 108
God Stats
3W - 5L
1,457 SR
Queue Stats
114W - 102L
1,531 Elo+
Solo
Cliodhna
Cliodhna
rainbownuts-
Cliodhna
Level 149
God Stats
1W - 0L
1,837 SR
Queue Stats
104W - 94L
1,542 Elo+
Party 3
Eset
Eset
sh-space-monkey
Eset
Level 88
God Stats
11W - 3L
1,655 SR
Queue Stats
106W - 94L
1,592 Elo+
Party 3
Team Averages
Level 112
1,603 SR
1,552 Elo+

VS

Team Averages
Level 134
1,480 SR
1,505 Elo+
Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GrrStorm
Fenrir
Level 157
God Stats
71W - 72L
1,448 SR
Queue Stats
1,223W - 1,177L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
Hiorako
Zhong Kui
Level 127
God Stats
13W - 19L
1,474 SR
Queue Stats
120W - 141L
1,506 Elo+
Party 2
Neith
Neith
Pelonchini
Neith
Level 77
God Stats
7W - 7L
1,432 SR
Queue Stats
142W - 119L
1,484 Elo+
Solo
Izanami
Izanami
zKameloTT
Izanami
Level 152
God Stats
2W - 5L
1,546 SR
Queue Stats
162W - 193L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anemostheos
Danzaburou
9
1 / 2 / 5
5,262
478
7,034
5,557
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Lazy Leotard
Sylvanus
9
2 / 2 / 3
5,692
517
3,344
8,930
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
M0orph
Mulan
12
7 / 1 / 2
7,673
698
7,541
7,589
3,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cliodhna
rainbownuts-
Cliodhna
13
6 / 0 / 3
6,838
622
5,897
10,110
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 1 / 2
6,317
574
3,840
4,794
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 2 / 0
5,974
543
3,494
5,829
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
GrrStorm
Fenrir
9
2 / 2 / 1
5,757
523
4,481
9,046
5,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Hiorako
Zhong Kui
9
1 / 6 / 1
5,686
517
3,607
8,914
4,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
8
2 / 3 / 0
4,981
453
4,186
8,294
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
zKameloTT
Izanami
9
1 / 3 / 3
5,343
486
4,803
6,054
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
6
6
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
W
Danzaburou
Anemostheos
Danzaburou
1
2
5
1.75
L
Fenrir
GrrStorm
Fenrir
2
2
1
1.25
L
Zhong Kui
Hiorako
Zhong Kui
1
6
1
0.25
W
Sylvanus
Lazy Leotard
Sylvanus
2
2
3
1.75
W
Mulan
M0orph
Mulan
7
1
2
8
L
Neith
2
3
0
0.67
W
Cliodhna
rainbownuts-
Cliodhna
6
0
3
7.5
W
0
1
2
1
L
Izanami
zKameloTT
Izanami
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,656
Damage
20,571
36,980
Taken
38,137
15,228
Mitigated
16,040
14,600
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,494
280
0
2,505
5,829
1,508
0
1,028
4,583
46,651
1,029
W
Danzaburou
Anemostheos
Danzaburou
7,034
3,455
199
1,317
5,557
1,587
0
918
4,639
0
30,607
L
Fenrir
GrrStorm
Fenrir
4,481
1,062
0
2,948
9,046
5,936
0
1,410
7,636
0
21,188
L
Zhong Kui
Hiorako
Zhong Kui
3,607
414
0
3,014
8,914
4,806
0
52
8,862
31,801
602
W
Sylvanus
Lazy Leotard
Sylvanus
3,344
1,030
886
2,651
8,930
5,622
0
85
8,845
19,754
1,211
W
Mulan
M0orph
Mulan
7,541
916
0
1,858
7,589
3,072
0
2,417
5,110
0
44,473
L
Neith
4,186
1,441
0
2,981
8,294
2,181
0
2,589
5,467
0
25,022
W
Cliodhna
rainbownuts-
Cliodhna
5,897
1,410
0
6,256
10,110
3,345
0
1,835
8,167
0
48,769
W
3,840
225
0
1,433
4,794
1,602
0
1,235
3,326
43,121
0
L
Izanami
zKameloTT
Izanami
4,803
3,385
0
1,740
6,054
1,609
0
1,493
4,561
0
38,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
27,741
325
Minions Killed
330
0
Camps Cleared
0
1,067,001
Distance Traveled
1,005,102
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,974
543
110
10
0
213,203
3
W
Danzaburou
5,262
478
55
5
0
204,132
0
L
Fenrir
5,757
523
27
2
0
202,314
0
L
Zhong Kui
5,686
517
59
5
0
193,322
3
W
Sylvanus
5,692
517
29
3
0
196,629
2
W
Mulan
7,673
698
72
7
0
213,073
0
L
Neith
4,981
453
51
5
0
203,846
3
W
Cliodhna
6,838
622
89
8
0
233,466
0
W
Eset
6,317
574
80
7
0
219,701
0
L
Izanami
5,343
486
83
8
0
192,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role