Player Matchup

Arachne
Arachne
HarryGeo
Arachne
Level 287
God Stats
4W - 4L
1,615 SR
Queue Stats
649W - 625L
1,470 Elo+
Party 1
Ullr
Ullr
Mei人
Ullr
Level 123
God Stats
67W - 64L
1,519 SR
Queue Stats
370W - 321L
1,477 Elo+
Solo
Charon
Charon
SUPP D1FF
Charon
Level 194
God Stats
9W - 11L
1,597 SR
Queue Stats
255W - 253L
1,519 Elo+
Party 1
Sol
Sol
iDaBraddah
Sol
Level 88
God Stats
1W - 4L
1,443 SR
Queue Stats
235W - 213L
1,507 Elo+
Party 2
Hercules
Hercules
iRexks
Hercules
Level 109
God Stats
2W - 2L
1,585 SR
Queue Stats
69W - 72L
1,498 Elo+
Party 2
Team Averages
Level 160
1,552 SR
1,494 Elo+

VS

Team Averages
Level 128
1,607 SR
1,503 Elo+
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GavinTheCRUST
Bacchus
Level 92
God Stats
10W - 2L
1,621 SR
Queue Stats
60W - 62L
1,446 Elo+
Party 3
Hachiman
Hachiman
RyanTheCRUST
Hachiman
Level 79
God Stats
59W - 38L
1,628 SR
Queue Stats
94W - 94L
1,495 Elo+
Party 3
Baron Samedi
Baron Samedi
ShawnTheCRUST
Baron Samedi
Level 109
God Stats
4W - 2L
1,679 SR
Queue Stats
95W - 84L
1,487 Elo+
Party 3
Ix Chel
Ix Chel
ThatsSoHotToME
Ix Chel
Level 204
God Stats
21W - 15L
1,605 SR
Queue Stats
145W - 126L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HarryGeo
Arachne
14
2 / 4 / 2
7,735
483
7,879
14,096
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
Mei人
Ullr
16
4 / 3 / 1
9,258
579
8,422
13,269
3,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
SUPP D1FF
Charon
12
0 / 0 / 0
7,565
473
3,491
10,089
7,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 2 / 0
7,815
488
6,272
10,884
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
iRexks
Hercules
13
0 / 5 / 1
7,796
487
5,902
17,129
14,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
7 / 1 / 2
9,526
595
9,912
13,876
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
14
0 / 1 / 3
7,239
452
6,131
11,740
10,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hachiman
RyanTheCRUST
Hachiman
14
0 / 0 / 2
7,867
492
8,531
7,263
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
ShawnTheCRUST
Baron Samedi
17
4 / 0 / 1
10,468
654
12,627
9,996
5,618
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 5 / 3
9,823
614
10,920
12,025
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
14
14
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
1
2
8
W
Bacchus
0
1
3
1.5
L
Arachne
HarryGeo
Arachne
2
4
2
0.75
L
Ullr
Mei人
Ullr
4
3
1
1.5
W
Hachiman
RyanTheCRUST
Hachiman
0
0
2
1
L
Charon
SUPP D1FF
Charon
0
0
0
0
W
Baron Samedi
ShawnTheCRUST
Baron Samedi
4
0
1
4.5
W
3
5
3
0.9
L
0
2
0
0
L
Hercules
iRexks
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
48,121
65,467
Taken
54,900
33,335
Mitigated
27,557
22,511
Healing
27,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,912
2,326
0
7,133
13,876
4,573
0
1,114
12,762
0
76,131
W
Bacchus
6,131
678
0
4,027
11,740
10,634
100
4,361
7,379
18,802
2,794
L
Arachne
HarryGeo
Arachne
7,879
5,046
0
4,877
14,096
4,384
0
3,525
10,274
0
64,096
L
Ullr
Mei人
Ullr
8,422
2,330
0
3,446
13,269
3,532
941
6,149
6,524
0
78,150
W
Hachiman
RyanTheCRUST
Hachiman
8,531
3,947
0
5,279
7,263
2,469
132
3,636
3,627
0
79,728
L
Charon
SUPP D1FF
Charon
3,491
345
0
3,391
10,089
7,273
0
2,719
6,948
17,252
1,339
W
Baron Samedi
ShawnTheCRUST
Baron Samedi
12,627
1,416
9
8,037
9,996
5,618
37
0
9,996
75,248
1,348
W
10,920
615
296
3,167
12,025
4,263
0
449
11,576
82,850
1,128
L
6,272
1,754
0
4,657
10,884
3,190
0
2,503
8,045
65,586
9,193
L
Hercules
iRexks
Hercules
5,902
1,552
0
6,140
17,129
14,956
0
12,304
4,825
0
50,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,169
Gold Earned
44,923
519
Minions Killed
547
0
Camps Cleared
0
1,614,538
Distance Traveled
1,604,063
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,526
595
112
7
0
365,737
6
W
Bacchus
7,239
452
35
2
0
326,599
6
L
Arachne
7,735
483
105
7
0
364,495
0
L
Ullr
9,258
579
146
9
0
322,876
3
W
Hachiman
7,867
492
121
8
0
293,160
0
L
Charon
7,565
473
22
1
0
327,114
0
W
Baron Samedi
10,468
654
139
9
0
284,840
0
W
Ix Chel
9,823
614
140
9
0
333,727
4
L
Sol
7,815
488
144
9
0
292,881
0
L
Hercules
7,796
487
102
6
0
307,172
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role