Player Matchup

Fenrir
Fenrir
KnuckleWart04
Fenrir
Level 78
God Stats
3W - 1L
1,641 SR
Queue Stats
242W - 242L
1,469 Elo+
Solo
Tyr
Tyr
The_Taco50
Tyr
Level 118
God Stats
6W - 3L
1,862 SR
Queue Stats
58W - 60L
1,467 Elo+
Party 3
Discordia
Discordia
marimillian
Discordia
Level 94
God Stats
11W - 12L
1,523 SR
Queue Stats
324W - 300L
1,448 Elo+
Party 2
Apollo
Apollo
peeh07FC
Apollo
Level 102
God Stats
22W - 16L
1,520 SR
Queue Stats
413W - 399L
1,435 Elo+
Party 2
Charon
Charon
pittthekillers04
Charon
Level 114
God Stats
7W - 2L
1,468 SR
Queue Stats
126W - 130L
1,405 Elo+
Party 3
Team Averages
Level 101
1,603 SR
1,445 Elo+

VS

Team Averages
Level 92
1,540 SR
1,454 Elo+
Artio
Artio
 
Artio
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DeuxCremeUnLait
Neith
Level 112
God Stats
3W - 4L
1,668 SR
Queue Stats
84W - 78L
1,447 Elo+
Party 1
Zeus
Zeus
MarMeezzy
Zeus
Level 107
God Stats
12W - 11L
1,535 SR
Queue Stats
196W - 193L
1,430 Elo+
Solo
Nu Wa
Nu Wa
colbren
Nu Wa
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 58L
1,433 Elo+
Party 1
Ne Zha
Ne Zha
m27152338142
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 228L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 3
7,180
598
7,489
11,116
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 1
8,234
686
4,164
8,139
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Discordia
marimillian
Discordia
13
7 / 0 / 3
8,431
703
6,220
4,392
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
peeh07FC
Apollo
12
2 / 4 / 1
6,733
561
4,857
9,383
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 2
6,928
577
4,927
8,564
5,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 1 / 3
6,337
528
4,477
10,038
7,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 2 / 1
6,682
557
7,850
6,148
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
9
1 / 3 / 0
5,569
464
3,364
5,021
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
colbren
Nu Wa
10
0 / 9 / 0
6,054
505
3,963
8,605
2,070
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
11
1 / 3 / 1
6,024
502
5,379
10,009
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
18
Kills
8
9
Deaths
18
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
3
2.5
L
5
2
1
2.75
W
5
3
3
2.17
L
Zeus
1
3
0
0.33
W
3
1
1
3.5
L
Nu Wa
colbren
Nu Wa
0
9
0
0
L
Ne Zha
1
3
1
0.5
W
Discordia
marimillian
Discordia
7
0
3
8.5
W
Apollo
peeh07FC
Apollo
2
4
1
0.63
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,657
Damage
25,033
41,594
Taken
39,821
16,756
Mitigated
16,423
16,824
Healing
11,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,477
99
287
5,111
10,038
7,694
0
2,946
7,052
14,232
0
L
7,850
3,261
0
1,334
6,148
1,949
0
1,834
4,270
0
50,751
W
7,489
2,259
0
4,985
11,116
3,516
0
1,666
9,375
0
49,642
L
Zeus
3,364
402
0
790
5,021
1,188
0
0
5,021
20,314
0
W
4,164
579
0
3,075
8,139
4,020
447
3,071
4,586
0
55,643
L
Nu Wa
colbren
Nu Wa
3,963
861
0
502
8,605
2,070
0
4,425
3,556
35,962
1,571
L
Ne Zha
5,379
2,182
0
3,125
10,009
3,522
0
806
9,123
0
37,681
W
Discordia
marimillian
Discordia
6,220
263
0
1,660
4,392
944
336
2,315
1,809
39,999
1,727
W
Apollo
peeh07FC
Apollo
4,857
2,348
0
3,938
9,383
2,862
873
2,276
7,091
0
41,536
W
4,927
1,092
0
3,166
8,564
5,414
243
1,593
6,955
25,740
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,506
Gold Earned
30,666
374
Minions Killed
285
0
Camps Cleared
0
1,252,267
Distance Traveled
1,083,057
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,337
528
15
1
0
243,600
3
L
Neith
6,682
557
91
8
0
217,409
5
W
Fenrir
7,180
598
86
7
0
275,390
1
L
Zeus
5,569
464
40
3
0
159,255
0
W
Tyr
8,234
686
102
9
0
257,662
0
L
Nu Wa
6,054
505
79
7
0
201,278
0
L
Ne Zha
6,024
502
60
5
0
261,515
0
W
Discordia
8,431
703
82
7
0
251,516
3
W
Apollo
6,733
561
68
6
0
234,876
0
W
Charon
6,928
577
36
3
0
232,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role