Player Matchup

Sol
Sol
AyyooCuh
Sol
Level 129
God Stats
2W - 1L
1,697 SR
Queue Stats
306W - 287L
1,426 Elo+
Solo
Arachne
Arachne
DONT-YOU-DO-IT_
Arachne
Level 68
God Stats
36W - 22L
1,591 SR
Queue Stats
209W - 218L
1,462 Elo+
Solo
Ra
Ra
MeanestestManMax
Ra
Level 78
God Stats
5W - 7L
1,532 SR
Queue Stats
214W - 251L
1,540 Elo+
Solo
Cabrakan
Cabrakan
N Stross
Cabrakan
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 113L
1,500 Elo+
Solo
Odin
Odin
saymoney333
Odin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,619 Elo+
Solo
Team Averages
Level 96
1,564 SR
1,510 Elo+

VS

Team Averages
Level 94
1,598 SR
1,494 Elo+
Neith
Neith
Angel DKO
Neith
Level 95
God Stats
287W - 223L
1,565 SR
Queue Stats
412W - 375L
1,457 Elo+
Solo
Tiamat
Tiamat
Frostyin9730
Tiamat
Level 121
God Stats
9W - 5L
1,576 SR
Queue Stats
158W - 137L
1,557 Elo+
Solo
Arachne
Arachne
GrizloOnDaBeat
Arachne
Level 83
God Stats
26W - 16L
1,612 SR
Queue Stats
298W - 320L
1,452 Elo+
Solo
Cthulhu
Cthulhu
diddyboy
Cthulhu
Level 25
God Stats
4W - 3L
1,556 SR
Queue Stats
62W - 60L
1,502 Elo+
Party 1
King Arthur
King Arthur
wayofzay
King Arthur
Level 148
God Stats
4W - 1L
1,683 SR
Queue Stats
242W - 207L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,392
449
771
4,764
818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 4 / 4
5,841
487
6,799
8,964
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 1
8,240
687
8,312
7,050
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cabrakan
N Stross
Cabrakan
8
0 / 3 / 3
5,060
422
3,845
12,266
8,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,241
437
3,130
7,777
3,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
13
5 / 2 / 2
7,131
594
7,290
6,712
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
12
0 / 2 / 1
6,256
521
3,776
8,012
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 0
7,187
599
5,613
9,228
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
diddyboy
Cthulhu
11
2 / 1 / 4
5,999
500
5,339
5,931
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
wayofzay
King Arthur
13
2 / 0 / 2
7,174
598
6,064
9,575
6,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
14
14
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
Angel DKO
Neith
5
2
2
3
L
0
3
0
0
L
2
4
4
1
W
Tiamat
0
2
1
0.25
W
5
2
0
2.5
L
5
1
1
5.5
L
Cabrakan
N Stross
Cabrakan
0
3
3
0.5
W
Cthulhu
diddyboy
Cthulhu
2
1
4
4
L
0
3
0
0
W
King Arthur
wayofzay
King Arthur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,857
Damage
28,082
40,821
Taken
39,458
19,121
Mitigated
20,019
13,063
Healing
18,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Angel DKO
Neith
7,290
3,482
0
3,925
6,712
2,110
1,460
3,332
3,380
0
54,495
L
771
66
0
1,650
4,764
818
0
501
4,193
23,727
1,494
L
6,799
4,903
73
2,807
8,964
3,019
0
1,335
7,533
0
32,747
W
Tiamat
3,776
465
0
3,460
8,012
4,281
0
4,636
3,321
49,849
0
W
5,613
3,709
0
5,979
9,228
3,044
0
2,172
7,056
0
43,521
L
8,312
569
631
2,540
7,050
3,004
0
3,926
3,090
68,183
1,757
L
Cabrakan
N Stross
Cabrakan
3,845
714
286
2,904
12,266
8,675
0
2,838
9,113
15,035
0
W
Cthulhu
diddyboy
Cthulhu
5,339
565
181
1,757
5,931
4,339
0
1,932
3,999
24,746
0
L
3,130
418
0
2,172
7,777
3,605
0
0
7,777
0
23,125
W
King Arthur
wayofzay
King Arthur
6,064
473
0
2,809
9,575
6,245
0
786
8,383
0
50,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,774
Gold Earned
33,747
332
Minions Killed
363
0
Camps Cleared
0
1,126,033
Distance Traveled
1,187,591
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,131
594
85
7
0
206,865
0
L
Sol
5,392
449
51
4
0
153,439
0
L
Arachne
5,841
487
55
5
0
262,955
0
W
Tiamat
6,256
521
94
8
0
226,211
0
W
Arachne
7,187
599
75
6
0
280,366
0
L
Ra
8,240
687
163
14
0
269,780
4
L
Cabrakan
5,060
422
15
1
0
219,113
0
W
Cthulhu
5,999
500
36
3
0
240,826
2
L
Odin
5,241
437
48
4
0
220,746
0
W
King Arthur
7,174
598
73
6
0
233,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role