Player Matchup

Jormungandr
Jormungandr
Fabien123
Jormungandr
Level 144
God Stats
1W - 1L
1,751 SR
Queue Stats
7W - 13L
1,417 Elo+
Solo
Guan Yu
Guan Yu
Juani1964
Guan Yu
Level 63
God Stats
2W - 4L
1,431 SR
Queue Stats
72W - 62L
1,546 Elo+
Solo
Bacchus
Bacchus
VBMoneyy
Bacchus
Level 152
God Stats
9W - 9L
1,559 SR
Queue Stats
397W - 393L
1,496 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
issa_david0228
Morgan Le Fay
Level 81
God Stats
4W - 5L
1,612 SR
Queue Stats
190W - 172L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
issa_steven2020
Danzaburou
Level 56
God Stats
12W - 2L
1,742 SR
Queue Stats
89W - 100L
1,496 Elo+
Party 1
Team Averages
Level 99
1,619 SR
1,492 Elo+

VS

Team Averages
Level 94
1,518 SR
1,466 Elo+
King Arthur
King Arthur
BeepBoop92
King Arthur
Level 44
God Stats
1W - 0L
1,228 SR
Queue Stats
4W - 7L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
MJXF30
Baron Samedi
Level 97
God Stats
10W - 7L
1,543 SR
Queue Stats
95W - 106L
1,447 Elo+
Party 2
Charybdis
Charybdis
No1FeedsLkGaston
Charybdis
Level 122
God Stats
30W - 30L
1,530 SR
Queue Stats
125W - 150L
1,445 Elo+
Party 2
Ratatoskr
Ratatoskr
Rezzbian1030
Ratatoskr
Level 115
God Stats
6W - 6L
1,708 SR
Queue Stats
165W - 189L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
oP V1P
Zhong Kui
Level 92
God Stats
11W - 8L
1,581 SR
Queue Stats
302W - 295L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fabien123
Jormungandr
16
6 / 3 / 2
10,480
552
10,407
16,155
10,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Juani1964
Guan Yu
16
6 / 1 / 4
9,343
492
9,267
21,085
20,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bacchus
VBMoneyy
Bacchus
15
4 / 4 / 4
8,488
447
10,192
14,336
8,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
issa_david0228
Morgan Le Fay
11
0 / 5 / 1
7,364
388
2,098
6,928
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
issa_steven2020
Danzaburou
10
0 / 5 / 3
6,773
356
3,842
8,823
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeepBoop92
King Arthur
11
2 / 5 / 0
8,201
432
7,448
12,446
9,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
MJXF30
Baron Samedi
15
2 / 1 / 4
9,543
502
7,059
9,311
7,703
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
14
2 / 5 / 4
9,067
477
12,423
14,675
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ratatoskr
Rezzbian1030
Ratatoskr
18
4 / 5 / 3
10,012
527
8,013
14,812
4,964
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
oP V1P
Zhong Kui
17
8 / 1 / 1
10,628
559
8,525
9,663
6,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
16
Kills
18
18
Deaths
17
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BeepBoop92
King Arthur
2
5
0
0.4
L
Jormungandr
Fabien123
Jormungandr
6
3
2
2.33
L
Guan Yu
Juani1964
Guan Yu
6
1
4
8
W
Baron Samedi
MJXF30
Baron Samedi
2
1
4
4
W
Charybdis
2
5
4
0.8
W
Ratatoskr
Rezzbian1030
Ratatoskr
4
5
3
1.1
L
Bacchus
VBMoneyy
Bacchus
4
4
4
1.5
L
Morgan Le Fay
issa_david0228
Morgan Le Fay
0
5
1
0.1
L
Danzaburou
issa_steven2020
Danzaburou
0
5
3
0.3
W
Zhong Kui
oP V1P
Zhong Kui
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,806
Damage
43,468
67,327
Taken
60,907
44,897
Mitigated
32,227
19,370
Healing
24,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BeepBoop92
King Arthur
7,448
366
0
4,983
12,446
9,024
165
7,033
5,361
0
36,579
L
Jormungandr
Fabien123
Jormungandr
10,407
3,088
0
3,836
16,155
10,864
40
1,920
13,656
68,347
2,103
L
Guan Yu
Juani1964
Guan Yu
9,267
1,135
2,921
9,982
21,085
20,520
0
4,345
16,740
0
62,558
W
Baron Samedi
MJXF30
Baron Samedi
7,059
1,063
479
4,565
9,311
7,703
130
3,142
5,937
40,527
1,090
W
Charybdis
12,423
5,301
0
4,824
14,675
4,068
1,639
1,954
12,268
0
60,875
W
Ratatoskr
Rezzbian1030
Ratatoskr
8,013
3,288
0
5,290
14,812
4,964
0
4,885
9,585
0
86,712
L
Bacchus
VBMoneyy
Bacchus
10,192
1,107
0
1,951
14,336
8,515
0
4,360
9,976
55,282
2,510
L
Morgan Le Fay
issa_david0228
Morgan Le Fay
2,098
82
0
0
6,928
2,368
0
3,007
3,882
38,325
0
L
Danzaburou
issa_steven2020
Danzaburou
3,842
775
0
680
8,823
2,630
0
1,728
7,095
0
28,703
W
Zhong Kui
oP V1P
Zhong Kui
8,525
629
0
4,645
9,663
6,468
611
4,434
5,031
70,990
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,448
Gold Earned
47,451
421
Minions Killed
497
0
Camps Cleared
0
1,591,522
Distance Traveled
1,662,927
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,201
432
57
3
0
228,900
0
L
Jormungandr
10,480
552
119
6
0
354,482
0
L
Guan Yu
9,343
492
99
5
0
386,973
0
W
Baron Samedi
9,543
502
59
3
0
342,793
8
W
Charybdis
9,067
477
122
6
0
298,081
8
W
Ratatoskr
10,012
527
117
6
0
442,110
0
L
Bacchus
8,488
447
92
5
0
388,883
6
L
Morgan Le Fay
7,364
388
74
4
0
218,351
0
L
Danzaburou
6,773
356
37
2
0
242,833
0
W
Zhong Kui
10,628
559
142
7
0
351,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role