Player Matchup

Ganesha
Ganesha
Hozpul
Ganesha
Level 150
God Stats
4W - 5L
1,639 SR
Queue Stats
911W - 924L
1,496 Elo+
Solo
Hel
Hel
LuckyPrince5420
Hel
Level 66
God Stats
0W - 1L
1,750 SR
Queue Stats
122W - 121L
1,490 Elo+
Solo
King Arthur
King Arthur
MrSmallz49
King Arthur
Level 34
God Stats
0W - 1L
1,268 SR
Queue Stats
10W - 10L
1,513 Elo+
Solo
Neith
Neith
Whysken
Neith
Level 270
God Stats
19W - 30L
1,437 SR
Queue Stats
382W - 373L
1,543 Elo+
Solo
Ra
Ra
iSukDaPP
Ra
Level 74
God Stats
58W - 50L
1,563 SR
Queue Stats
231W - 267L
1,488 Elo+
Solo
Team Averages
Level 119
1,531 SR
1,506 Elo+

VS

Team Averages
Level 118
1,551 SR
1,478 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DirtNapem
Nemesis
Level 247
God Stats
22W - 21L
1,532 SR
Queue Stats
418W - 431L
1,494 Elo+
Party 1
Bellona
Bellona
FilthyNipps
Bellona
Level 29
God Stats
5W - 3L
1,600 SR
Queue Stats
57W - 54L
1,502 Elo+
Party 1
Neith
Neith
MorganGrimes1
Neith
Level 28
God Stats
29W - 32L
1,501 SR
Queue Stats
31W - 32L
1,460 Elo+
Party 2
Ymir
Ymir
XIRagzeriusIX
Ymir
Level 72
God Stats
6W - 3L
1,620 SR
Queue Stats
222W - 213L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hozpul
Ganesha
9
0 / 0 / 3
4,895
490
2,019
5,937
1,812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,975
498
2,662
9,598
4,786
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
MrSmallz49
King Arthur
10
1 / 2 / 0
5,791
579
3,226
9,379
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
Whysken
Neith
11
2 / 1 / 0
5,539
554
5,465
7,073
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
0 / 1 / 0
6,000
600
4,712
7,173
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 2
6,295
630
2,887
4,144
1,234
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
DirtNapem
Nemesis
11
2 / 0 / 1
6,031
603
6,661
8,331
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bellona
FilthyNipps
Bellona
11
1 / 1 / 1
6,540
654
6,059
7,139
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 0
5,997
600
6,547
4,600
1,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 2 / 1
5,520
552
4,999
10,550
4,619
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
6
6
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
2
2
W
Nemesis
DirtNapem
Nemesis
2
0
1
2.5
W
Bellona
FilthyNipps
Bellona
1
1
1
1.5
L
Ganesha
Hozpul
Ganesha
0
0
3
1.5
L
0
2
1
0.25
W
1
0
0
1
L
King Arthur
MrSmallz49
King Arthur
1
2
0
0.5
L
Neith
Whysken
Neith
2
1
0
2
W
1
2
1
0.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,084
Damage
27,153
39,160
Taken
34,764
17,042
Mitigated
15,660
15,970
Healing
13,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,887
126
0
2,336
4,144
1,234
0
1,948
1,902
50,591
829
W
Nemesis
DirtNapem
Nemesis
6,661
2,391
0
2,334
8,331
2,801
0
2,412
5,671
0
48,256
W
Bellona
FilthyNipps
Bellona
6,059
1,927
0
3,432
7,139
5,709
0
625
6,514
0
44,233
L
Ganesha
Hozpul
Ganesha
2,019
106
0
1,070
5,937
1,812
0
225
5,682
25,429
0
L
2,662
64
3,176
4,880
9,598
4,786
0
3,346
5,988
11,328
297
W
6,547
2,796
471
2,799
4,600
1,297
0
797
3,803
0
45,075
L
King Arthur
MrSmallz49
King Arthur
3,226
149
0
1,457
9,379
6,205
0
0
9,379
0
32,311
L
Neith
Whysken
Neith
5,465
1,170
0
1,930
7,073
1,939
0
1,056
5,755
0
47,828
W
4,999
481
0
1,859
10,550
4,619
0
2,994
7,460
25,452
1,545
L
4,712
98
793
2,664
7,173
2,300
0
2,288
4,787
52,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,200
Gold Earned
30,383
334
Minions Killed
375
0
Camps Cleared
0
1,050,102
Distance Traveled
1,072,527
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,295
630
80
8
0
209,007
2
W
Nemesis
6,031
603
80
8
0
266,960
0
W
Bellona
6,540
654
89
9
0
204,003
1
L
Ganesha
4,895
490
29
3
0
211,313
0
L
Hel
4,975
498
22
2
0
208,407
2
W
Neith
5,997
600
83
8
0
193,173
0
L
King Arthur
5,791
579
80
8
0
204,920
3
L
Neith
5,539
554
84
8
0
195,637
2
W
Ymir
5,520
552
43
4
0
199,384
0
L
Ra
6,000
600
119
12
0
229,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role