Player Matchup

Athena
Athena
Finish n Me
Athena
Level 63
God Stats
9W - 13L
1,594 SR
Queue Stats
221W - 193L
1,593 Elo+
Party 2
Hera
Hera
Mirriorzzz
Hera
Level 69
God Stats
10W - 4L
1,757 SR
Queue Stats
90W - 66L
1,573 Elo+
Solo
Fenrir
Fenrir
SBZ michael
Fenrir
Level 129
God Stats
32W - 11L
1,855 SR
Queue Stats
148W - 139L
1,522 Elo+
Party 2
Apollo
Apollo
Stopu237
Apollo
Level 88
God Stats
1W - 2L
1,380 SR
Queue Stats
173W - 201L
1,595 Elo+
Solo
Odin
Odin
Tolon991
Odin
Level 45
God Stats
45W - 41L
1,530 SR
Queue Stats
86W - 93L
1,479 Elo+
Solo
Team Averages
Level 79
1,623 SR
1,553 Elo+

VS

Team Averages
Level 96
1,579 SR
1,496 Elo+
Sylvanus
Sylvanus
Aoimanto
Sylvanus
Level 125
God Stats
138W - 100L
1,618 SR
Queue Stats
295W - 259L
1,527 Elo+
Party 1
Awilix
Awilix
GodS_Moosey
Awilix
Level 128
God Stats
9W - 13L
1,477 SR
Queue Stats
297W - 269L
1,519 Elo+
Party 1
Medusa
Medusa
RyRygaming2
Medusa
Level 66
God Stats
5W - 6L
1,515 SR
Queue Stats
254W - 236L
1,559 Elo+
Solo
Hercules
Hercules
byjhonny
Hercules
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,469 Elo+
Solo
Ah Puch
Ah Puch
errrkel
Ah Puch
Level 35
God Stats
2W - 2L
1,785 SR
Queue Stats
60W - 62L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
2 / 1 / 4
7,084
506
10,340
13,356
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 1
7,127
509
5,220
8,689
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
12
4 / 6 / 3
7,611
544
5,323
12,343
5,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Stopu237
Apollo
12
4 / 4 / 2
7,738
553
7,398
8,879
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
12
0 / 5 / 2
7,093
507
8,214
14,023
8,253
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aoimanto
Sylvanus
14
4 / 1 / 3
8,770
626
9,640
12,136
8,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Awilix
13
9 / 2 / 3
8,358
597
9,487
11,651
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
14
3 / 5 / 3
7,514
537
10,101
10,575
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
byjhonny
Hercules
12
3 / 2 / 5
7,785
556
4,996
14,826
9,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
errrkel
Ah Puch
16
2 / 0 / 7
9,152
654
7,736
6,390
2,563
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
10
Kills
21
21
Deaths
10
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aoimanto
Sylvanus
4
1
3
5.5
L
Athena
2
1
4
4
W
Awilix
9
2
3
5.25
L
0
5
1
0.1
W
Medusa
3
5
3
0.9
L
Fenrir
4
6
3
0.92
L
Apollo
Stopu237
Apollo
4
4
2
1.25
L
Odin
0
5
2
0.2
W
Hercules
byjhonny
Hercules
3
2
5
2.75
W
Ah Puch
errrkel
Ah Puch
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
41,960
57,290
Taken
55,578
30,879
Mitigated
28,076
11,656
Healing
23,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aoimanto
Sylvanus
9,640
2,952
24
6,148
12,136
8,333
0
1,989
10,147
52,698
13,408
L
Athena
10,340
3,182
0
2,665
13,356
11,284
0
2,753
10,435
33,635
1,373
W
Awilix
9,487
3,966
0
2,987
11,651
3,934
0
3,780
7,871
0
47,588
L
5,220
1,163
0
1,559
8,689
3,078
0
3,774
4,915
55,910
63
W
Medusa
10,101
4,147
0
3,125
10,575
3,282
0
1,636
8,939
0
55,219
L
Fenrir
5,323
932
0
1,554
12,343
5,233
0
1,349
10,826
0
43,104
L
Apollo
Stopu237
Apollo
7,398
4,172
0
3,320
8,879
3,031
868
758
8,121
0
50,296
L
Odin
8,214
1,242
0
2,558
14,023
8,253
0
8,319
5,704
1,913
52,531
W
Hercules
byjhonny
Hercules
4,996
1,035
2,237
6,670
14,826
9,964
0
5,434
9,392
317
14,197
W
Ah Puch
errrkel
Ah Puch
7,736
301
0
2,685
6,390
2,563
40
2,760
3,630
85,746
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
41,579
409
Minions Killed
446
0
Camps Cleared
0
1,463,909
Distance Traveled
1,412,865
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,770
626
116
8
0
217,310
0
L
Athena
7,084
506
53
4
0
330,121
0
W
Awilix
8,358
597
81
6
0
332,958
0
L
Hera
7,127
509
118
8
0
272,366
4
W
Medusa
7,514
537
75
5
0
274,726
2
L
Fenrir
7,611
544
66
5
0
319,403
0
L
Apollo
7,738
553
84
6
0
267,444
0
L
Odin
7,093
507
88
6
0
274,575
3
W
Hercules
7,785
556
22
2
0
292,606
1
W
Ah Puch
9,152
654
152
11
0
295,265
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role