Player Matchup

Sol
Sol
 
Sol
Level 291
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
MicGrillen
Maui
Level 23
God Stats
1W - 2L
1,493 SR
Queue Stats
1W - 7L
1,212 Elo+
Party 1
Arachne
Arachne
P00Muncher12000
Arachne
Level 27
God Stats
0W - 4L
1,229 SR
Queue Stats
9W - 27L
1,208 Elo+
Party 1
Cthulhu
Cthulhu
liams873
Cthulhu
Level 29
God Stats
3W - 4L
1,491 SR
Queue Stats
21W - 53L
1,256 Elo+
Party 1
Team Averages
Level 83
1,443 SR
1,335 Elo+

VS

Team Averages
Level 123
1,496 SR
1,445 Elo+
Hun Batz
Hun Batz
DarkSyren
Hun Batz
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 129L
1,504 Elo+
Solo
Zeus
Zeus
Gotrunks30000
Zeus
Level 105
God Stats
35W - 28L
1,491 SR
Queue Stats
370W - 385L
1,381 Elo+
Solo
Danzaburou
Danzaburou
Kozooooooo
Danzaburou
Level 119
God Stats
5W - 4L
1,486 SR
Queue Stats
341W - 320L
1,458 Elo+
Party 2
Ymir
Ymir
Lockiavelli
Ymir
Level 109
God Stats
14W - 19L
1,443 SR
Queue Stats
650W - 610L
1,438 Elo+
Party 2
Jormungandr
Jormungandr
WezZ-2K-Life
Jormungandr
Level 105
God Stats
29W - 22L
1,559 SR
Queue Stats
682W - 687L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 5 / 1
5,392
490
6,956
9,998
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
 
Nu Wa
10
0 / 4 / 0
5,382
489
1,792
5,305
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 2
5,280
480
2,447
7,917
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,278
480
1,173
7,193
2,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
liams873
Cthulhu
10
0 / 3 / 0
5,352
487
2,811
7,850
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DarkSyren
Hun Batz
12
3 / 0 / 1
6,290
572
3,395
6,078
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 1
7,239
658
4,616
4,276
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Kozooooooo
Danzaburou
12
5 / 1 / 2
6,773
616
9,482
7,678
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 2
6,055
550
2,817
8,570
5,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
WezZ-2K-Life
Jormungandr
12
3 / 0 / 1
7,475
680
4,567
5,176
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
15
15
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
L
Nu Wa
 
Nu Wa
0
4
0
0
W
Hun Batz
DarkSyren
Hun Batz
3
0
1
3.5
W
3
0
1
3.5
W
Danzaburou
Kozooooooo
Danzaburou
5
1
2
6
W
1
1
2
2
L
0
2
2
0.5
L
1
1
0
1
W
Jormungandr
WezZ-2K-Life
Jormungandr
3
0
1
3.5
L
Cthulhu
liams873
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,179
Damage
24,877
38,263
Taken
31,778
15,887
Mitigated
14,398
9,730
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,956
3,808
0
4,340
9,998
2,926
32
1,451
8,547
35,708
6,399
L
Nu Wa
 
Nu Wa
1,792
528
0
0
5,305
1,023
0
3,604
1,347
26,002
950
W
Hun Batz
DarkSyren
Hun Batz
3,395
786
0
1,650
6,078
2,252
0
578
5,466
0
50,235
W
4,616
45
0
750
4,276
1,128
0
1,575
2,505
48,732
1,122
W
Danzaburou
Kozooooooo
Danzaburou
9,482
4,497
0
3,891
7,678
2,806
742
4,312
3,366
0
50,526
W
2,817
834
0
2,624
8,570
5,242
0
3,544
5,026
12,737
0
L
2,447
505
0
1,444
7,917
5,233
0
1,153
6,764
14,141
3,176
L
1,173
769
0
2,426
7,193
2,386
0
1,369
5,724
0
30,123
W
Jormungandr
WezZ-2K-Life
Jormungandr
4,567
1,244
0
1,625
5,176
2,970
380
2,196
2,604
46,562
2,502
L
Cthulhu
liams873
Cthulhu
2,811
570
0
1,520
7,850
4,319
0
3,948
3,902
27,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,684
Gold Earned
33,832
263
Minions Killed
404
0
Camps Cleared
0
1,069,698
Distance Traveled
1,069,159
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,392
490
70
6
0
196,232
0
L
Nu Wa
5,382
489
56
5
0
189,656
2
W
Hun Batz
6,290
572
86
8
0
237,000
0
W
Zeus
7,239
658
113
10
0
213,749
4
W
Danzaburou
6,773
616
82
7
0
206,285
0
W
Ymir
6,055
550
23
2
0
225,243
4
L
Maui
5,280
480
27
2
0
234,513
1
L
Arachne
5,278
480
57
5
0
252,077
0
W
Jormungandr
7,475
680
100
9
0
186,882
0
L
Cthulhu
5,352
487
53
5
0
197,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role