Player Matchup

Odin
Odin
Bubthicccc
Odin
Level 68
God Stats
2W - 1L
1,476 SR
Queue Stats
3W - 7L
1,266 Elo+
Party 1
Kuzenbo
Kuzenbo
ChecoGallardo81
Kuzenbo
Level 146
God Stats
1W - 0L
1,186 SR
Queue Stats
72W - 69L
1,418 Elo+
Solo
Lancelot
Lancelot
DirtyRabbitHole
Lancelot
Level 128
God Stats
48W - 19L
1,693 SR
Queue Stats
102W - 33L
1,619 Elo+
Solo
Neith
Neith
Skullknight12
Neith
Level 78
God Stats
5W - 3L
1,618 SR
Queue Stats
66W - 62L
1,434 Elo+
Solo
Olorun
Olorun
newyork_tide
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 84
1,495 SR
1,448 Elo+

VS

Team Averages
Level 99
1,575 SR
1,432 Elo+
Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Clockworktheowl
Danzaburou
Level 29
God Stats
5W - 4L
1,592 SR
Queue Stats
141W - 143L
1,398 Elo+
Party 2
Bacchus
Bacchus
DollFace7771322
Bacchus
Level 110
God Stats
5W - 3L
1,810 SR
Queue Stats
143W - 147L
1,397 Elo+
Party 2
Pele
Pele
MoonlitCat1037
Pele
Level 91
God Stats
4W - 14L
1,419 SR
Queue Stats
112W - 126L
1,390 Elo+
Solo
Nox
Nox
obNOXiousLOL
Nox
Level 124
God Stats
636W - 702L
1,556 SR
Queue Stats
923W - 988L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,524
1,305
1,739
2,818
961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 5
6,346
1,269
1,996
3,622
1,987
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Lancelot
10
1 / 0 / 5
5,914
1,183
2,963
2,649
1,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 2
6,739
1,348
2,574
2,116
773
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
10
1 / 3 / 1
5,682
1,136
1,451
3,502
1,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

382

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 3 / 3
6,305
1,261
4,826
4,251
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Clockworktheowl
Danzaburou
10
0 / 0 / 1
5,436
1,087
622
321
87
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 1 / 0
5,114
1,023
217
1,357
693
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 1
6,859
1,372
4,748
6,860
2,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
1 / 0 / 0
5,541
1,108
1,732
1,000
345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
7
Kills
5
5
Deaths
7
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
3
0.83
W
2
1
4
4
W
0
1
5
2.5
L
Danzaburou
Clockworktheowl
Danzaburou
0
0
1
0.5
W
Lancelot
1
0
5
3.5
L
0
1
0
0
L
3
3
1
1.17
W
3
0
2
4
W
Olorun
1
3
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,723
Damage
12,145
14,707
Taken
13,789
6,413
Mitigated
4,658
1,958
Healing
888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,826
165
0
0
4,251
1,330
0
1,298
2,953
16,625
0
W
1,739
628
0
0
2,818
961
0
1,823
995
0
7,259
W
1,996
835
168
1,237
3,622
1,987
0
1,444
2,178
19,855
1,432
L
Danzaburou
Clockworktheowl
Danzaburou
622
350
0
71
321
87
0
0
321
0
4,880
W
Lancelot
2,963
224
0
262
2,649
1,514
0
1,410
1,239
0
7,221
L
217
41
0
250
1,357
693
0
429
928
1,623
0
L
4,748
617
0
567
6,860
2,203
0
1,255
5,605
0
19,692
W
2,574
826
0
40
2,116
773
0
474
1,642
0
11,231
W
Olorun
1,451
886
60
191
3,502
1,178
0
1,624
1,878
5,595
0
L
1,732
83
0
0
1,000
345
0
227
773
6,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,205
Gold Earned
29,255
114
Minions Killed
85
4
Camps Cleared
3
517,340
Distance Traveled
274,407
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,305
1,261
27
5
0
68,402
0
W
Odin
6,524
1,305
17
3
2
115,487
0
W
Kuzenbo
6,346
1,269
52
10
1
107,172
0
L
Danzaburou
5,436
1,087
10
2
0
35,570
0
W
Lancelot
5,914
1,183
9
2
0
126,059
0
L
Bacchus
5,114
1,023
1
0
0
20,010
1
L
Pele
6,859
1,372
39
8
3
93,472
0
W
Neith
6,739
1,348
25
5
0
84,978
0
W
Olorun
5,682
1,136
11
2
1
83,644
0
L
Nox
5,541
1,108
8
2
0
56,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role