Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Disciple17
Artemis
Level 252
God Stats
0W - 1L
1,436 SR
Queue Stats
16W - 30L
1,439 Elo+
Party 1
Arachne
Arachne
DuneCune
Arachne
Level 157
God Stats
4W - 11L
1,568 SR
Queue Stats
104W - 138L
1,474 Elo+
Party 1
Anubis
Anubis
asdfasfdasdfasdf
Anubis
Level 170
God Stats
19W - 35L
1,441 SR
Queue Stats
126W - 235L
1,455 Elo+
Party 1
Merlin
Merlin
kingjulian3573
Merlin
Level 172
God Stats
1W - 7L
1,383 SR
Queue Stats
233W - 239L
1,505 Elo+
Party 1
Team Averages
Level 181
1,466 SR
1,474 Elo+

VS

Team Averages
Level 113
1,580 SR
1,534 Elo+
Eset
Eset
 
Eset
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
DrCrozz
Xbalanque
Level 149
God Stats
21W - 15L
1,600 SR
Queue Stats
356W - 322L
1,546 Elo+
Solo
Cthulhu
Cthulhu
GoldnProdigy
Cthulhu
Level 129
God Stats
1W - 2L
1,750 SR
Queue Stats
108W - 92L
1,530 Elo+
Solo
Thor
Thor
RedLighting1815
Thor
Level 148
God Stats
4W - 5L
1,433 SR
Queue Stats
255W - 247L
1,576 Elo+
Solo
Tyr
Tyr
coults
Tyr
Level 73
God Stats
43W - 35L
1,617 SR
Queue Stats
197W - 172L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 1 / 0
3,535
505
564
2,182
842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
Disciple17
Artemis
6
0 / 4 / 1
3,705
529
2,364
5,409
1,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
DuneCune
Arachne
7
2 / 3 / 0
3,998
571
3,545
6,566
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 6 / 1
3,701
529
2,009
5,700
1,925
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 0 / 0
4,846
692
1,253
2,935
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
1 / 0 / 0
5,492
785
1,637
2,510
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Xbalanque
DrCrozz
Xbalanque
9
7 / 0 / 4
5,704
815
6,464
3,382
853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GoldnProdigy
Cthulhu
9
3 / 1 / 5
4,941
706
4,081
6,443
3,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 1 / 3
4,499
643
1,998
5,028
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
coults
Tyr
10
2 / 0 / 0
5,672
810
1,811
3,865
2,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
14
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Eset
 
Eset
1
0
0
1
L
Artemis
Disciple17
Artemis
0
4
1
0.13
W
Xbalanque
DrCrozz
Xbalanque
7
0
4
9
L
Arachne
DuneCune
Arachne
2
3
0
0.67
W
Cthulhu
GoldnProdigy
Cthulhu
3
1
5
5.5
W
1
1
3
2.5
L
0
6
1
0.08
W
Tyr
coults
Tyr
2
0
0
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,735
Damage
15,991
22,792
Taken
21,228
6,749
Mitigated
8,649
6,784
Healing
9,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
564
156
0
1,352
2,182
842
0
0
2,182
0
6,373
W
Eset
 
Eset
1,637
202
85
1,473
2,510
663
0
940
1,564
43,371
1,361
L
Artemis
Disciple17
Artemis
2,364
913
0
1,103
5,409
1,369
0
2,200
3,209
0
13,858
W
Xbalanque
DrCrozz
Xbalanque
6,464
3,635
0
1,417
3,382
853
158
289
3,093
0
29,031
L
Arachne
DuneCune
Arachne
3,545
2,755
0
2,578
6,566
1,800
0
1,288
5,198
0
16,947
W
Cthulhu
GoldnProdigy
Cthulhu
4,081
733
98
1,895
6,443
3,726
0
1,656
4,787
22,151
0
W
1,998
373
0
2,786
5,028
1,343
0
192
4,836
0
25,717
L
2,009
96
199
852
5,700
1,925
0
1,542
4,158
16,149
375
W
Tyr
coults
Tyr
1,811
263
0
1,579
3,865
2,064
0
0
3,865
0
36,711
L
1,253
249
0
700
2,935
813
0
500
2,327
36,442
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,785
Gold Earned
26,308
184
Minions Killed
312
0
Camps Cleared
0
683,418
Distance Traveled
766,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,535
505
14
2
0
56,355
0
W
Eset
5,492
785
98
14
0
158,285
0
L
Artemis
3,705
529
30
4
0
149,437
0
W
Xbalanque
5,704
815
47
7
0
147,608
0
L
Arachne
3,998
571
27
4
0
171,784
0
W
Cthulhu
4,941
706
38
5
0
160,323
0
W
Thor
4,499
643
58
8
0
174,728
0
L
Anubis
3,701
529
28
4
0
153,010
0
W
Tyr
5,672
810
71
10
0
125,842
0
L
Merlin
4,846
692
85
12
0
152,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role