Player Matchup

Maui
Maui
Platinum V
ImMrBS
Maui
Platinum V
Level 125
God Stats
20W - 18L
1,578 SR
Queue Stats
73W - 72L
1,688 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum IV
TurkTurtle
Baron Samedi
Platinum IV
Level 159
God Stats
1W - 1L
1,315 SR
Queue Stats
75W - 70L
1,784 MMR
Party 1
Shiva
Shiva
Platinum IV
White Boi 403
Shiva
Platinum IV
Level 184
God Stats
31W - 41L
1,493 SR
Queue Stats
349W - 445L
1,439 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,462 SR
1,637 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,620 SR
1,584 MMR
Chiron
Chiron
Masters
Bazey
Chiron
Masters
Level 168
God Stats
30W - 31L
1,625 SR
Queue Stats
871W - 607L
2,226 MMR
Solo
Amaterasu
Amaterasu
Silver I
Doublix
Amaterasu
Silver I
Level 89
God Stats
17W - 19L
1,619 SR
Queue Stats
292W - 416L
1,255 MMR
Solo
Sol
Sol
Bronze III
LadyVengeful
Sol
Bronze III
Level 144
God Stats
1W - 4L
1,617 SR
Queue Stats
10W - 29L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
ImMrBS
Maui
18
5 / 0 / 10
11,335
945
9,425
14,108
15,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
TurkTurtle
Baron Samedi
18
9 / 3 / 7
11,688
974
17,769
10,293
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 7
10,077
840
8,906
15,285
8,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
AchillesCthulhuCerberusNe ZhaKuzenbo

VS

Bans
SerqetHerculesHou YiOdinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Bazey
Chiron
16
4 / 4 / 1
10,146
846
10,641
12,446
3,295
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
Doublix
Amaterasu
15
3 / 6 / 4
9,633
803
11,438
17,803
14,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
1 / 6 / 3
8,817
735
7,283
11,413
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
8
9
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
Bazey
Chiron
4
4
1
1.13
L
Amaterasu
Doublix
Amaterasu
3
6
4
0.83
W
Maui
ImMrBS
Maui
5
0
10
10
L
1
6
3
0.42
W
Baron Samedi
TurkTurtle
Baron Samedi
9
3
7
4.17
W
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,100
Damage
29,362
39,686
Taken
41,662
29,819
Mitigated
20,185
11,953
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Bazey
Chiron
10,641
3,037
426
2,076
12,446
3,295
0
6,883
4,814
0
42,928
L
Amaterasu
Doublix
Amaterasu
11,438
2,710
0
3,914
17,803
14,316
0
10,614
6,008
0
22,787
W
Maui
ImMrBS
Maui
9,425
1,565
0
2,846
14,108
15,669
776
2,887
10,762
22,191
1,195
L
7,283
1,583
125
3,132
11,413
2,574
0
6,894
3,913
26,183
1,819
W
Baron Samedi
TurkTurtle
Baron Samedi
17,769
1,542
2,146
4,155
10,293
5,461
1,736
1,783
8,382
52,302
0
W
8,906
2,364
1,026
1,780
15,285
8,689
554
2,456
12,392
490
28,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,100
Gold Earned
28,596
154
Minions Killed
146
0
Camps Cleared
0
659,228
Distance Traveled
623,167
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,146
846
63
5
0
196,876
0
L
Amaterasu
9,633
803
38
3
0
225,357
0
W
Maui
11,335
945
26
2
0
240,494
0
L
Sol
8,817
735
45
4
0
200,934
0
W
Baron Samedi
11,688
974
91
8
0
214,546
0
W
Shiva
10,077
840
37
3
0
204,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role