Player Matchup

Hun Batz
Hun Batz
Aaronmikey71
Hun Batz
Level 106
God Stats
23W - 24L
1,411 SR
Queue Stats
340W - 365L
1,429 Elo+
Solo
Serqet
Serqet
DIO6940
Serqet
Level 160
God Stats
7W - 5L
1,325 SR
Queue Stats
562W - 591L
1,423 Elo+
Solo
Skadi
Skadi
Tristin03_10
Skadi
Level 68
God Stats
16W - 15L
1,485 SR
Queue Stats
41W - 34L
1,477 Elo+
Party 3
Ymir
Ymir
XEONknight
Ymir
Level 136
God Stats
35W - 18L
1,536 SR
Queue Stats
46W - 31L
1,494 Elo+
Party 3
Shiva
Shiva
lilbrownbean57
Shiva
Level 140
God Stats
8W - 10L
1,531 SR
Queue Stats
617W - 606L
1,455 Elo+
Solo
Team Averages
Level 122
1,458 SR
1,455 Elo+

VS

Team Averages
Level 75
1,445 SR
1,432 Elo+
Vulcan
Vulcan
APOC4LYPTIK
Vulcan
Level 146
God Stats
0W - 2L
1,289 SR
Queue Stats
166W - 179L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Carlos Ediston
Gilgamesh
Level 50
God Stats
5W - 2L
1,673 SR
Queue Stats
215W - 217L
1,461 Elo+
Party 2
Thor
Thor
Luan Snip3r
Thor
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 41L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
MehaCreature
Cthulhu
Level 67
God Stats
19W - 19L
1,403 SR
Queue Stats
75W - 76L
1,388 Elo+
Party 1
Neith
Neith
MelodyVictoria
Neith
Level 90
God Stats
7W - 13L
1,359 SR
Queue Stats
74W - 74L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aaronmikey71
Hun Batz
15
3 / 2 / 7
8,402
560
7,482
12,430
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
DIO6940
Serqet
10
2 / 0 / 4
6,493
433
2,056
5,168
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
6 / 2 / 3
8,260
551
11,708
8,015
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 2 / 6
8,229
549
5,832
10,466
8,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
8 / 0 / 3
9,511
634
18,599
17,756
14,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
2 / 3 / 1
7,928
529
7,510
6,447
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Carlos Ediston
Gilgamesh
10
0 / 5 / 1
6,628
442
5,732
17,669
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 3 / 2
7,127
475
2,754
12,874
4,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
MehaCreature
Cthulhu
10
0 / 4 / 2
6,289
419
5,368
13,848
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 7 / 1
7,435
496
8,149
13,060
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
22
Kills
6
6
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vulcan
2
3
1
0.83
W
Hun Batz
Aaronmikey71
Hun Batz
3
2
7
3.25
L
Gilgamesh
Carlos Ediston
Gilgamesh
0
5
1
0.1
W
Serqet
DIO6940
Serqet
2
0
4
4
L
1
3
2
0.67
L
Cthulhu
MehaCreature
Cthulhu
0
4
2
0.25
L
3
7
1
0.5
W
6
2
3
3.75
W
3
2
6
3
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
29,513
53,835
Taken
63,898
31,900
Mitigated
35,540
15,230
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
7,510
325
28
444
6,447
2,226
0
0
6,401
54,828
0
W
Hun Batz
Aaronmikey71
Hun Batz
7,482
2,015
0
5,946
12,430
4,174
0
3,559
8,831
0
65,798
L
Gilgamesh
Carlos Ediston
Gilgamesh
5,732
1,191
0
3,528
17,669
14,533
0
710
15,797
0
33,195
W
Serqet
DIO6940
Serqet
2,056
729
0
176
5,168
1,739
196
1,405
3,656
0
17,738
L
2,754
970
0
2,303
12,874
4,842
0
592
12,044
0
49,336
L
Cthulhu
MehaCreature
Cthulhu
5,368
971
501
3,163
13,848
9,512
0
2,181
11,405
19,571
0
L
8,149
2,691
0
2,093
13,060
4,427
0
2,000
10,970
0
48,607
W
11,708
4,507
0
1,447
8,015
2,794
504
1,732
6,205
0
55,052
W
5,832
1,081
0
1,161
10,466
8,586
112
3,831
6,635
26,608
3,489
W
18,599
3,592
0
6,500
17,756
14,607
0
2,351
14,726
0
71,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,895
Gold Earned
35,407
379
Minions Killed
336
0
Camps Cleared
0
1,485,305
Distance Traveled
1,562,011
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,928
529
97
6
0
284,687
7
W
Hun Batz
8,402
560
109
7
0
343,045
0
L
Gilgamesh
6,628
442
54
4
0
303,818
0
W
Serqet
6,493
433
33
2
0
250,962
0
L
Thor
7,127
475
78
5
0
358,463
0
L
Cthulhu
6,289
419
22
1
0
343,081
2
L
Neith
7,435
496
85
6
0
271,962
0
W
Skadi
8,260
551
89
6
0
296,950
0
W
Ymir
8,229
549
47
3
0
311,945
2
W
Shiva
9,511
634
101
7
0
282,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role