Player Matchup

Ra
Ra
ColoBby
Ra
Level 166
God Stats
16W - 19L
1,545 SR
Queue Stats
636W - 643L
1,590 Elo+
Party 2
Lancelot
Lancelot
Ctack
Lancelot
Level 189
God Stats
8W - 6L
1,550 SR
Queue Stats
329W - 315L
1,505 Elo+
Solo
Neith
Neith
FsGman
Neith
Level 165
God Stats
8W - 2L
1,851 SR
Queue Stats
217W - 196L
1,546 Elo+
Solo
Mulan
Mulan
GargantuanGonads
Mulan
Level 144
God Stats
14W - 15L
1,604 SR
Queue Stats
276W - 239L
1,561 Elo+
Solo
Xing Tian
Xing Tian
NasumeDC
Xing Tian
Level 83
God Stats
8W - 10L
1,720 SR
Queue Stats
692W - 700L
1,551 Elo+
Party 2
Team Averages
Level 149
1,654 SR
1,551 Elo+

VS

Team Averages
Level 127
1,616 SR
1,562 Elo+
Rama
Rama
Chamon24
Rama
Level 85
God Stats
27W - 15L
1,611 SR
Queue Stats
55W - 47L
1,425 Elo+
Solo
Ymir
Ymir
GrimmmChaos
Ymir
Level 200
God Stats
10W - 4L
1,571 SR
Queue Stats
85W - 78L
1,593 Elo+
Party 1
Ix Chel
Ix Chel
Samuria7
Ix Chel
Level 98
God Stats
8W - 13L
1,629 SR
Queue Stats
298W - 242L
1,607 Elo+
Party 1
Cabrakan
Cabrakan
Teyuun
Cabrakan
Level 154
God Stats
37W - 18L
1,724 SR
Queue Stats
551W - 441L
1,698 Elo+
Party 1
Sol
Sol
offbeat-cup24
Sol
Level 98
God Stats
495W - 454L
1,544 SR
Queue Stats
497W - 459L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
5,790
724
4,961
5,065
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Ctack
Lancelot
9
3 / 1 / 2
4,876
610
3,224
4,736
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Neith
FsGman
Neith
1
0 / 0 / 0
1,528
191
0
0
0
8
1 / 3 / 4
5,020
628
4,084
7,815
5,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
NasumeDC
Xing Tian
7
0 / 1 / 0
4,129
516
1,236
6,254
3,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 0 / 0
4,458
557
1,838
2,539
709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 1 / 0
4,514
564
1,640
5,529
2,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Samuria7
Ix Chel
9
1 / 1 / 0
5,132
642
2,835
3,630
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Teyuun
Cabrakan
10
3 / 3 / 0
5,541
693
4,914
6,690
4,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 4 / 0
4,632
579
2,048
7,268
1,679
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
5
5
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
0
0
0
0
L
5
0
1
5.5
L
Lancelot
Ctack
Lancelot
3
1
2
4
L
Neith
FsGman
Neith
0
0
0
0
L
1
3
4
1
W
0
1
0
0
L
Xing Tian
NasumeDC
Xing Tian
0
1
0
0
W
Ix Chel
Samuria7
Ix Chel
1
1
0
1
W
Cabrakan
Teyuun
Cabrakan
3
3
0
1
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,505
Damage
13,275
23,870
Taken
25,656
12,440
Mitigated
10,349
6,312
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
1,838
1,384
0
678
2,539
709
484
861
1,667
0
31,275
L
4,961
217
333
1,982
5,065
1,529
0
3,291
1,522
34,081
630
L
Lancelot
Ctack
Lancelot
3,224
923
0
624
4,736
1,857
0
1,681
3,055
0
30,697
L
Neith
FsGman
Neith
0
0
0
0
0
0
0
0
0
0
0
L
4,084
1,123
0
2,230
7,815
5,627
0
4,283
3,532
0
25,861
W
1,640
228
978
1,358
5,529
2,147
175
2,003
3,305
12,328
252
L
Xing Tian
NasumeDC
Xing Tian
1,236
61
496
647
6,254
3,427
0
1,754
4,426
15,061
0
W
Ix Chel
Samuria7
Ix Chel
2,835
512
170
1,511
3,630
988
0
795
2,755
29,614
0
W
Cabrakan
Teyuun
Cabrakan
4,914
551
0
3,142
6,690
4,826
0
497
6,146
30,511
1,490
W
2,048
986
0
2,727
7,268
1,679
0
1,448
5,676
26,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,343
Gold Earned
24,277
195
Minions Killed
260
0
Camps Cleared
0
690,745
Distance Traveled
771,680
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,458
557
62
8
0
152,096
0
L
Ra
5,790
724
82
10
0
188,948
1
L
Lancelot
4,876
610
54
7
0
195,570
0
L
Neith
1,528
191
0
0
0
0
0
L
Mulan
5,020
628
45
6
0
133,156
0
W
Ymir
4,514
564
19
2
0
158,699
2
L
Xing Tian
4,129
516
14
2
0
173,071
0
W
Ix Chel
5,132
642
73
9
0
167,302
0
W
Cabrakan
5,541
693
58
7
0
147,217
0
W
Sol
4,632
579
48
6
0
146,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role