Player Matchup

Maui
Maui
Ev0 JunFan89
Maui
Level 62
God Stats
34W - 17L
1,612 SR
Queue Stats
134W - 128L
1,497 Elo+
Party 1
Izanami
Izanami
Ev0 Wolf
Izanami
Level 85
God Stats
8W - 7L
1,506 SR
Queue Stats
262W - 251L
1,498 Elo+
Party 1
Hera
Hera
Ev0Shaman
Hera
Level 105
God Stats
11W - 8L
1,616 SR
Queue Stats
457W - 445L
1,457 Elo+
Party 1
Shiva
Shiva
TLK platinum
Shiva
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,490 Elo+
Solo
Thor
Thor
sleven7_7
Thor
Level 57
God Stats
0W - 1L
1,320 SR
Queue Stats
141W - 166L
1,468 Elo+
Solo
Team Averages
Level 83
1,511 SR
1,482 Elo+

VS

Team Averages
Level 89
1,451 SR
1,395 Elo+
Bacchus
Bacchus
DOVAH WOOKIE
Bacchus
Level 55
God Stats
13W - 12L
1,515 SR
Queue Stats
25W - 27L
1,356 Elo+
Party 2
Loki
Loki
SAHANOR
Loki
Level 127
God Stats
7W - 7L
1,539 SR
Queue Stats
145W - 119L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
Souzanice
Baron Samedi
Level 134
God Stats
4W - 4L
1,447 SR
Queue Stats
351W - 350L
1,401 Elo+
Solo
Anhur
Anhur
Zamora1m
Anhur
Level 31
God Stats
1W - 3L
1,224 SR
Queue Stats
12W - 22L
1,267 Elo+
Solo
Kukulkan
Kukulkan
greg1333
Kukulkan
Level 97
God Stats
18W - 21L
1,532 SR
Queue Stats
90W - 94L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 7
7,718
515
2,031
9,999
9,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
Ev0 Wolf
Izanami
15
4 / 2 / 3
8,812
587
6,292
6,316
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
12
1 / 5 / 3
7,737
516
4,760
7,951
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 1
8,639
576
6,605
13,509
7,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thor
11
2 / 7 / 3
7,237
482
3,822
13,597
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DOVAH WOOKIE
Bacchus
13
3 / 2 / 7
8,316
554
2,904
9,576
9,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
SAHANOR
Loki
16
11 / 3 / 5
9,263
618
10,889
12,456
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Souzanice
Baron Samedi
13
0 / 4 / 5
7,730
515
8,464
8,270
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Zamora1m
Anhur
15
3 / 1 / 2
8,486
566
3,050
4,160
1,265
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Kukulkan
greg1333
Kukulkan
13
3 / 2 / 4
7,820
521
6,899
5,482
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
12
Kills
20
20
Deaths
12
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DOVAH WOOKIE
Bacchus
3
2
7
3.25
L
1
2
7
2.25
L
Izanami
Ev0 Wolf
Izanami
4
2
3
2.75
L
Hera
1
5
3
0.5
W
Loki
SAHANOR
Loki
11
3
5
4.5
W
Baron Samedi
Souzanice
Baron Samedi
0
4
5
0.63
L
4
4
1
1.13
W
Anhur
Zamora1m
Anhur
3
1
2
4
W
Kukulkan
greg1333
Kukulkan
3
2
4
2.5
L
Thor
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,510
Damage
32,206
51,372
Taken
39,944
25,963
Mitigated
20,109
10,232
Healing
14,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DOVAH WOOKIE
Bacchus
2,904
313
0
1,929
9,576
9,710
132
1,987
7,554
14,297
0
L
2,031
765
494
2,849
9,999
9,321
243
3,057
6,892
18,566
531
L
Izanami
Ev0 Wolf
Izanami
6,292
4,184
0
1,610
6,316
2,329
1,248
873
5,443
0
67,216
L
Hera
4,760
892
0
484
7,951
2,440
39
3,151
4,760
51,004
81
W
Loki
SAHANOR
Loki
10,889
2,912
0
6,296
12,456
4,046
0
1,988
10,358
0
68,346
W
Baron Samedi
Souzanice
Baron Samedi
8,464
541
448
2,478
8,270
3,433
0
316
7,586
47,009
0
L
6,605
939
220
3,401
13,509
7,357
228
5,743
7,168
0
55,790
W
Anhur
Zamora1m
Anhur
3,050
733
0
2,059
4,160
1,265
1,677
366
3,794
0
70,607
W
Kukulkan
greg1333
Kukulkan
6,899
625
0
1,157
5,482
1,655
426
2,074
3,369
43,546
0
L
Thor
3,822
1,130
0
1,174
13,597
4,516
0
4,630
8,744
0
38,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,143
Gold Earned
41,615
393
Minions Killed
380
0
Camps Cleared
0
1,402,344
Distance Traveled
1,485,301
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,316
554
13
1
0
311,087
2
L
Maui
7,718
515
34
2
0
284,218
1
L
Izanami
8,812
587
110
7
0
266,405
0
L
Hera
7,737
516
87
6
0
270,050
0
W
Loki
9,263
618
95
6
0
333,433
2
W
Baron Samedi
7,730
515
73
5
0
266,243
2
L
Shiva
8,639
576
106
7
0
290,542
7
W
Anhur
8,486
566
131
9
0
286,085
0
W
Kukulkan
7,820
521
68
5
0
288,453
2
L
Thor
7,237
482
56
4
0
291,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role