Player Matchup

Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
Jessuaxdd
Rama
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 MMR
Party 2
Poseidon
Poseidon
Silver II
Tempest_Pulido
Poseidon
Silver II
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 52L
1,467 MMR
Solo
Cthulhu
Cthulhu
Bronze III
TheVortexGames
Cthulhu
Bronze III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 47L
1,450 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,500 SR
1,484 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,522 SR
1,470 MMR
Neith
Neith
Gold I
HelpOrTroll
Neith
Gold I
Level 189
God Stats
1W - 3L
1,359 SR
Queue Stats
137W - 132L
1,512 MMR
Solo
Hades
Hades
Bronze III
Lordsman0
Hades
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,450 MMR
Party 1
Tiamat
Tiamat
Gold IV
Mavetlaravim721
Tiamat
Gold IV
Level 62
God Stats
28W - 20L
1,659 SR
Queue Stats
215W - 227L
1,515 MMR
Solo
Hun Batz
Hun Batz
Silver III
SmitenerdBoi
Hun Batz
Silver III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 56L
1,381 MMR
Party 1
Vamana
Vamana
Bronze III
zBEXX-13
Vamana
Bronze III
Level 113
God Stats
2W - 2L
1,594 SR
Queue Stats
9W - 14L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
5 / 0 / 3
8,062
733
7,828
11,879
8,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
 
Nemesis
13
6 / 1 / 2
7,265
660
5,082
7,885
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
12
4 / 0 / 2
6,925
630
6,324
4,947
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
13
2 / 1 / 3
7,699
700
3,979
3,710
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 5
6,731
612
4,232
9,170
6,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AresGaneshaMaman BrigitteThor

VS

Bans
RavanaAthenaTsukuyomiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,628
512
5,152
5,772
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hades
Lordsman0
Hades
8
0 / 4 / 0
5,106
464
3,677
10,109
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 2 / 1
4,960
451
1,727
3,397
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
SmitenerdBoi
Hun Batz
12
0 / 1 / 0
5,752
523
1,839
8,975
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
zBEXX-13
Vamana
10
1 / 7 / 0
5,846
531
4,898
11,201
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
17
Kills
2
2
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
0
3
6.5
W
Nemesis
 
Nemesis
6
1
2
7
L
1
3
0
0.33
W
Rama
4
0
2
5
L
Hades
Lordsman0
Hades
0
4
0
0
L
0
2
1
0.25
L
Hun Batz
SmitenerdBoi
Hun Batz
0
1
0
0
W
Poseidon
2
1
3
3.5
W
0
0
5
2.5
L
Vamana
zBEXX-13
Vamana
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,445
Damage
17,293
37,591
Taken
39,454
20,467
Mitigated
16,613
9,192
Healing
7,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,828
1,405
0
2,979
11,879
8,370
230
1,202
10,677
0
50,508
W
Nemesis
 
Nemesis
5,082
2,608
0
1,482
7,885
3,340
0
792
7,005
0
52,560
L
5,152
2,509
0
1,538
5,772
1,702
0
1,749
4,023
0
37,984
W
Rama
6,324
5,275
0
2,515
4,947
1,377
360
1,352
3,595
0
44,034
L
Hades
Lordsman0
Hades
3,677
735
135
3,299
10,109
5,317
90
3,265
6,844
16,891
0
L
1,727
106
0
1,106
3,397
1,277
0
1,538
1,859
19,762
473
L
Hun Batz
SmitenerdBoi
Hun Batz
1,839
506
0
894
8,975
3,347
0
853
8,122
0
44,450
W
Poseidon
3,979
936
0
610
3,710
1,043
545
1,236
2,190
57,038
0
W
4,232
449
52
1,554
9,170
6,337
0
1,670
7,500
31,449
0
L
Vamana
zBEXX-13
Vamana
4,898
2,743
0
922
11,201
4,970
0
806
10,395
0
38,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,682
Gold Earned
27,292
412
Minions Killed
269
0
Camps Cleared
0
1,202,191
Distance Traveled
1,120,187
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,062
733
88
8
0
194,688
0
W
Nemesis
7,265
660
81
7
0
265,709
0
L
Neith
5,628
512
63
6
0
190,789
0
W
Rama
6,925
630
93
8
0
224,482
0
L
Hades
5,106
464
24
2
0
208,768
0
L
Tiamat
4,960
451
37
3
0
205,925
0
L
Hun Batz
5,752
523
84
8
0
279,922
0
W
Poseidon
7,699
700
109
10
0
251,547
1
W
Cthulhu
6,731
612
41
4
0
265,765
2
L
Vamana
5,846
531
61
6
0
234,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role