Player Matchup

Zeus
Zeus
 
Zeus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
JayHarris1469
Awilix
Level 128
God Stats
6W - 5L
1,468 SR
Queue Stats
218W - 198L
1,516 Elo+
Party 1
Anubis
Anubis
PermaBan 47
Anubis
Level 3
God Stats
3W - 1L
1,800 SR
Queue Stats
13W - 11L
1,794 Elo+
Party 1
Medusa
Medusa
RoseKami-
Medusa
Level 128
God Stats
8W - 6L
1,639 SR
Queue Stats
77W - 90L
1,505 Elo+
Solo
Horus
Horus
exvac
Horus
Level 129
God Stats
12W - 11L
1,557 SR
Queue Stats
386W - 412L
1,510 Elo+
Solo
Team Averages
Level 103
1,593 SR
1,565 Elo+

VS

Team Averages
Level 119
1,479 SR
1,510 Elo+
He Bo
He Bo
 
He Bo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ceo0fShmeat
Cthulhu
Level 91
God Stats
0W - 1L
1,468 SR
Queue Stats
70W - 63L
1,538 Elo+
Solo
Thor
Thor
D3LTA Allusions
Thor
Level 132
God Stats
5W - 14L
1,389 SR
Queue Stats
68W - 65L
1,522 Elo+
Solo
Shiva
Shiva
Spartacus1827
Shiva
Level 137
God Stats
11W - 9L
1,538 SR
Queue Stats
147W - 130L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 1 / 3
6,410
641
3,421
2,651
652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
2 / 2 / 3
5,816
582
5,100
6,757
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
11
6 / 1 / 3
6,399
640
5,837
5,066
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
RoseKami-
Medusa
10
4 / 0 / 2
6,444
644
3,627
4,564
1,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
exvac
Horus
11
2 / 0 / 4
6,653
665
2,694
6,033
4,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 3 / 2
5,097
510
655
4,281
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
 
Ullr
9
1 / 3 / 1
5,043
504
3,911
7,484
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Ceo0fShmeat
Cthulhu
8
0 / 4 / 0
4,988
499
2,982
7,218
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 4 / 0
5,258
526
2,672
8,327
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 1
4,545
455
659
8,141
2,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
4
4
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
3
3.5
L
He Bo
 
He Bo
0
3
2
0.33
L
Ullr
 
Ullr
1
3
1
0.5
L
Cthulhu
Ceo0fShmeat
Cthulhu
0
4
0
0
L
3
4
0
0.75
W
2
2
3
1.75
W
Anubis
6
1
3
7.5
W
Medusa
RoseKami-
Medusa
4
0
2
5
L
0
3
1
0.17
W
Horus
exvac
Horus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,679
Damage
10,879
25,071
Taken
35,451
10,634
Mitigated
10,282
10,813
Healing
7,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,421
123
0
71
2,651
652
0
416
2,169
42,559
0
L
He Bo
 
He Bo
655
77
0
590
4,281
946
0
2,407
1,860
27,773
0
L
Ullr
 
Ullr
3,911
1,058
0
1,449
7,484
1,974
0
1,211
6,273
0
28,498
L
Cthulhu
Ceo0fShmeat
Cthulhu
2,982
102
0
1,000
7,218
2,395
0
1,063
6,155
29,225
0
L
2,672
1,003
0
3,319
8,327
2,074
0
1,563
6,746
0
27,785
W
5,100
2,013
0
2,461
6,757
1,895
0
409
6,348
0
30,706
W
Anubis
5,837
373
0
2,572
5,066
1,802
0
940
4,102
40,349
0
W
Medusa
RoseKami-
Medusa
3,627
529
0
1,883
4,564
1,607
751
0
4,564
0
31,726
L
659
273
0
1,285
8,141
2,893
0
2,974
5,159
0
13,465
W
Horus
exvac
Horus
2,694
896
160
3,666
6,033
4,678
0
2,484
3,549
0
37,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,722
Gold Earned
24,931
308
Minions Killed
253
0
Camps Cleared
0
1,019,163
Distance Traveled
918,881
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,410
641
83
8
0
185,179
0
L
He Bo
5,097
510
61
6
0
169,259
0
L
Ullr
5,043
504
55
6
0
160,811
0
L
Cthulhu
4,988
499
57
6
0
176,495
0
L
Thor
5,258
526
54
5
0
227,109
0
W
Awilix
5,816
582
46
5
0
217,833
2
W
Anubis
6,399
640
54
5
0
217,132
0
W
Medusa
6,444
644
52
5
0
200,151
0
L
Shiva
4,545
455
26
3
0
185,207
0
W
Horus
6,653
665
73
7
0
198,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role