Player Matchup

Neith
Neith
J-J-80-
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
M4RC_J1M3N3Z
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
justoltawaz
Aphrodite
Level 87
God Stats
12W - 27L
1,277 SR
Queue Stats
262W - 373L
1,338 Elo+
Party 2
Team Averages
Level 31
1,426 SR
1,446 Elo+

VS

Team Averages
Level 82
1,536 SR
1,507 Elo+
Cerberus
Cerberus
Griver
Cerberus
Level 155
God Stats
17W - 11L
1,632 SR
Queue Stats
185W - 177L
1,522 Elo+
Party 1
Da Ji
Da Ji
pharabons
Da Ji
Level 21
God Stats
3W - 4L
1,423 SR
Queue Stats
45W - 37L
1,576 Elo+
Party 1
Anubis
Anubis
rdvdanstonpere
Anubis
Level 69
God Stats
35W - 30L
1,553 SR
Queue Stats
63W - 73L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
J-J-80-
Neith
11
1 / 6 / 1
7,347
816
1,871
6,558
2,064
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
12
2 / 10 / 1
8,235
915
1,621
13,349
8,067
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
justoltawaz
Aphrodite
9
0 / 11 / 0
6,512
724
2,083
10,078
2,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Griver
Cerberus
13
8 / 1 / 12
8,924
992
7,872
8,453
3,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
pharabons
Da Ji
15
7 / 1 / 14
9,165
1,018
7,872
4,968
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
12 / 2 / 9
9,826
1,092
10,373
5,919
2,778
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
3
Kills
27
27
Deaths
4
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Griver
Cerberus
8
1
12
14
L
Neith
J-J-80-
Neith
1
6
1
0.25
L
Fenrir
2
10
1
0.25
L
Aphrodite
justoltawaz
Aphrodite
0
11
0
0
W
Da Ji
pharabons
Da Ji
7
1
14
14
W
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,575
Damage
26,117
29,985
Taken
19,340
12,695
Mitigated
8,565
1,314
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Griver
Cerberus
7,872
717
0
2,596
8,453
3,834
1,039
953
7,500
25,912
0
L
Neith
J-J-80-
Neith
1,871
1,033
0
191
6,558
2,064
0
4,402
1,944
0
5,641
L
Fenrir
1,621
463
0
80
13,349
8,067
0
6,098
6,861
1,853
2,248
L
Aphrodite
justoltawaz
Aphrodite
2,083
216
239
804
10,078
2,564
0
6,868
2,879
9,780
0
W
Da Ji
pharabons
Da Ji
7,872
1,998
0
470
4,968
1,953
1,116
939
3,683
0
20,418
W
10,373
352
0
2,337
5,919
2,778
1,178
1,002
4,917
38,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,094
Gold Earned
27,915
24
Minions Killed
132
0
Camps Cleared
0
303,775
Distance Traveled
441,340
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,924
992
41
5
0
160,825
2
L
Neith
7,347
816
5
1
0
85,672
0
L
Fenrir
8,235
915
4
0
0
111,769
0
L
Aphrodite
6,512
724
15
2
0
106,334
0
W
Da Ji
9,165
1,018
31
3
0
144,845
0
W
Anubis
9,826
1,092
60
7
0
135,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role