Player Matchup

Persephone
Persephone
 
Persephone
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DUBIUSIMPOSTER
Lancelot
Level 31
God Stats
22W - 24L
1,502 SR
Queue Stats
114W - 146L
1,342 Elo+
Party 1
Fenrir
Fenrir
ProfessorMilky
Fenrir
Level 109
God Stats
3W - 6L
1,302 SR
Queue Stats
255W - 298L
1,385 Elo+
Party 1
Geb
Geb
sir_creeperton3
Geb
Level 105
God Stats
35W - 29L
1,517 SR
Queue Stats
330W - 376L
1,338 Elo+
Party 1
Team Averages
Level 80
1,464 SR
1,413 Elo+

VS

Team Averages
Level 118
1,401 SR
1,489 Elo+
Xing Tian
Xing Tian
Dairo8
Xing Tian
Level 152
God Stats
165W - 160L
1,570 SR
Queue Stats
258W - 252L
1,536 Elo+
Solo
Ix Chel
Ix Chel
Finq
Ix Chel
Level 125
God Stats
0W - 2L
1,126 SR
Queue Stats
5W - 8L
1,507 Elo+
Solo
Zeus
Zeus
Gotrunks30000
Zeus
Level 104
God Stats
43W - 30L
1,502 SR
Queue Stats
402W - 418L
1,418 Elo+
Solo
Pele
Pele
L_ord_Kush
Pele
Level 121
God Stats
0W - 2L
1,296 SR
Queue Stats
246W - 217L
1,528 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 87
God Stats
165W - 138L
1,510 SR
Queue Stats
175W - 153L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
1 / 0 / 5
6,549
655
4,486
4,671
1,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
 
Neith
9
1 / 1 / 2
4,664
466
1,654
5,244
1,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Lancelot
11
7 / 2 / 3
6,117
612
6,894
6,722
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 0
6,169
617
1,235
8,894
4,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

9
1 / 0 / 4
4,737
474
3,672
4,597
2,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dairo8
Xing Tian
8
1 / 4 / 1
4,832
483
3,957
8,431
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Finq
Ix Chel
10
1 / 3 / 1
5,620
562
2,999
6,937
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
5,875
588
4,665
2,896
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 1
4,949
495
2,088
6,082
1,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
VseMozno
Izanami
9
1 / 1 / 0
5,447
545
3,699
3,991
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
3
3
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
0
5
3.5
W
Neith
 
Neith
1
1
2
2
W
Lancelot
7
2
3
4.25
L
Xing Tian
Dairo8
Xing Tian
1
4
1
0.38
L
Ix Chel
Finq
Ix Chel
1
3
1
0.5
L
0
1
0
0
L
0
2
1
0.25
W
1
0
0
1
L
Izanami
VseMozno
Izanami
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,941
Damage
17,408
30,128
Taken
28,337
12,655
Mitigated
9,555
8,771
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
4,486
331
0
3,037
4,671
1,271
0
1,598
2,991
42,036
453
W
Neith
 
Neith
1,654
1,113
0
1,493
5,244
1,849
0
1,665
3,484
0
23,861
W
Lancelot
6,894
955
0
448
6,722
2,308
0
3,012
3,616
0
33,545
L
Xing Tian
Dairo8
Xing Tian
3,957
44
0
1,092
8,431
3,653
0
2,424
5,684
15,676
0
L
Ix Chel
Finq
Ix Chel
2,999
162
117
2,323
6,937
2,093
0
2,418
4,519
37,729
0
L
4,665
415
0
816
2,896
621
0
206
2,690
35,978
1,931
L
2,088
203
0
905
6,082
1,936
0
1,159
4,887
0
32,158
W
1,235
196
0
2,541
8,894
4,521
0
3,595
4,763
0
32,766
L
Izanami
VseMozno
Izanami
3,699
2,687
0
1,550
3,991
1,252
0
1,413
2,399
0
37,672
W
3,672
449
0
1,252
4,597
2,706
0
922
3,675
17,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,236
Gold Earned
26,723
292
Minions Killed
310
0
Camps Cleared
0
1,014,173
Distance Traveled
1,022,027
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
6,549
655
80
8
0
198,628
2
W
Neith
4,664
466
41
4
0
175,246
3
W
Lancelot
6,117
612
61
6
0
248,712
0
L
Xing Tian
4,832
483
21
2
0
198,479
2
L
Ix Chel
5,620
562
81
8
0
199,503
0
L
Zeus
5,875
588
87
9
0
198,377
3
L
Pele
4,949
495
56
6
0
254,005
0
W
Fenrir
6,169
617
75
8
0
184,141
0
L
Izanami
5,447
545
65
7
0
171,663
0
W
Geb
4,737
474
35
4
0
207,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role