Player Matchup

King Arthur
King Arthur
Platinum V
BrightenDay
King Arthur
Platinum V
Level 140
God Stats
172W - 130L
1,584 SR
Queue Stats
621W - 623L
1,813 MMR
Solo
Ullr
Ullr
Platinum II
Lŏrd
Ullr
Platinum II
Level 61
God Stats
20W - 2L
1,916 SR
Queue Stats
35W - 7L
2,024 MMR
Solo
Yemoja
Yemoja
Platinum III
SitOnMeArtio
Yemoja
Platinum III
Level 74
God Stats
1W - 3L
1,224 SR
Queue Stats
68W - 50L
1,833 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Zz_Tobi_
Nu Wa
Platinum V
Level 129
God Stats
5W - 8L
1,458 SR
Queue Stats
247W - 251L
1,843 MMR
Solo
Mercury
Mercury
Platinum V
iamsullyytwitch
Mercury
Platinum V
Level 148
God Stats
1W - 2L
1,327 SR
Queue Stats
42W - 32L
1,817 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,502 SR
1,866 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,662 SR
1,741 MMR
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum III
FearlessJeemz
Ymir
Platinum III
Level 158
God Stats
0W - 1L
1,560 SR
Queue Stats
108W - 106L
1,794 MMR
Party 2
Thanatos
Thanatos
Platinum III
II Alchemist II
Thanatos
Platinum III
Level 158
God Stats
24W - 20L
1,726 SR
Queue Stats
378W - 366L
1,799 MMR
Party 1
Nut
Nut
Gold I
NOOBCuchulain
Nut
Gold I
Level 116
God Stats
0W - 1L
1,925 SR
Queue Stats
83W - 76L
1,720 MMR
Solo
Thor
Thor
Platinum III
UltlnsideMe
Thor
Platinum III
Level 112
God Stats
12W - 10L
1,597 SR
Queue Stats
99W - 84L
1,890 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrightenDay
King Arthur
13
2 / 2 / 0
7,634
545
7,348
10,904
10,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ullr
Lŏrd
Ullr
15
10 / 1 / 6
9,452
675
12,905
8,538
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
13
1 / 1 / 13
8,105
579
4,579
7,288
3,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nu Wa
Zz_Tobi_
Nu Wa
14
2 / 1 / 5
7,706
550
7,177
5,411
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 1 / 4
8,726
623
9,071
12,219
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangNeithAresSet

VS

Bans
ArachneCu ChulainnSusanoCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 4 / 0
7,080
506
5,621
7,741
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 7 / 2
6,477
463
2,599
12,468
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
10
3 / 4 / 1
6,699
479
4,656
9,767
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 0
5,684
406
3,629
7,888
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
1 / 3 / 2
8,140
581
8,708
17,634
9,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
23
Kills
6
6
Deaths
23
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
0
0.25
W
King Arthur
BrightenDay
King Arthur
2
2
0
1
L
1
7
2
0.29
L
Thanatos
3
4
1
0.88
W
Ullr
Lŏrd
Ullr
10
1
6
13
L
0
5
0
0
W
Yemoja
1
1
13
7.5
L
1
3
2
0.67
W
Nu Wa
Zz_Tobi_
Nu Wa
2
1
5
4.5
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,080
Damage
25,213
44,360
Taken
55,498
23,785
Mitigated
26,915
13,488
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,621
218
0
645
7,741
2,234
0
2,580
4,976
59,723
920
W
King Arthur
BrightenDay
King Arthur
7,348
1,600
0
2,007
10,904
10,642
15
0
10,904
0
51,471
L
2,599
399
0
1,757
12,468
9,271
0
3,798
8,390
15,631
0
L
Thanatos
4,656
1,796
0
4,890
9,767
3,677
0
1,946
7,699
0
37,032
W
Ullr
Lŏrd
Ullr
12,905
5,631
0
1,182
8,538
2,975
1,457
1,894
6,546
0
64,667
L
3,629
1,770
0
1,575
7,888
2,423
0
1,983
5,778
0
29,002
W
Yemoja
4,579
1,217
4,595
2,532
7,288
3,333
412
1,581
5,593
31,694
1,493
L
8,708
2,380
0
4,050
17,634
9,310
0
555
16,955
0
60,014
W
Nu Wa
Zz_Tobi_
Nu Wa
7,177
1,766
0
1,728
5,411
1,761
718
2,270
3,023
52,725
0
W
9,071
5,168
0
1,444
12,219
5,074
0
2,013
10,074
0
65,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,623
Gold Earned
34,080
436
Minions Killed
376
0
Camps Cleared
0
1,428,098
Distance Traveled
1,322,732
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,080
506
128
9
0
281,443
2
W
King Arthur
7,634
545
90
6
0
239,789
4
L
Ymir
6,477
463
28
2
0
264,429
1
L
Thanatos
6,699
479
60
4
0
249,466
0
W
Ullr
9,452
675
107
8
0
250,607
0
L
Nut
5,684
406
55
4
0
266,431
1
W
Yemoja
8,105
579
52
4
0
306,869
2
L
Thor
8,140
581
105
8
0
260,963
3
W
Nu Wa
7,706
550
83
6
0
281,423
0
W
Mercury
8,726
623
104
7
0
349,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role