Player Matchup

Tiamat
Tiamat
InnermostOrc
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,437 Elo+
Party 2
Sun Wukong
Sun Wukong
JudReal
Sun Wukong
Level 12
God Stats
1W - 2L
1,467 SR
Queue Stats
18W - 16L
1,420 Elo+
Party 2
Ne Zha
Ne Zha
iSyncr0h
Ne Zha
Level 88
God Stats
2W - 3L
1,547 SR
Queue Stats
23W - 19L
1,437 Elo+
Party 2
Team Averages
Level 43
1,505 SR
1,431 Elo+

VS

Team Averages
Level 62
1,546 SR
1,473 Elo+
Bellona
Bellona
Pimkay
Bellona
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 4L
1,281 Elo+
Party 1
Cthulhu
Cthulhu
kak3z
Cthulhu
Level 89
God Stats
8W - 6L
1,460 SR
Queue Stats
89W - 64L
1,571 Elo+
Party 1
Ra
Ra
slydog007
Ra
Level 93
God Stats
4W - 4L
1,678 SR
Queue Stats
92W - 68L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 7 / 5
7,597
760
4,535
9,794
6,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
JudReal
Sun Wukong
12
2 / 5 / 3
7,700
770
5,092
10,947
6,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
iSyncr0h
Ne Zha
13
3 / 4 / 2
7,834
783
6,280
9,258
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Pimkay
Bellona
15
5 / 1 / 11
9,039
904
7,177
7,246
7,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
kak3z
Cthulhu
15
5 / 1 / 11
9,456
946
11,825
6,394
6,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 4 / 8
9,845
985
8,156
6,551
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
6
Kills
16
16
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
7
5
0.5
L
Sun Wukong
JudReal
Sun Wukong
2
5
3
0.7
W
Bellona
Pimkay
Bellona
5
1
11
10.5
L
Ne Zha
iSyncr0h
Ne Zha
3
4
2
1
W
Cthulhu
kak3z
Cthulhu
5
1
11
10.5
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,907
Damage
27,158
29,999
Taken
20,191
15,322
Mitigated
15,556
1,540
Healing
3,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,535
539
0
962
9,794
6,120
0
5,678
3,221
15,062
392
L
Sun Wukong
JudReal
Sun Wukong
5,092
1,350
0
50
10,947
6,167
0
5,734
3,928
0
16,680
W
Bellona
Pimkay
Bellona
7,177
1,640
0
468
7,246
7,286
247
1,298
5,948
0
17,869
L
Ne Zha
iSyncr0h
Ne Zha
6,280
1,460
0
528
9,258
3,035
0
5,283
3,058
0
18,971
W
Cthulhu
kak3z
Cthulhu
11,825
140
554
546
6,394
6,173
276
1,794
4,600
38,833
1,073
W
8,156
126
1,011
1,151
6,551
2,097
434
1,209
5,342
30,667
500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,131
Gold Earned
28,340
78
Minions Killed
158
0
Camps Cleared
0
519,675
Distance Traveled
575,055
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,597
760
19
2
0
166,462
0
L
Sun Wukong
7,700
770
32
3
0
153,597
0
W
Bellona
9,039
904
21
2
0
187,130
0
L
Ne Zha
7,834
783
27
3
0
199,616
0
W
Cthulhu
9,456
946
69
7
0
209,650
0
W
Ra
9,845
985
68
7
0
178,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role