Player Matchup

Sol
Sol
F999
Sol
Level 149
God Stats
4W - 2L
1,720 SR
Queue Stats
473W - 478L
1,513 Elo+
Solo
Hachiman
Hachiman
Jackie_BaeQueen
Hachiman
Level 128
God Stats
1W - 3L
1,276 SR
Queue Stats
727W - 792L
1,499 Elo+
Solo
Rama
Rama
Nortor27
Rama
Level 119
God Stats
0W - 1L
1,542 SR
Queue Stats
16W - 22L
1,433 Elo+
Solo
Bake Kujira
Bake Kujira
PIZOP
Bake Kujira
Level 217
God Stats
1W - 4L
1,088 SR
Queue Stats
353W - 419L
1,551 Elo+
Solo
Merlin
Merlin
Red8Soil
Merlin
Level 146
God Stats
4W - 8L
1,435 SR
Queue Stats
337W - 348L
1,505 Elo+
Solo
Team Averages
Level 152
1,412 SR
1,500 Elo+

VS

Team Averages
Level 169
1,435 SR
1,533 Elo+
Janus
Janus
 
Janus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
BL0OD VORTEX
Odin
Level 177
God Stats
5W - 4L
1,626 SR
Queue Stats
520W - 494L
1,533 Elo+
Party 1
Sol
Sol
Ruin Wingz
Sol
Level 201
God Stats
2W - 1L
1,524 SR
Queue Stats
232W - 231L
1,547 Elo+
Party 1
Shiva
Shiva
The OG Mac J
Shiva
Level 156
God Stats
1W - 5L
1,026 SR
Queue Stats
273W - 267L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Xxx Roast xxX
Nu Wa
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
232W - 238L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
F999
Sol
16
0 / 4 / 7
8,529
775
10,894
12,082
5,668
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
16
3 / 4 / 6
8,845
804
11,818
8,336
2,958
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rama
14
3 / 5 / 1
8,257
751
9,096
9,103
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bake Kujira
PIZOP
Bake Kujira
12
1 / 5 / 4
7,554
687
6,199
12,640
12,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Red8Soil
Merlin
14
2 / 5 / 4
8,485
771
8,490
8,037
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 2 / 7
10,247
932
11,732
8,573
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
4 / 4 / 10
9,509
864
3,771
15,629
15,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

17
8 / 1 / 9
10,463
951
13,757
13,012
5,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 3 / 16
10,369
943
9,497
19,144
21,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 0 / 17
9,000
818
8,701
9,234
6,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
9
Kills
23
23
Deaths
10
22
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
7
4.75
W
4
4
10
2.25
L
Sol
F999
Sol
0
4
7
0.88
L
Hachiman
3
4
6
1.5
L
Rama
3
5
1
0.7
L
Bake Kujira
PIZOP
Bake Kujira
1
5
4
0.6
L
Merlin
Red8Soil
Merlin
2
5
4
0.8
W
8
1
9
12.5
W
4
3
16
4
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,497
Damage
47,458
50,198
Taken
65,592
26,832
Mitigated
52,531
12,296
Healing
24,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,732
245
489
719
8,573
3,626
1,385
3,371
5,110
32,059
0
W
3,771
488
788
1,789
15,629
15,334
402
4,030
11,468
0
11,970
L
Sol
F999
Sol
10,894
1,930
737
4,766
12,082
5,668
0
9,077
2,770
28,983
1,357
L
Hachiman
11,818
4,768
0
423
8,336
2,958
0
6,052
2,123
0
29,560
L
Rama
9,096
7,198
683
1,083
9,103
3,057
0
5,764
3,241
0
16,467
L
Bake Kujira
PIZOP
Bake Kujira
6,199
2,712
883
2,415
12,640
12,581
0
7,429
4,883
12,826
627
L
Merlin
Red8Soil
Merlin
8,490
149
429
877
8,037
2,568
0
4,745
3,218
23,338
654
W
13,757
2,396
808
5,424
13,012
5,674
3,980
5,999
6,836
37,307
1,400
W
9,497
269
5,458
5,492
19,144
21,029
469
6,051
12,875
534
18,472
W
8,701
3,050
1,525
1,868
9,234
6,868
1,065
4,102
5,041
12,748
255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,670
Gold Earned
49,588
149
Minions Killed
138
0
Camps Cleared
0
876,165
Distance Traveled
1,111,712
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,247
932
43
4
0
241,753
1
W
Odin
9,509
864
13
1
0
237,543
0
L
Sol
8,529
775
42
4
0
189,305
0
L
Hachiman
8,845
804
38
3
0
164,793
0
L
Rama
8,257
751
15
1
0
149,401
0
L
Bake Kujira
7,554
687
19
2
0
187,818
0
L
Merlin
8,485
771
35
3
0
184,848
0
W
Sol
10,463
951
59
5
0
206,424
0
W
Shiva
10,369
943
17
2
0
233,763
0
W
Nu Wa
9,000
818
6
1
0
192,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role