Player Matchup

Anubis
Anubis
Montimer2612
Anubis
Level 69
God Stats
34W - 27L
1,540 SR
Queue Stats
349W - 328L
1,422 Elo+
Solo
Cthulhu
Cthulhu
hauntedapple
Cthulhu
Level 127
God Stats
2W - 1L
1,370 SR
Queue Stats
49W - 57L
1,446 Elo+
Solo
Fenrir
Fenrir
kingxgen725
Fenrir
Level 43
God Stats
4W - 3L
1,517 SR
Queue Stats
102W - 102L
1,467 Elo+
Solo
Team Averages
Level 80
1,476 SR
1,445 Elo+

VS

Team Averages
Level 80
1,455 SR
1,436 Elo+
Cthulhu
Cthulhu
DankKillerXD
Cthulhu
Level 117
God Stats
1W - 0L
1,570 SR
Queue Stats
16W - 13L
1,497 Elo+
Solo
Cernunnos
Cernunnos
Lixtrox
Cernunnos
Level 63
God Stats
7W - 10L
1,394 SR
Queue Stats
169W - 187L
1,402 Elo+
Solo
Baron Samedi
Baron Samedi
Szanzabarr
Baron Samedi
Level 61
God Stats
7W - 15L
1,400 SR
Queue Stats
69W - 66L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
6 / 7 / 2
13,128
875
14,734
13,767
6,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
hauntedapple
Cthulhu
17
0 / 3 / 8
10,959
731
11,698
23,202
25,609
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
18
3 / 7 / 4
11,896
793
12,267
15,905
10,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DankKillerXD
Cthulhu
20
3 / 1 / 11
12,928
862
16,656
22,845
20,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Lixtrox
Cernunnos
19
7 / 5 / 8
13,720
915
19,063
15,946
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Szanzabarr
Baron Samedi
20
7 / 3 / 5
13,470
898
10,686
11,022
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
9
Kills
17
17
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DankKillerXD
Cthulhu
3
1
11
8.5
W
Cernunnos
Lixtrox
Cernunnos
7
5
8
2.2
L
Anubis
6
7
2
1
W
Baron Samedi
Szanzabarr
Baron Samedi
7
3
5
3.17
L
Cthulhu
hauntedapple
Cthulhu
0
3
8
1.33
L
Fenrir
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,699
Damage
46,405
52,874
Taken
49,813
42,556
Mitigated
30,328
5,851
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DankKillerXD
Cthulhu
16,656
1,358
512
6,964
22,845
20,862
258
10,845
11,979
37,430
1,530
W
Cernunnos
Lixtrox
Cernunnos
19,063
8,071
0
3,717
15,946
5,046
2,170
7,736
8,192
0
54,986
L
Anubis
14,734
0
0
2,481
13,767
6,806
0
6,441
6,886
55,848
0
W
Baron Samedi
Szanzabarr
Baron Samedi
10,686
1,106
2,005
2,786
11,022
4,420
511
6,235
4,766
44,189
1,840
L
Cthulhu
hauntedapple
Cthulhu
11,698
715
166
2,560
23,202
25,609
0
10,864
11,388
27,773
1,861
L
Fenrir
12,267
2,920
0
644
15,905
10,141
0
6,232
9,318
0
35,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,983
Gold Earned
40,118
159
Minions Killed
206
0
Camps Cleared
0
767,614
Distance Traveled
826,017
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,928
862
53
4
0
316,071
0
W
Cernunnos
13,720
915
84
6
0
252,998
2
L
Anubis
13,128
875
78
5
0
234,843
3
W
Baron Samedi
13,470
898
69
5
0
256,948
0
L
Cthulhu
10,959
731
31
2
0
268,853
3
L
Fenrir
11,896
793
50
3
0
263,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role