Player Matchup

Cthulhu
Cthulhu
DuckMaster67
Cthulhu
Level 58
God Stats
2W - 2L
1,522 SR
Queue Stats
77W - 64L
1,538 Elo+
Solo
Sol
Sol
HLG_Jr
Sol
Level 157
God Stats
3W - 0L
1,750 SR
Queue Stats
214W - 223L
1,376 Elo+
Solo
Tsukuyomi
Tsukuyomi
JericoDilbotoms
Tsukuyomi
Level 86
God Stats
4W - 3L
1,508 SR
Queue Stats
212W - 219L
1,504 Elo+
Solo
Hachiman
Hachiman
RSD_Kolos
Hachiman
Level 107
God Stats
9W - 6L
1,494 SR
Queue Stats
312W - 286L
1,495 Elo+
Solo
Vulcan
Vulcan
ReacklessNinja
Vulcan
Level 60
God Stats
2W - 0L
1,717 SR
Queue Stats
30W - 15L
1,582 Elo+
Solo
Team Averages
Level 94
1,598 SR
1,499 Elo+

VS

Team Averages
Level 84
1,528 SR
1,383 Elo+
Mercury
Mercury
Barceneaux13
Mercury
Level 63
God Stats
1W - 3L
1,406 SR
Queue Stats
123W - 133L
1,451 Elo+
Solo
Poseidon
Poseidon
CosyDay
Poseidon
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,248 Elo+
Party 1
Gilgamesh
Gilgamesh
Sinyu75
Gilgamesh
Level 136
God Stats
2W - 3L
1,462 SR
Queue Stats
619W - 644L
1,507 Elo+
Solo
Fenrir
Fenrir
qaveriuny
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,259 Elo+
Party 1
Freya
Freya
xFusion48x
Freya
Level 89
God Stats
1W - 2L
1,773 SR
Queue Stats
144W - 144L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DuckMaster67
Cthulhu
19
6 / 1 / 17
11,001
917
10,743
14,009
11,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
HLG_Jr
Sol
14
2 / 3 / 14
9,189
766
7,709
7,102
2,432
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tsukuyomi
JericoDilbotoms
Tsukuyomi
17
5 / 4 / 16
10,433
869
14,765
11,073
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
RSD_Kolos
Hachiman
19
11 / 3 / 10
11,604
967
14,560
10,625
4,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 1 / 13
9,547
796
9,382
4,930
2,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Barceneaux13
Mercury
6
0 / 1 / 1
6,206
517
598
1,419
460
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
CosyDay
Poseidon
17
5 / 5 / 2
9,328
777
15,917
12,933
4,752
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
Sinyu75
Gilgamesh
15
1 / 7 / 5
8,110
676
8,311
17,040
16,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
qaveriuny
Fenrir
13
3 / 6 / 4
7,623
635
6,059
17,673
14,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Freya
16
3 / 8 / 5
8,866
739
6,524
14,165
6,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
27
Kills
12
12
Deaths
27
70
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
Barceneaux13
Mercury
0
1
1
0.5
L
Poseidon
CosyDay
Poseidon
5
5
2
1.2
W
Cthulhu
DuckMaster67
Cthulhu
6
1
17
14.5
W
Sol
HLG_Jr
Sol
2
3
14
3
W
Tsukuyomi
JericoDilbotoms
Tsukuyomi
5
4
16
3.25
W
Hachiman
RSD_Kolos
Hachiman
11
3
10
5.33
W
3
1
13
9.5
L
Gilgamesh
Sinyu75
Gilgamesh
1
7
5
0.5
L
Fenrir
qaveriuny
Fenrir
3
6
4
0.83
L
Freya
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,159
Damage
37,409
47,739
Taken
63,230
24,773
Mitigated
42,250
16,922
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Barceneaux13
Mercury
598
0
322
123
1,419
460
0
1,075
344
0
1,727
L
Poseidon
CosyDay
Poseidon
15,917
2,125
720
4,501
12,933
4,752
0
4,074
8,859
38,690
485
W
Cthulhu
DuckMaster67
Cthulhu
10,743
705
783
3,661
14,009
11,087
561
6,807
6,991
26,680
910
W
Sol
HLG_Jr
Sol
7,709
2,397
572
1,796
7,102
2,432
2,582
2,177
4,885
19,460
1,181
W
Tsukuyomi
JericoDilbotoms
Tsukuyomi
14,765
3,081
0
1,902
11,073
4,237
2,104
6,012
4,874
0
24,835
W
Hachiman
RSD_Kolos
Hachiman
14,560
6,759
1,796
3,516
10,625
4,767
1,117
5,179
5,413
0
39,819
W
9,382
500
1,405
1,491
4,930
2,250
599
2,058
2,822
13,958
1,009
L
Gilgamesh
Sinyu75
Gilgamesh
8,311
1,392
538
2,262
17,040
16,129
0
6,602
10,438
0
16,374
L
Fenrir
qaveriuny
Fenrir
6,059
1,645
69
4,372
17,673
14,067
0
8,974
8,699
0
8,462
L
Freya
6,524
1,772
1,853
2,319
14,165
6,842
0
6,675
7,490
17,679
425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,774
Gold Earned
40,133
138
Minions Killed
94
0
Camps Cleared
0
1,089,512
Distance Traveled
808,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,206
517
1
0
0
29,700
0
L
Poseidon
9,328
777
46
4
0
191,184
0
W
Cthulhu
11,001
917
32
3
0
237,109
0
W
Sol
9,189
766
22
2
0
199,705
0
W
Tsukuyomi
10,433
869
16
1
0
236,447
0
W
Hachiman
11,604
967
50
4
0
202,263
0
W
Vulcan
9,547
796
18
2
0
213,988
0
L
Gilgamesh
8,110
676
13
1
0
211,651
0
L
Fenrir
7,623
635
6
1
0
212,309
0
L
Freya
8,866
739
28
2
0
163,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role