Player Matchup

Chang'e
Chang'e
CyclicalName7
Chang'e
Level 159
God Stats
7W - 9L
1,513 SR
Queue Stats
663W - 634L
1,501 Elo+
Party 1
Ymir
Ymir
Emogirl Love
Ymir
Level 128
God Stats
2W - 2L
1,584 SR
Queue Stats
384W - 360L
1,495 Elo+
Party 1
Odin
Odin
FictionXIV
Odin
Level 117
God Stats
1W - 1L
1,713 SR
Queue Stats
21W - 29L
1,360 Elo+
Solo
Medusa
Medusa
Slogic1982
Medusa
Level 88
God Stats
28W - 25L
1,572 SR
Queue Stats
102W - 93L
1,455 Elo+
Solo
Thor
Thor
iiTzCharlie
Thor
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,392 Elo+
Solo
Team Averages
Level 120
1,576 SR
1,440 Elo+

VS

Team Averages
Level 120
1,539 SR
1,471 Elo+
Vulcan
Vulcan
Danyp 33
Vulcan
Level 143
God Stats
76W - 57L
1,560 SR
Queue Stats
190W - 189L
1,398 Elo+
Solo
Skadi
Skadi
Richie443
Skadi
Level 147
God Stats
20W - 20L
1,504 SR
Queue Stats
167W - 175L
1,461 Elo+
Party 2
Ymir
Ymir
THEBLACKGOD4769
Ymir
Level 69
God Stats
63W - 46L
1,597 SR
Queue Stats
270W - 256L
1,526 Elo+
Solo
Chaac
Chaac
shorty16169
Chaac
Level 145
God Stats
60W - 52L
1,618 SR
Queue Stats
414W - 405L
1,514 Elo+
Solo
Arachne
Arachne
xFallenxAn9elx
Arachne
Level 97
God Stats
3W - 5L
1,414 SR
Queue Stats
7W - 7L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
10
0 / 2 / 0
5,792
483
3,237
7,743
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
5,359
447
1,905
7,315
4,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 4 / 1
6,130
511
3,138
6,754
6,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Slogic1982
Medusa
9
0 / 5 / 0
5,250
438
3,086
7,616
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
1 / 3 / 0
5,598
467
2,664
7,964
2,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Danyp 33
Vulcan
12
1 / 0 / 3
6,932
578
5,419
2,680
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Richie443
Skadi
13
3 / 0 / 2
7,286
607
4,974
3,754
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
3 / 0 / 2
6,979
582
3,237
5,273
3,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 0 / 3
7,444
620
6,400
9,576
5,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
4 / 2 / 0
7,510
626
4,217
7,281
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
16
16
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
2
0
0
W
Vulcan
Danyp 33
Vulcan
1
0
3
2.5
L
0
2
0
0
L
1
4
1
0.38
W
Skadi
Richie443
Skadi
3
0
2
4
L
Medusa
Slogic1982
Medusa
0
5
0
0
W
3
0
2
4
L
1
3
0
0.33
W
5
0
3
6.5
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,030
Damage
24,247
37,392
Taken
28,564
17,847
Mitigated
13,278
7,155
Healing
11,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
3,237
44
400
2,599
7,743
2,000
0
4,042
3,701
39,564
1,363
W
Vulcan
Danyp 33
Vulcan
5,419
115
0
750
2,680
761
0
1,160
1,520
44,366
1,073
L
1,905
94
0
1,866
7,315
4,551
0
1,577
5,738
13,516
0
L
3,138
952
0
300
6,754
6,042
0
333
6,421
0
37,890
W
Skadi
Richie443
Skadi
4,974
1,161
0
795
3,754
1,251
245
284
3,470
0
58,058
L
Medusa
Slogic1982
Medusa
3,086
917
338
1,136
7,616
2,438
0
1,305
6,311
0
31,691
W
3,237
154
0
2,300
5,273
3,656
256
1,739
3,534
21,583
0
L
2,664
764
0
516
7,964
2,816
0
1,257
6,707
0
39,727
W
6,400
892
0
2,968
9,576
5,182
98
1,745
7,831
0
61,654
W
4,217
3,503
0
4,495
7,281
2,428
73
214
7,067
0
46,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,129
Gold Earned
36,151
313
Minions Killed
403
0
Camps Cleared
0
1,161,361
Distance Traveled
1,265,338
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,792
483
88
7
0
239,102
3
W
Vulcan
6,932
578
86
7
0
268,934
0
L
Ymir
5,359
447
19
2
0
229,411
5
L
Odin
6,130
511
75
6
0
203,456
2
W
Skadi
7,286
607
97
8
0
232,128
0
L
Medusa
5,250
438
53
4
0
233,940
0
W
Ymir
6,979
582
33
3
0
244,176
5
L
Thor
5,598
467
78
7
0
255,452
0
W
Chaac
7,444
620
104
9
0
278,870
1
W
Arachne
7,510
626
83
7
0
241,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role