Player Matchup

Raijin
Raijin
 
Raijin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Ferrinha06
Susano
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 163L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
Murazaky
Sylvanus
Level 153
God Stats
1W - 2L
1,163 SR
Queue Stats
177W - 186L
1,543 Elo+
Solo
Cernunnos
Cernunnos
Romasterius
Cernunnos
Level 160
God Stats
10W - 14L
1,467 SR
Queue Stats
85W - 110L
1,470 Elo+
Solo
Horus
Horus
jaggedmichael
Horus
Level 149
God Stats
22W - 21L
1,525 SR
Queue Stats
310W - 406L
1,496 Elo+
Party 2
Team Averages
Level 135
1,431 SR
1,496 Elo+

VS

Team Averages
Level 149
1,634 SR
1,487 Elo+
Ravana
Ravana
 
Ravana
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
CapitãoPátriaBR
Charon
Level 173
God Stats
9W - 8L
1,722 SR
Queue Stats
212W - 237L
1,413 Elo+
Party 1
Skadi
Skadi
I am Noob5256
Skadi
Level 86
God Stats
1W - 1L
1,856 SR
Queue Stats
126W - 109L
1,546 Elo+
Solo
Nu Wa
Nu Wa
NaiLL7A
Nu Wa
Level 158
God Stats
5W - 5L
1,547 SR
Queue Stats
211W - 198L
1,488 Elo+
Party 3
Serqet
Serqet
zIISyler
Serqet
Level 159
God Stats
16W - 14L
1,546 SR
Queue Stats
208W - 196L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 1 / 1
5,222
746
2,378
2,742
583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Ferrinha06
Susano
8
2 / 1 / 2
4,491
642
2,350
5,737
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Murazaky
Sylvanus
9
0 / 2 / 0
4,457
637
1,240
6,012
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cernunnos
Romasterius
Cernunnos
9
1 / 1 / 1
4,893
699
2,086
3,063
844
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 1 / 3
4,695
671
2,342
5,283
2,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
2 / 0 / 0
5,371
767
3,440
2,689
1,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

3
0 / 1 / 0
3,246
464
203
1,356
647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 1 / 1
4,664
666
2,565
3,058
730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nu Wa
NaiLL7A
Nu Wa
9
3 / 2 / 1
5,063
723
4,413
3,620
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Serqet
zIISyler
Serqet
8
1 / 2 / 1
4,428
633
2,269
6,000
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
6
Kills
6
6
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
1
2.5
L
Ravana
 
Ravana
2
0
0
2
L
0
1
0
0
W
Susano
Ferrinha06
Susano
2
1
2
3
L
0
1
1
0.5
W
Sylvanus
Murazaky
Sylvanus
0
2
0
0
L
Nu Wa
NaiLL7A
Nu Wa
3
2
1
1.75
W
Cernunnos
Romasterius
Cernunnos
1
1
1
1.5
W
1
1
3
2.5
L
Serqet
zIISyler
Serqet
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,396
Damage
12,890
22,837
Taken
16,723
8,227
Mitigated
5,191
10,450
Healing
6,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,378
137
0
762
2,742
583
20
1,278
1,311
30,546
1,393
L
Ravana
 
Ravana
3,440
965
0
1,505
2,689
1,529
0
1,050
1,639
5,553
27,679
L
203
170
0
513
1,356
647
0
0
1,356
1,623
0
W
Susano
Ferrinha06
Susano
2,350
704
0
3,453
5,737
1,392
0
1,006
4,510
0
25,361
L
2,565
705
0
773
3,058
730
0
0
3,058
0
32,668
W
Sylvanus
Murazaky
Sylvanus
1,240
212
0
2,842
6,012
2,658
0
533
5,285
17,108
8,185
L
Nu Wa
NaiLL7A
Nu Wa
4,413
699
0
871
3,620
825
0
1,131
2,191
28,104
0
W
Cernunnos
Romasterius
Cernunnos
2,086
1,225
0
1,293
3,063
844
64
150
2,886
0
30,185
W
2,342
1,128
227
1,873
5,283
2,750
23
1,610
3,518
0
11,058
L
Serqet
zIISyler
Serqet
2,269
526
0
2,792
6,000
1,460
0
973
4,925
0
18,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,758
Gold Earned
22,772
237
Minions Killed
217
0
Camps Cleared
0
745,948
Distance Traveled
694,213
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,222
746
66
9
0
131,328
6
L
Ravana
5,371
767
62
9
0
157,887
0
L
Charon
3,246
464
7
1
0
43,179
0
W
Susano
4,491
642
47
7
0
195,322
0
L
Skadi
4,664
666
54
8
0
160,995
2
W
Sylvanus
4,457
637
48
7
0
130,083
2
L
Nu Wa
5,063
723
53
8
0
144,364
0
W
Cernunnos
4,893
699
57
8
0
137,098
0
W
Horus
4,695
671
19
3
0
152,117
0
L
Serqet
4,428
633
41
6
0
187,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role