Player Matchup

Bakasura
Bakasura
BrunoFromHell
Bakasura
Level 167
God Stats
8W - 17L
1,405 SR
Queue Stats
543W - 612L
1,446 Elo+
Solo
Scylla
Scylla
ElTumbaJarra
Scylla
Level 66
God Stats
5W - 7L
1,581 SR
Queue Stats
12W - 32L
1,265 Elo+
Party 2
Bacchus
Bacchus
Manke007
Bacchus
Level 13
God Stats
13W - 20L
1,546 SR
Queue Stats
19W - 40L
1,378 Elo+
Party 2
Team Averages
Level 82
1,511 SR
1,363 Elo+

VS

Team Averages
Level 178
1,628 SR
1,479 Elo+
Sylvanus
Sylvanus
Didolord
Sylvanus
Level 201
God Stats
3W - 1L
1,709 SR
Queue Stats
95W - 70L
1,508 Elo+
Party 1
Skadi
Skadi
WallaffPotter
Skadi
Level 140
God Stats
3W - 2L
1,554 SR
Queue Stats
46W - 56L
1,426 Elo+
Party 1
Vulcan
Vulcan
WallissonPotter
Vulcan
Level 194
God Stats
2W - 0L
1,621 SR
Queue Stats
100W - 88L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrunoFromHell
Bakasura
8
0 / 1 / 0
6,071
607
431
3,810
1,582
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
13
0 / 7 / 0
7,017
702
280
7,811
2,050
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
Manke007
Bacchus
12
0 / 5 / 0
6,399
640
3,707
10,405
11,769
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Didolord
Sylvanus
14
3 / 0 / 7
8,753
875
3,792
6,387
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
5 / 0 / 4
9,302
930
5,333
3,405
1,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
5 / 0 / 7
9,394
939
8,313
3,154
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
13
13
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BrunoFromHell
Bakasura
0
1
0
0
W
Sylvanus
Didolord
Sylvanus
3
0
7
6.5
L
Scylla
0
7
0
0
L
Bacchus
Manke007
Bacchus
0
5
0
0
W
5
0
4
7
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,418
Damage
17,438
22,026
Taken
12,946
15,401
Mitigated
7,235
1,581
Healing
5,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BrunoFromHell
Bakasura
431
294
0
648
3,810
1,582
0
1,690
1,964
0
4,796
W
Sylvanus
Didolord
Sylvanus
3,792
556
2,213
2,782
6,387
4,764
490
1,417
4,970
12,435
2,168
L
Scylla
280
39
0
217
7,811
2,050
0
5,038
2,479
21,644
0
L
Bacchus
Manke007
Bacchus
3,707
448
0
716
10,405
11,769
0
4,115
5,765
10,966
0
W
5,333
2,130
0
346
3,405
1,224
2,764
1,843
1,562
0
35,809
W
8,313
270
0
472
3,154
1,247
354
739
2,415
40,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,487
Gold Earned
27,449
72
Minions Killed
155
0
Camps Cleared
0
469,910
Distance Traveled
558,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,071
607
14
1
0
174,772
0
W
Sylvanus
8,753
875
33
3
0
175,212
0
L
Scylla
7,017
702
47
5
0
134,849
0
L
Bacchus
6,399
640
11
1
0
160,289
0
W
Skadi
9,302
930
66
7
0
177,732
0
W
Vulcan
9,394
939
56
6
0
205,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role