Player Matchup

Xbalanque
Xbalanque
Abbadeer
Xbalanque
Level 129
God Stats
7W - 6L
1,525 SR
Queue Stats
507W - 508L
1,557 Elo+
Party 1
Bacchus
Bacchus
DDedEE
Bacchus
Level 138
God Stats
6W - 4L
1,596 SR
Queue Stats
361W - 349L
1,511 Elo+
Party 2
Merlin
Merlin
GrosPorc74
Merlin
Level 153
God Stats
2W - 1L
1,541 SR
Queue Stats
62W - 50L
1,546 Elo+
Solo
Geb
Geb
RampageCC
Geb
Level 143
God Stats
23W - 15L
1,593 SR
Queue Stats
700W - 720L
1,530 Elo+
Party 1
Cliodhna
Cliodhna
xWarHoundx
Cliodhna
Level 128
God Stats
6W - 10L
1,282 SR
Queue Stats
478W - 464L
1,506 Elo+
Party 2
Team Averages
Level 138
1,508 SR
1,530 Elo+

VS

Team Averages
Level 99
1,568 SR
1,501 Elo+
Ares
Ares
Camperiqk
Ares
Level 141
God Stats
2W - 7L
1,302 SR
Queue Stats
179W - 178L
1,473 Elo+
Solo
Achilles
Achilles
Steaadd
Achilles
Level 140
God Stats
2W - 2L
1,611 SR
Queue Stats
227W - 235L
1,472 Elo+
Solo
Mulan
Mulan
miniturbo69
Mulan
Level 45
God Stats
1W - 2L
1,646 SR
Queue Stats
106W - 75L
1,606 Elo+
Solo
Cthulhu
Cthulhu
onkzt
Cthulhu
Level 64
God Stats
5W - 3L
1,670 SR
Queue Stats
175W - 185L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
xCAM-M-Ozil_10
Kuzenbo
Level 104
God Stats
3W - 6L
1,613 SR
Queue Stats
197W - 174L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Abbadeer
Xbalanque
15
5 / 2 / 1
8,465
1,058
11,145
7,127
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Bacchus
DDedEE
Bacchus
12
1 / 2 / 5
7,415
927
6,486
10,273
12,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
GrosPorc74
Merlin
13
0 / 1 / 7
7,122
890
6,454
4,268
1,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 6
6,723
840
6,057
9,930
9,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
xWarHoundx
Cliodhna
12
1 / 5 / 2
6,964
871
7,922
8,101
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 1 / 8
7,057
882
3,361
10,056
10,317
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Steaadd
Achilles
14
6 / 1 / 6
7,908
989
11,577
13,354
17,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 3 / 8
7,162
895
9,811
9,698
10,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
onkzt
Cthulhu
14
3 / 1 / 5
7,680
960
9,725
6,927
6,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 1 / 2
5,462
683
998
2,650
2,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
7
Kills
12
12
Deaths
7
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Abbadeer
Xbalanque
5
2
1
2.75
L
Ares
0
1
8
4
W
Bacchus
DDedEE
Bacchus
1
2
5
1.75
W
Merlin
GrosPorc74
Merlin
0
1
7
3.5
W
0
2
6
1.5
L
Achilles
Steaadd
Achilles
6
1
6
9
L
3
3
8
2.33
L
Cthulhu
onkzt
Cthulhu
3
1
5
5.5
L
0
1
2
1
W
Cliodhna
xWarHoundx
Cliodhna
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,064
Damage
35,472
39,699
Taken
42,685
28,682
Mitigated
46,660
12,620
Healing
17,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Abbadeer
Xbalanque
11,145
2,870
764
907
7,127
3,011
872
2,706
4,189
0
22,176
L
Ares
3,361
47
1,142
2,736
10,056
10,317
0
4,418
5,348
6,336
219
W
Bacchus
DDedEE
Bacchus
6,486
407
1,950
3,375
10,273
12,213
0
3,151
6,401
10,051
333
W
Merlin
GrosPorc74
Merlin
6,454
150
230
271
4,268
1,532
165
1,523
2,422
15,943
485
W
6,057
240
755
3,140
9,930
9,029
0
3,424
5,719
10,199
655
L
Achilles
Steaadd
Achilles
11,577
951
3,381
4,854
13,354
17,393
72
5,241
8,036
0
22,339
L
9,811
708
287
1,171
9,698
10,148
0
4,095
5,436
0
13,310
L
Cthulhu
onkzt
Cthulhu
9,725
50
1,660
1,660
6,927
6,353
0
2,642
4,142
25,309
0
L
998
280
226
599
2,650
2,449
0
1,155
1,495
1,392
0
W
Cliodhna
xWarHoundx
Cliodhna
7,922
521
703
525
8,101
2,897
331
2,127
5,652
0
19,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
35,269
95
Minions Killed
80
0
Camps Cleared
0
887,174
Distance Traveled
713,627
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,465
1,058
29
4
0
176,191
0
L
Ares
7,057
882
5
1
0
173,527
0
W
Bacchus
7,415
927
5
1
0
188,801
0
W
Merlin
7,122
890
28
4
0
184,130
0
W
Geb
6,723
840
3
0
0
156,418
3
L
Achilles
7,908
989
31
4
0
173,470
0
L
Mulan
7,162
895
15
2
0
161,961
0
L
Cthulhu
7,680
960
29
4
0
162,394
0
L
Kuzenbo
5,462
683
0
0
0
42,275
0
W
Cliodhna
6,964
871
30
4
0
181,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role