Player Matchup

Thoth
Thoth
ItsMeJohnStamos_
Thoth
Level 156
God Stats
1W - 2L
1,477 SR
Queue Stats
368W - 338L
1,534 Elo+
Party 1
Neith
Neith
MoogieSmigl
Neith
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 111L
1,415 Elo+
Solo
Achilles
Achilles
RBW16
Achilles
Level 79
God Stats
1W - 2L
1,498 SR
Queue Stats
119W - 136L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
Warchíef
Zhong Kui
Level 156
God Stats
2W - 2L
1,633 SR
Queue Stats
351W - 283L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
sassySquash_
Sun Wukong
Level 108
God Stats
5W - 2L
1,779 SR
Queue Stats
284W - 267L
1,506 Elo+
Solo
Team Averages
Level 124
1,577 SR
1,502 Elo+

VS

Team Averages
Level 145
1,530 SR
1,497 Elo+
Discordia
Discordia
INT3RNAL D3A7H
Discordia
Level 138
God Stats
3W - 2L
1,510 SR
Queue Stats
64W - 78L
1,424 Elo+
Solo
Achilles
Achilles
Nemey
Achilles
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 46L
1,519 Elo+
Solo
Hera
Hera
Zaihaku
Hera
Level 99
God Stats
7W - 6L
1,539 SR
Queue Stats
359W - 366L
1,587 Elo+
Solo
Arachne
Arachne
final judgemnt
Arachne
Level 146
God Stats
5W - 4L
1,679 SR
Queue Stats
146W - 134L
1,513 Elo+
Solo
Merlin
Merlin
grave-askew
Merlin
Level 215
God Stats
2W - 3L
1,421 SR
Queue Stats
69W - 91L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
7,561
756
10,612
6,864
2,210
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 2
6,943
694
3,909
8,787
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
RBW16
Achilles
14
3 / 5 / 5
7,873
787
6,137
12,983
14,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Warchíef
Zhong Kui
13
4 / 4 / 3
8,217
822
5,666
10,882
8,360
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sun Wukong
sassySquash_
Sun Wukong
12
1 / 4 / 3
6,878
688
6,640
9,233
5,294
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
INT3RNAL D3A7H
Discordia
15
3 / 3 / 10
8,707
871
8,595
7,320
2,825
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Nemey
Achilles
13
3 / 3 / 9
8,257
826
4,725
13,066
14,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hera
Zaihaku
Hera
16
5 / 2 / 12
9,677
968
15,061
7,074
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 9
9,136
914
9,922
12,172
7,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
14
2 / 1 / 11
8,770
877
6,404
7,005
2,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
11
Kills
20
20
Deaths
12
17
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Discordia
INT3RNAL D3A7H
Discordia
3
3
10
2.67
L
2
4
4
1
L
1
3
2
0.67
W
Achilles
Nemey
Achilles
3
3
9
2.5
L
Achilles
RBW16
Achilles
3
5
5
1.1
L
Zhong Kui
Warchíef
Zhong Kui
4
4
3
1.38
W
Hera
Zaihaku
Hera
5
2
12
5.5
W
7
3
9
3.83
W
Merlin
2
1
11
7.5
L
Sun Wukong
sassySquash_
Sun Wukong
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,964
Damage
44,707
48,749
Taken
46,637
33,054
Mitigated
30,275
14,047
Healing
15,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
INT3RNAL D3A7H
Discordia
8,595
425
1,124
639
7,320
2,825
952
2,726
4,470
25,718
343
L
10,612
116
639
989
6,864
2,210
0
3,302
3,257
28,513
0
L
3,909
566
0
2,830
8,787
2,765
0
5,321
3,097
0
15,745
W
Achilles
Nemey
Achilles
4,725
877
590
2,401
13,066
14,155
489
4,549
8,091
0
8,007
L
Achilles
RBW16
Achilles
6,137
769
939
2,902
12,983
14,425
0
7,050
5,439
0
13,058
L
Zhong Kui
Warchíef
Zhong Kui
5,666
197
503
3,440
10,882
8,360
0
7,447
3,038
23,028
0
W
Hera
Zaihaku
Hera
15,061
2,199
1,134
741
7,074
3,226
2,576
2,490
4,584
26,054
0
W
9,922
7,858
940
1,684
12,172
7,243
1,987
4,540
7,406
0
13,165
W
Merlin
6,404
72
2,681
3,120
7,005
2,826
1,329
1,973
4,899
17,059
749
L
Sun Wukong
sassySquash_
Sun Wukong
6,640
474
154
1,651
9,233
5,294
0
5,329
3,508
0
12,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,472
Gold Earned
44,547
138
Minions Killed
116
0
Camps Cleared
0
898,602
Distance Traveled
959,379
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,707
871
36
4
0
190,930
0
L
Thoth
7,561
756
42
4
0
188,363
0
L
Neith
6,943
694
25
3
0
166,282
0
W
Achilles
8,257
826
8
1
0
194,793
0
L
Achilles
7,873
787
7
1
0
181,730
0
L
Zhong Kui
8,217
822
45
5
0
178,384
0
W
Hera
9,677
968
32
3
0
181,348
0
W
Arachne
9,136
914
15
2
0
201,788
0
W
Merlin
8,770
877
25
3
0
190,520
0
L
Sun Wukong
6,878
688
19
2
0
183,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role