Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
Ciostek
Cthulhu
Gold III
Level 134
God Stats
13W - 7L
1,643 SR
Queue Stats
119W - 126L
1,419 MMR
Party 2
Shiva
Shiva
Gold III
PoulpeMalade01
Shiva
Gold III
Level 129
God Stats
37W - 24L
1,605 SR
Queue Stats
171W - 168L
1,422 MMR
Solo
Poseidon
Poseidon
Gold III
hayo717
Poseidon
Gold III
Level 83
God Stats
2W - 2L
1,347 SR
Queue Stats
69W - 70L
1,466 MMR
Solo
Rama
Rama
Gold III
zawados
Rama
Gold III
Level 156
God Stats
19W - 16L
1,563 SR
Queue Stats
129W - 132L
1,471 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,531 SR
1,456 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,575 SR
1,437 MMR
Artemis
Artemis
Gold I
EllanWZL
Artemis
Gold I
Level 121
God Stats
60W - 65L
1,533 SR
Queue Stats
100W - 110L
1,642 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Finq
Nu Wa
Gold V
Level 125
God Stats
6W - 6L
1,605 SR
Queue Stats
86W - 98L
1,291 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
infinitycnz99
Sun Wukong
Silver I
Level 157
God Stats
0W - 1L
1,737 SR
Queue Stats
40W - 44L
1,444 MMR
Solo
Yu Huang
Yu Huang
Gold II
mattrixum
Yu Huang
Gold II
Level 163
God Stats
9W - 10L
1,501 SR
Queue Stats
284W - 284L
1,449 MMR
Solo
Mulan
Mulan
Silver I
Визуал
Mulan
Silver I
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
36W - 47L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 1 / 4
8,271
591
11,925
14,765
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Ciostek
Cthulhu
14
5 / 0 / 5
8,825
630
8,295
10,872
8,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
5 / 0 / 4
10,309
736
10,151
10,005
7,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
hayo717
Poseidon
15
6 / 6 / 5
9,190
656
9,379
10,245
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rama
zawados
Rama
14
1 / 1 / 3
8,019
573
2,609
7,929
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AgniAnhurFafnirKing Arthur

VS

Bans
SkadiThanatosAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EllanWZL
Artemis
11
0 / 4 / 1
6,416
458
8,215
9,372
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Finq
Nu Wa
12
1 / 8 / 2
6,489
464
7,768
12,668
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
infinitycnz99
Sun Wukong
12
2 / 3 / 0
7,409
529
5,488
12,922
12,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
mattrixum
Yu Huang
14
5 / 4 / 2
8,394
600
7,841
7,942
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 5 / 1
6,520
466
3,357
13,391
8,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
24
Kills
8
8
Deaths
24
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
4
9
W
Cthulhu
Ciostek
Cthulhu
5
0
5
7.5
L
Artemis
EllanWZL
Artemis
0
4
1
0.13
L
Nu Wa
Finq
Nu Wa
1
8
2
0.25
W
5
0
4
7
W
Poseidon
hayo717
Poseidon
6
6
5
1.42
L
Sun Wukong
infinitycnz99
Sun Wukong
2
3
0
0.67
L
Yu Huang
mattrixum
Yu Huang
5
4
2
1.5
W
Rama
zawados
Rama
1
1
3
2.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,359
Damage
32,669
53,816
Taken
56,295
27,096
Mitigated
29,607
17,955
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,925
9,367
0
6,797
14,765
5,683
0
4,701
9,940
0
64,086
W
Cthulhu
Ciostek
Cthulhu
8,295
536
416
3,064
10,872
8,581
0
1,275
9,583
42,540
860
L
Artemis
EllanWZL
Artemis
8,215
2,289
0
1,312
9,372
2,690
0
4,162
5,210
0
48,954
L
Nu Wa
Finq
Nu Wa
7,768
1,196
0
3,453
12,668
3,454
0
1,709
10,959
58,109
0
W
10,151
1,716
138
2,438
10,005
7,345
47
2,355
7,610
386
80,915
W
Poseidon
hayo717
Poseidon
9,379
1,893
0
2,140
10,245
3,117
328
5,210
4,579
71,531
0
L
Sun Wukong
infinitycnz99
Sun Wukong
5,488
630
0
3,935
12,922
12,568
0
6,813
6,109
0
27,964
L
Yu Huang
mattrixum
Yu Huang
7,841
823
0
630
7,942
2,856
0
3,116
4,826
52,292
708
W
Rama
zawados
Rama
2,609
1,970
0
2,962
7,929
2,370
2,253
1,483
6,406
0
54,886
L
3,357
654
0
1,398
13,391
8,039
0
1,922
11,469
0
34,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,614
Gold Earned
35,228
545
Minions Killed
440
0
Camps Cleared
0
1,550,430
Distance Traveled
1,304,042
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,271
591
89
6
0
332,948
3
W
Cthulhu
8,825
630
64
5
0
313,239
5
L
Artemis
6,416
458
88
6
0
262,333
5
L
Nu Wa
6,489
464
97
7
0
252,098
1
W
Shiva
10,309
736
146
10
0
314,600
5
W
Poseidon
9,190
656
119
9
0
298,252
2
L
Sun Wukong
7,409
529
60
4
0
292,243
2
L
Yu Huang
8,394
600
122
9
0
267,694
4
W
Rama
8,019
573
127
9
0
291,391
3
L
Mulan
6,520
466
73
5
0
229,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role