Player Matchup

Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
PostreCadiz
Khepri
Level 48
God Stats
1W - 2L
1,251 SR
Queue Stats
68W - 82L
1,488 Elo+
Party 2
Hou Yi
Hou Yi
WarriorCadiz
Hou Yi
Level 126
God Stats
4W - 3L
1,507 SR
Queue Stats
244W - 264L
1,449 Elo+
Party 2
Team Averages
Level 106
1,452 SR
1,487 Elo+

VS

Team Averages
Level 114
1,405 SR
1,465 Elo+
Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Caused2
Awilix
Level 100
God Stats
0W - 1L
1,406 SR
Queue Stats
54W - 42L
1,501 Elo+
Party 1
Vulcan
Vulcan
bobshobs
Vulcan
Level 147
God Stats
64W - 47L
1,566 SR
Queue Stats
394W - 390L
1,416 Elo+
Solo
Charybdis
Charybdis
kuuaxus
Charybdis
Level 109
God Stats
0W - 1L
1,112 SR
Queue Stats
54W - 43L
1,497 Elo+
Party 1
Hades
Hades
zyungDogg
Hades
Level 128
God Stats
1W - 3L
1,440 SR
Queue Stats
169W - 147L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
6 / 1 / 0
6,064
606
4,658
6,624
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
 
Sol
11
0 / 0 / 3
6,008
601
1,715
5,511
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nike
 
Nike
11
3 / 0 / 0
5,736
574
4,984
6,976
3,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
9
1 / 2 / 2
5,278
528
2,885
7,757
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
8
0 / 2 / 2
4,711
471
5,076
6,126
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 3
5,302
530
3,870
8,424
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Caused2
Awilix
9
2 / 4 / 1
5,144
514
2,777
7,318
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
bobshobs
Vulcan
9
1 / 1 / 0
5,444
544
3,940
3,267
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
kuuaxus
Charybdis
9
2 / 2 / 2
5,112
511
5,792
5,651
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
zyungDogg
Hades
10
0 / 2 / 0
5,892
589
2,891
6,676
2,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
5
5
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
0
6
W
Sol
 
Sol
0
0
3
1.5
W
Nike
 
Nike
3
0
0
3
L
Ra
 
Ra
0
1
3
1.5
L
Awilix
Caused2
Awilix
2
4
1
0.63
W
Khepri
1
2
2
1
W
Hou Yi
0
2
2
0.5
L
Vulcan
bobshobs
Vulcan
1
1
0
1
L
Charybdis
kuuaxus
Charybdis
2
2
2
1.5
L
Hades
zyungDogg
Hades
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,318
Damage
19,270
32,994
Taken
31,336
15,113
Mitigated
12,917
12,819
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,658
3,879
0
2,946
6,624
1,915
255
1,867
4,700
0
24,850
W
Sol
 
Sol
1,715
689
0
3,424
5,511
1,450
0
2,422
3,089
45,398
3,290
W
Nike
 
Nike
4,984
472
0
2,647
6,976
3,898
0
2,639
4,337
0
34,435
L
Ra
 
Ra
3,870
551
478
3,423
8,424
4,756
325
1,362
7,062
18,287
1,128
L
Awilix
Caused2
Awilix
2,777
1,044
0
496
7,318
2,470
64
627
6,691
0
27,180
W
Khepri
2,885
130
265
1,852
7,757
5,410
0
1,496
6,261
16,149
0
W
Hou Yi
5,076
2,167
0
1,685
6,126
2,440
643
1,732
4,342
0
30,491
L
Vulcan
bobshobs
Vulcan
3,940
0
0
151
3,267
1,071
0
1,293
1,974
30,114
505
L
Charybdis
kuuaxus
Charybdis
5,792
3,098
0
2,023
5,651
1,791
384
1,280
4,371
0
32,874
L
Hades
zyungDogg
Hades
2,891
423
20
3,456
6,676
2,829
0
0
6,179
34,957
1,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,797
Gold Earned
26,894
259
Minions Killed
266
0
Camps Cleared
0
992,350
Distance Traveled
936,184
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,064
606
47
5
0
207,367
0
W
Sol
6,008
601
81
8
0
195,007
2
W
Nike
5,736
574
59
6
0
202,386
0
L
Ra
5,302
530
20
2
0
206,303
0
L
Awilix
5,144
514
49
5
0
198,452
2
W
Khepri
5,278
528
24
2
0
215,209
6
W
Hou Yi
4,711
471
48
5
0
172,381
0
L
Vulcan
5,444
544
60
6
0
194,326
0
L
Charybdis
5,112
511
60
6
0
164,328
3
L
Hades
5,892
589
77
8
0
172,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role