Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Badkarma247
Medusa
Level 103
God Stats
1W - 0L
1,848 SR
Queue Stats
10W - 19L
1,331 Elo+
Solo
Cupid
Cupid
PlusUlta1995
Cupid
Level 154
God Stats
2W - 3L
1,195 SR
Queue Stats
208W - 219L
1,543 Elo+
Party 1
Janus
Janus
idealdluis
Janus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 84L
1,528 Elo+
Solo
Bacchus
Bacchus
xToxic-Gambitx
Bacchus
Level 126
God Stats
11W - 3L
1,699 SR
Queue Stats
337W - 354L
1,525 Elo+
Party 1
Team Averages
Level 147
1,548 SR
1,485 Elo+

VS

Team Averages
Level 129
1,605 SR
1,473 Elo+
Cupid
Cupid
 
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Kaykio_Nightpaw
Bellona
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 73L
1,443 Elo+
Party 2
Thoth
Thoth
L0custKiller27
Thoth
Level 155
God Stats
4W - 4L
1,564 SR
Queue Stats
303W - 316L
1,482 Elo+
Solo
Mulan
Mulan
Shake Suma
Mulan
Level 134
God Stats
5W - 1L
1,961 SR
Queue Stats
294W - 302L
1,579 Elo+
Solo
Poseidon
Poseidon
XxDireFangxX
Poseidon
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
4 / 1 / 13
9,907
762
13,205
11,008
4,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
18
6 / 2 / 18
10,764
828
17,000
13,167
6,413
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 2 / 12
10,261
789
6,193
10,849
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Janus
18
6 / 2 / 13
10,909
839
12,447
7,945
3,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 2 / 18
11,080
852
8,433
17,418
24,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
2 / 1 / 1
8,524
656
5,656
6,103
1,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
2 / 6 / 3
8,020
617
5,268
21,958
14,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
1 / 2 / 5
9,530
733
18,344
9,092
3,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
15
2 / 8 / 3
8,448
650
11,250
16,275
13,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
XxDireFangxX
Poseidon
12
0 / 9 / 2
7,307
562
3,946
9,969
3,004
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
21
26
Kills
7
9
Deaths
26
74
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
1
13
10.5
L
Cupid
 
Cupid
2
1
1
2.5
W
Medusa
6
2
18
7.5
L
2
6
3
0.58
L
1
2
5
1.75
W
6
2
12
6
L
Mulan
2
8
3
0.44
L
Poseidon
XxDireFangxX
Poseidon
0
9
2
0.11
W
Janus
6
2
13
6.25
W
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,278
Damage
44,464
60,387
Taken
63,397
43,697
Mitigated
36,983
26,860
Healing
19,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
13,205
2,958
1,857
1,590
11,008
4,206
1,357
5,009
5,831
0
22,043
L
Cupid
 
Cupid
5,656
1,392
6,807
3,191
6,103
1,945
0
3,407
2,696
0
11,399
W
Medusa
17,000
5,052
2,130
1,110
13,167
6,413
2,442
3,709
9,302
0
40,247
L
5,268
1,522
184
4,138
21,958
14,791
0
6,503
15,455
0
14,914
L
18,344
119
1,135
1,494
9,092
3,279
0
3,705
5,387
43,066
488
W
6,193
2,326
7,645
4,394
10,849
4,479
2,382
4,724
5,995
0
25,773
L
Mulan
11,250
1,044
1,175
1,700
16,275
13,964
0
3,595
12,680
0
15,097
L
Poseidon
XxDireFangxX
Poseidon
3,946
221
0
0
9,969
3,004
0
3,670
6,299
11,709
0
W
Janus
12,447
399
955
1,559
7,945
3,614
765
3,306
4,511
29,400
0
W
8,433
680
1,356
4,264
17,418
24,985
259
4,753
11,710
15,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,921
Gold Earned
41,829
157
Minions Killed
118
0
Camps Cleared
0
1,205,570
Distance Traveled
973,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,907
762
15
1
0
232,188
0
L
Cupid
8,524
656
18
1
0
139,095
0
W
Medusa
10,764
828
57
4
0
246,705
0
L
Bellona
8,020
617
17
1
0
200,584
0
L
Thoth
9,530
733
53
4
0
244,933
0
W
Cupid
10,261
789
36
3
0
238,077
0
L
Mulan
8,448
650
14
1
0
197,393
0
L
Poseidon
7,307
562
16
1
0
191,449
0
W
Janus
10,909
839
40
3
0
249,888
0
W
Bacchus
11,080
852
9
1
0
238,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role