Player Matchup

Sun Wukong
Sun Wukong
MattWaj
Sun Wukong
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 35L
1,119 Elo+
Party 1
Anubis
Anubis
Senr117
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 28L
1,237 Elo+
Party 1
Nemesis
Nemesis
kalendeer
Nemesis
Level 129
God Stats
3W - 3L
1,613 SR
Queue Stats
303W - 302L
1,533 Elo+
Solo
Cthulhu
Cthulhu
liams873
Cthulhu
Level 29
God Stats
3W - 4L
1,830 SR
Queue Stats
21W - 53L
1,249 Elo+
Party 1
Ah Puch
Ah Puch
mastertalbot
Ah Puch
Level 35
God Stats
3W - 4L
1,414 SR
Queue Stats
7W - 18L
1,233 Elo+
Party 1
Team Averages
Level 50
1,571 SR
1,274 Elo+

VS

Team Averages
Level 104
1,431 SR
1,475 Elo+
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
A78iver_2K
Fenrir
Level 58
God Stats
5W - 3L
1,549 SR
Queue Stats
44W - 43L
1,448 Elo+
Party 2
Surtr
Surtr
pridestalker_2K
Surtr
Level 69
God Stats
1W - 3L
1,299 SR
Queue Stats
77W - 78L
1,420 Elo+
Party 2
Zeus
Zeus
xXMad-BeastXx040
Zeus
Level 119
God Stats
10W - 10L
1,485 SR
Queue Stats
404W - 391L
1,480 Elo+
Solo
Fafnir
Fafnir
xavrick12345678
Fafnir
Level 127
God Stats
1W - 0L
1,325 SR
Queue Stats
47W - 40L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MattWaj
Sun Wukong
9
1 / 4 / 0
5,440
495
3,840
8,097
4,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Senr117
Anubis
9
1 / 3 / 1
5,325
484
2,779
5,615
1,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
kalendeer
Nemesis
12
4 / 0 / 0
6,531
594
4,638
6,546
2,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
liams873
Cthulhu
8
0 / 4 / 0
5,056
460
2,334
8,811
3,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
mastertalbot
Ah Puch
10
0 / 3 / 3
5,875
534
4,249
5,666
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 1 / 4
6,902
627
5,342
5,447
1,485
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
A78iver_2K
Fenrir
11
3 / 2 / 3
6,210
565
4,692
7,586
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 0 / 0
7,638
694
5,162
7,620
4,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 3 / 1
6,750
614
4,383
6,683
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 5
6,701
609
3,549
6,521
5,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
14
14
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
4
5
W
Fenrir
A78iver_2K
Fenrir
3
2
3
2.25
L
Sun Wukong
MattWaj
Sun Wukong
1
4
0
0.25
L
Anubis
Senr117
Anubis
1
3
1
0.5
L
Nemesis
kalendeer
Nemesis
4
0
0
4
L
Cthulhu
liams873
Cthulhu
0
4
0
0
L
Ah Puch
mastertalbot
Ah Puch
0
3
3
0.5
W
4
0
0
4
W
3
3
1
1.17
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,840
Damage
23,128
34,735
Taken
33,857
14,414
Mitigated
15,420
6,486
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,342
2,692
0
974
5,447
1,485
0
1,866
3,581
0
55,507
W
Fenrir
A78iver_2K
Fenrir
4,692
1,126
0
1,183
7,586
2,847
0
1,423
6,126
0
38,941
L
Sun Wukong
MattWaj
Sun Wukong
3,840
892
0
1,848
8,097
4,390
0
161
7,548
0
31,868
L
Anubis
Senr117
Anubis
2,779
169
0
1,839
5,615
1,836
0
1,086
4,529
25,218
0
L
Nemesis
kalendeer
Nemesis
4,638
2,412
0
779
6,546
2,449
0
1,183
5,256
0
54,641
L
Cthulhu
liams873
Cthulhu
2,334
555
0
1,144
8,811
3,938
0
1,067
7,744
20,144
0
L
Ah Puch
mastertalbot
Ah Puch
4,249
0
0
876
5,666
1,801
0
4,516
1,150
28,708
0
W
5,162
1,629
0
3,433
7,620
4,166
92
0
7,181
1,391
49,041
W
4,383
478
85
1,150
6,683
1,618
0
2,833
3,582
44,240
291
W
3,549
637
0
2,197
6,521
5,304
0
2,768
3,549
14,358
2,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,227
Gold Earned
34,201
310
Minions Killed
378
0
Camps Cleared
0
1,109,466
Distance Traveled
1,136,147
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,902
627
93
8
0
221,934
0
W
Fenrir
6,210
565
62
6
0
257,493
4
L
Sun Wukong
5,440
495
63
6
0
195,317
0
L
Anubis
5,325
484
46
4
0
205,088
0
L
Nemesis
6,531
594
94
9
0
276,754
0
L
Cthulhu
5,056
460
36
3
0
218,376
0
L
Ah Puch
5,875
534
71
6
0
213,931
1
W
Surtr
7,638
694
105
10
0
234,427
0
W
Zeus
6,750
614
81
7
0
201,478
0
W
Fafnir
6,701
609
37
3
0
220,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role