Player Matchup

Cthulhu
Cthulhu
Gold II
KIIIIIING
Cthulhu
Gold II
Level 140
God Stats
0W - 1L
1,614 SR
Queue Stats
63W - 60L
1,505 MMR
Solo
Zeus
Zeus
Gold I
Sirrahjj
Zeus
Gold I
Level 77
God Stats
0W - 1L
1,476 SR
Queue Stats
25W - 19L
1,798 MMR
Party 1
Baron Samedi
Baron Samedi
Silver V
SlateBaton97183
Baron Samedi
Silver V
Level 121
God Stats
11W - 9L
1,721 SR
Queue Stats
301W - 328L
631 MMR
Solo
Bastet
Bastet
Gold II
TheFlyingCarpet
Bastet
Gold II
Level 157
God Stats
5W - 3L
1,577 SR
Queue Stats
37W - 37L
1,573 MMR
Party 1
Medusa
Medusa
Platinum IV
ÃłìštãŔ
Medusa
Platinum IV
Level 139
God Stats
13W - 20L
1,428 SR
Queue Stats
362W - 367L
1,546 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,563 SR
1,410 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,522 SR
1,331 MMR
Chronos
Chronos
Platinum IV
Bigglesworth8
Chronos
Platinum IV
Level 117
God Stats
1W - 1L
1,377 SR
Queue Stats
117W - 110L
1,752 MMR
Solo
Vamana
Vamana
Silver III
LimeGnome LouiS
Vamana
Silver III
Level 119
God Stats
8W - 6L
1,505 SR
Queue Stats
236W - 256L
669 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
bimbas23
Gilgamesh
Silver III
Level 129
God Stats
9W - 9L
1,532 SR
Queue Stats
392W - 430L
845 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
ofcisme
The Morrigan
Platinum IV
Level 159
God Stats
86W - 75L
1,586 SR
Queue Stats
135W - 121L
1,684 MMR
Solo
Hun Batz
Hun Batz
Gold I
ŁÖẦY
Hun Batz
Gold I
Level 127
God Stats
38W - 38L
1,608 SR
Queue Stats
471W - 477L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KIIIIIING
Cthulhu
13
4 / 6 / 0
8,619
507
15,466
18,766
13,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
14
0 / 4 / 5
8,319
489
9,325
8,284
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
SlateBaton97183
Baron Samedi
13
1 / 2 / 6
7,752
456
6,658
10,646
7,791
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 4 / 3
8,033
473
5,809
14,809
5,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 1
8,952
527
4,210
9,809
3,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SusanoTiamatRavana

VS

Bans
ThanatosBacchusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
7 / 2 / 4
10,237
602
8,629
10,311
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
2 / 4 / 5
10,045
591
13,610
18,789
13,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
bimbas23
Gilgamesh
13
0 / 3 / 6
8,518
501
5,431
16,384
12,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
ofcisme
The Morrigan
18
3 / 1 / 2
10,473
616
7,298
5,112
2,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
ŁÖẦY
Hun Batz
16
5 / 1 / 3
8,991
529
8,972
12,078
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
11
Kills
17
17
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chronos
7
2
4
4.5
L
Cthulhu
KIIIIIING
Cthulhu
4
6
0
0.67
W
2
4
5
1.13
L
Zeus
0
4
5
0.63
L
Baron Samedi
SlateBaton97183
Baron Samedi
1
2
6
2
L
4
4
3
1.38
W
Gilgamesh
bimbas23
Gilgamesh
0
3
6
1
W
The Morrigan
ofcisme
The Morrigan
3
1
2
4
L
2
1
1
2.5
W
Hun Batz
ŁÖẦY
Hun Batz
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,468
Damage
43,940
62,314
Taken
62,674
31,981
Mitigated
35,663
23,604
Healing
23,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
8,629
2,274
0
3,391
10,311
3,483
1,059
4,776
5,047
70,327
1,852
L
Cthulhu
KIIIIIING
Cthulhu
15,466
1,944
0
5,010
18,766
13,138
0
732
17,093
56,544
651
W
13,610
6,491
0
8,001
18,789
13,832
0
10,460
6,248
0
81,116
L
Zeus
9,325
541
0
1,300
8,284
2,881
39
2,313
5,783
59,447
2,709
L
Baron Samedi
SlateBaton97183
Baron Samedi
6,658
135
1,153
4,138
10,646
7,791
124
3,678
6,713
26,091
0
L
5,809
1,029
0
8,583
14,809
5,090
0
2,362
12,142
0
56,545
W
Gilgamesh
bimbas23
Gilgamesh
5,431
736
0
3,156
16,384
12,503
0
7,229
8,195
0
28,693
W
The Morrigan
ofcisme
The Morrigan
7,298
1,927
0
2,787
5,112
2,089
437
519
4,537
84,546
18,229
L
4,210
1,449
0
3,420
9,809
3,081
0
3,311
6,456
0
92,206
W
Hun Batz
ŁÖẦY
Hun Batz
8,972
1,366
0
6,338
12,078
3,756
26
4,283
7,235
0
66,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
48,264
535
Minions Killed
588
0
Camps Cleared
0
1,612,300
Distance Traveled
1,783,429
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,237
602
137
8
0
371,168
0
L
Cthulhu
8,619
507
108
6
0
341,048
0
W
Vamana
10,045
591
124
7
0
306,991
0
L
Zeus
8,319
489
128
8
0
312,534
5
L
Baron Samedi
7,752
456
49
3
0
252,282
0
L
Bastet
8,033
473
97
6
0
350,559
7
W
Gilgamesh
8,518
501
52
3
0
378,958
4
W
The Morrigan
10,473
616
175
10
0
331,276
5
L
Medusa
8,952
527
153
9
0
355,877
1
W
Hun Batz
8,991
529
100
6
0
395,036
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role