Player Matchup

Maui
Maui
Cwispy D
Maui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 136L
1,460 Elo+
Solo
Medusa
Medusa
T_Jerms
Medusa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,434 Elo+
Solo
Loki
Loki
Xovee
Loki
Level 100
God Stats
2W - 4L
1,459 SR
Queue Stats
236W - 208L
1,471 Elo+
Solo
Ra
Ra
XxSpiderxX1986
Ra
Level 165
God Stats
26W - 32L
1,492 SR
Queue Stats
733W - 723L
1,470 Elo+
Solo
He Bo
He Bo
zenshutsuryoku
He Bo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,501 Elo+
Solo
Team Averages
Level 99
1,490 SR
1,467 Elo+

VS

Team Averages
Level 145
1,549 SR
1,500 Elo+
Anubis
Anubis
APOC4LYPTIK
Anubis
Level 146
God Stats
14W - 13L
1,478 SR
Queue Stats
118W - 130L
1,465 Elo+
Solo
Kuzenbo
Kuzenbo
LunaVRamos
Kuzenbo
Level 177
God Stats
6W - 1L
1,608 SR
Queue Stats
286W - 244L
1,589 Elo+
Solo
Fenrir
Fenrir
iamIPHoRY
Fenrir
Level 166
God Stats
141W - 126L
1,575 SR
Queue Stats
238W - 213L
1,497 Elo+
Solo
Jormungandr
Jormungandr
scpx343417
Jormungandr
Level 109
God Stats
69W - 50L
1,552 SR
Queue Stats
267W - 252L
1,457 Elo+
Solo
Skadi
Skadi
zanetheprinc3
Skadi
Level 128
God Stats
11W - 10L
1,533 SR
Queue Stats
230W - 218L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
2 / 1 / 3
7,724
483
5,996
9,962
8,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
T_Jerms
Medusa
14
2 / 4 / 2
7,970
498
5,560
10,601
3,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
Xovee
Loki
14
2 / 2 / 1
8,488
531
6,052
10,172
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 5 / 1
7,890
493
5,771
9,935
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 7 / 4
6,725
420
8,277
10,684
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 2 / 2
8,219
514
5,249
7,414
3,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
LunaVRamos
Kuzenbo
14
3 / 0 / 10
8,874
555
6,985
15,893
17,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
iamIPHoRY
Fenrir
15
12 / 2 / 3
9,180
574
11,638
17,336
8,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
scpx343417
Jormungandr
16
2 / 1 / 1
9,354
585
6,550
11,331
11,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 4 / 2
8,841
553
6,764
9,708
3,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
19
19
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
1
2
2
1
L
Maui
2
1
3
3.5
W
Kuzenbo
LunaVRamos
Kuzenbo
3
0
10
8
L
Medusa
T_Jerms
Medusa
2
4
2
0.75
L
Loki
Xovee
Loki
2
2
1
1.25
L
2
5
1
0.5
W
Fenrir
iamIPHoRY
Fenrir
12
2
3
6.75
W
Jormungandr
scpx343417
Jormungandr
2
1
1
2.5
W
1
4
2
0.5
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,656
Damage
37,186
51,354
Taken
61,682
21,467
Mitigated
42,760
10,317
Healing
17,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,249
124
0
3,563
7,414
3,159
432
3,978
3,436
68,920
564
L
Maui
5,996
1,110
0
1,630
9,962
8,242
0
3,780
6,062
26,074
0
W
Kuzenbo
LunaVRamos
Kuzenbo
6,985
2,666
0
4,990
15,893
17,324
48
5,714
10,059
27,600
1,834
L
Medusa
T_Jerms
Medusa
5,560
2,408
0
2,568
10,601
3,785
0
1,084
9,517
0
49,413
L
Loki
Xovee
Loki
6,052
1,032
0
945
10,172
3,196
656
6,138
3,561
0
50,090
L
5,771
0
417
2,824
9,935
3,145
0
2,995
6,940
59,357
1,369
W
Fenrir
iamIPHoRY
Fenrir
11,638
2,660
0
6,747
17,336
8,103
0
5,336
12,000
0
66,201
W
Jormungandr
scpx343417
Jormungandr
6,550
1,809
0
1,202
11,331
11,020
14
2,360
8,971
67,165
4,132
W
6,764
2,326
0
1,304
9,708
3,154
680
2,370
7,338
0
75,287
L
8,277
633
0
1,933
10,684
3,099
0
3,573
7,111
40,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,797
Gold Earned
44,468
376
Minions Killed
515
0
Camps Cleared
0
1,554,749
Distance Traveled
1,553,031
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,219
514
140
9
0
283,732
6
L
Maui
7,724
483
35
2
0
328,339
0
W
Kuzenbo
8,874
555
43
3
0
311,089
2
L
Medusa
7,970
498
91
6
0
257,868
1
L
Loki
8,488
531
86
5
0
339,543
0
L
Ra
7,890
493
109
7
0
324,421
0
W
Fenrir
9,180
574
85
5
0
375,932
0
W
Jormungandr
9,354
585
129
8
0
294,619
0
W
Skadi
8,841
553
118
7
0
287,659
6
L
He Bo
6,725
420
55
3
0
304,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role