Player Matchup

Tiamat
Tiamat
Silver IV
 
Tiamat
Silver IV
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold II
FeraMx3452
Ah Puch
Gold II
Level 186
God Stats
56W - 47L
1,574 SR
Queue Stats
997W - 1,020L
1,489 MMR
Solo
Vamana
Vamana
Bronze IV
Itilgail
Vamana
Bronze IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,455 MMR
Solo
Serqet
Serqet
Bronze III
TYL3RZ99
Serqet
Bronze III
Level 123
God Stats
2W - 5L
1,561 SR
Queue Stats
8W - 14L
1,477 MMR
Solo
Ymir
Ymir
Silver III
x-Geo-x7
Ymir
Silver III
Level 49
God Stats
2W - 3L
1,506 SR
Queue Stats
94W - 116L
955 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,528 SR
1,375 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,498 SR
1,443 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze I
 
Sylvanus
Bronze I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
Veklo
Hun Batz
Gold V
Level 172
God Stats
3W - 4L
1,365 SR
Queue Stats
198W - 213L
1,163 MMR
Solo
Hachiman
Hachiman
Gold IV
ZiggaFSU
Hachiman
Gold IV
Level 126
God Stats
5W - 4L
1,490 SR
Queue Stats
61W - 62L
1,428 MMR
Party 1
Yu Huang
Yu Huang
Gold II
motion pitt
Yu Huang
Gold II
Level 125
God Stats
11W - 13L
1,637 SR
Queue Stats
105W - 108L
1,624 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 0 / 1
4,852
441
398
1,668
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Puch
FeraMx3452
Ah Puch
10
0 / 1 / 2
5,368
488
4,377
6,274
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Itilgail
Vamana
8
0 / 2 / 0
4,724
429
1,089
8,611
6,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
TYL3RZ99
Serqet
10
0 / 1 / 0
4,944
449
3,940
6,728
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
2 / 1 / 0
5,211
474
1,347
5,249
2,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
BastetSurtrAo KuangNu WaScylla

VS

Bans
XbalanqueChaacArtioSkadiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 0 / 1
7,415
674
7,902
5,469
1,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
10
0 / 1 / 1
5,343
486
469
4,682
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Veklo
Hun Batz
12
1 / 0 / 1
6,025
548
3,452
6,272
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
ZiggaFSU
Hachiman
12
0 / 0 / 0
6,510
592
562
1,772
567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
motion pitt
Yu Huang
11
1 / 1 / 1
6,583
598
5,047
5,041
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
5
5
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
1
0.5
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
1
3.5
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Ah Puch
FeraMx3452
Ah Puch
0
1
2
1
L
Vamana
Itilgail
Vamana
0
2
0
0
L
Serqet
TYL3RZ99
Serqet
0
1
0
0
W
Hun Batz
Veklo
Hun Batz
1
0
1
1.5
W
Hachiman
ZiggaFSU
Hachiman
0
0
0
0
W
Yu Huang
motion pitt
Yu Huang
1
1
1
1.5
L
Ymir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,151
Damage
17,432
28,530
Taken
23,236
13,823
Mitigated
8,213
7,752
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
398
140
0
704
1,668
484
0
0
1,668
21,828
364
W
Ah Muzen Cab
 
Ah Muzen Cab
7,902
2,933
0
430
5,469
1,696
542
536
4,498
0
54,165
W
Sylvanus
 
Sylvanus
469
284
885
2,125
4,682
2,319
297
1,969
2,676
13,376
4,845
L
Ah Puch
FeraMx3452
Ah Puch
4,377
173
0
2,798
6,274
1,612
0
2,906
3,037
35,928
673
L
Vamana
Itilgail
Vamana
1,089
599
0
432
8,611
6,780
0
38
8,573
0
14,285
L
Serqet
TYL3RZ99
Serqet
3,940
741
0
2,642
6,728
1,991
0
0
6,728
0
27,809
W
Hun Batz
Veklo
Hun Batz
3,452
423
0
3,689
6,272
2,005
0
1,055
5,217
0
45,952
W
Hachiman
ZiggaFSU
Hachiman
562
562
0
290
1,772
567
2,607
0
1,544
0
45,301
W
Yu Huang
motion pitt
Yu Huang
5,047
99
0
963
5,041
1,626
528
2,599
2,442
41,794
0
L
Ymir
1,347
149
0
1,176
5,249
2,956
0
1,982
3,093
10,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,099
Gold Earned
31,876
239
Minions Killed
406
0
Camps Cleared
0
1,044,416
Distance Traveled
976,032
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,852
441
49
4
0
162,813
0
W
Ah Muzen Cab
7,415
674
92
8
0
191,324
0
W
Sylvanus
5,343
486
47
4
0
151,218
0
L
Ah Puch
5,368
488
70
6
0
199,353
1
L
Vamana
4,724
429
44
4
0
200,519
0
L
Serqet
4,944
449
60
5
0
267,864
0
W
Hun Batz
6,025
548
75
7
0
245,084
0
W
Hachiman
6,510
592
98
9
0
200,617
0
W
Yu Huang
6,583
598
94
9
0
187,789
0
L
Ymir
5,211
474
16
1
0
213,867
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role